Name: Yorgan Stoutskull, aka Yorgan the bold, Yorgan of Hintershire, Yorgan of the Black Cork Guild.
Gender: Male
Race: Beasthide shifter
Age: 22
Class: Wilder (using RofEb shifter wilder level subs)
Alignment: CN (with wide swings between acts of vile darkness, balanced by sincere magnanimity).
Religion: The Traveler. Although kept fairly secret.
Appearance: Tall and slender with copper skin, and brightly yellow serpentine eyes. Yorgan wears his long black hair tied tightly into a club at the nape of the neck. Tidy and fastidious, he dresses in the finest garments he can afford. He favors creamy white shirts and coal black overcoats and pants, with warmly yellow seed pearls sewn into the seams. He has an affinity for cold iron and darkwood in his personal items that seems to give these accouterments a fine richness of appearance.
Personality: He tends to stand somewhat straighter and taller than most shifters, with an uncharacteristically bold and strong force of personality. Yorgan sees most people as means to personal wealth and power. Mistreated as a child, he displays a vengeful spirit toward those who would wrong children of any race. On occasion he has volunteered his time and resources in their aid and has been known to donate large sums of silver to orphanages and charities. He cares little for societal rules, but from time to time feels great pity and guilt regarding those whom he slays with the powers of his mind. Thus he expresses his remorse by helping those in need, especially children. Yorgan would probably make a good leader, but has not yet found a troupe within which he feels sufficiently comfortable to reveal his special gifts, and thus take charge.
Background: An orphan, Yorgan was raised by the Church of the Silver Flame. It is presumed that his parents were slain by the church, but they could not bring themselves to abandon the young shifter and fostered him with an eye toward bringing him over to their side. This might have worked if cruel zealots within the church, racially intollerant of shifters, hadn't abused and mistreated him. As a result, he ran away from his foster family and set off on his own.
Working as a waiter and cook in a fine restaurant in __(tbd? somewhere in Aundair I suppose)___, he discovered he had a well developed nose and a knack for serving and making wines. Plagued by fierce headaches, he was forced to miss work with disturbing frequency, thus assuring that he would only ever become a second rate sommelier.
Once, while cleaning up, he was accosted by toughs behind his place of employment. Searching out with his mind he released the tension growing within his temples as a violent thrust of psychic energy. Shocked and disturbed, he witnessed in horror as the young cutpurses' heads exploded! Disgusted and wary that he would be somehow imprisoned and inquisited for the deaths of the thieves, he fled his rather boring life to pursue a life of travel and adventure, eventually settling in __(tbd?_Big_City_such_as_Waterdeep_or_Sharn)___. He closely guards the secret of his psychic power for fear that they will bring too much attention to past wickedness.
Modus Operandi: Uses
Thicken Skin and
Dangersense to prepare himself outside of combat and improve his chances of survival. Thanks to powerstones of
empathic transfer, he can share some of the burden of healing his comrades. When threatened in public, he typically will fire his crossbow or point a wand and manifest
Energy Push, which most people interpret as some form of evocation or orb spell cast from the wand. However, when out of the public eye and strongly threatened, he either lashes out with a devastating
Mind Thrust or conjures forth a creature of ectoplasm to defend him and smite his enemies (expanded knowledge:
Astral Construct). In addition, he often uses his skill at Use Magic Device (taken cross class) to emulate the tactics of other spellcasters and to allay suspicions of his true psychic nature. A cunning liar, he also has gifts for spying and social interactions.
[sblock=crunch]
Yorgan, the Bold, aka Yorgan Stoutskull
Shifter Wilder (6th)[sblock=RoEb Subs levels]1st: Can learn powers from egoist list.
2nd: Regain some power points (= to highest power level known) when shifting ends. (Replaces elude touch.)
6th: Rounds of shifting while under the effect of surging euphoria don't count against shifting duration.[/sblock]Humanoid (shapechanger)
Str 11, Dex 16 (14 + 2 race), Con 14, Int 12 (14 – 2 race), Wis 8, Cha 18 (17, +1 raise + 2 item – 2 race)
Hp 35
/41 (6d6+12)
AC 19
/23 (5 armor, 1 buckler, 3 dex;
w/ +4 nat when shifting)
Also +2 AC versus ranged attacks (shield augment crystal) and
+3 enhancement to natural armor from
thicken skin (so AC
22 or
26, for 70 min.);
uncanny dodge and +4 to AC and reflex saves vs. traps with
danger sense (8hrs).
Init +3; BAB: +4; Grapple: +5 to defend, otherwise +4.
Saves: Fort +4
/+5 (+6 vs. disease), Ref +5, Will +1
Attack: +8 ranged (light x-bow) for 1d8 + 1 acid; or +1 melee for 1d4 (spiked gauntlet) or 1d6 (cane club).
Shifting (3/day, 10 rounds): +2 con, +4 nat armor, DR 2/silver, heals 6 hp and recovers 3 pp at end of shifting; duration of shifting extended by rounds of surging euphoria.
Class abilities: Wild Surge +2, psychic enervation (5 or 10%), (regain pp?), surging euphoria +1, volatile mind (1 pp), euphoric shifting.
Flaws: Weak willed (-3 will saves), Noncombatant (-2 melee attack rolls).
Traits: Slippery +1 grapple or escape artist for defense against gappling, -1 grapple otherwise; Focused: +1 concentration checks, but -1 to spot and listen checks.
Feats: Beasthide elite, Healing Factor, Shifter Defense, Extra Trait: Truedive, Expanded Knowledge (
astral construct),
[sblock=skills (45): ]
Code:
total = ranks + ability + others
Autohypnosis +7 = 5 – 1 + 2 synergy
Balance +9 = 0 + 3 + 4 synergy + 2 racial
Bluff +8 = 5 + 3
Climb +2 = 0 + 0 + 2 racial
Concentration +8[color=orange]/9[/color] = 5 + 2[color=orange]/3[/color] + 1 flaw
Craft (winemaking) +2 = 1 +1
Diplomacy +12 = 1 + 4 + 4 synergy + 1 equipment + 2 feat
Disguise +4 or +6 = 0 + 4 + 2 synergy to remain in character
Escape Artist +3 or +4 = 0 + 3 + 0 or + 1 versus grapple
Intimidate +6 = 0 + 4 + 2 synergy
Jump +9 = 5 + 0 + 2 synergy + 2 racial
Knowledge (Psionics) +4 = 1 + 1 + 2 synergy
Listen -1 = 1 – 1 – 1 flaw
Psicraft +2 = 1 + 1
Sense Motive +6 = 5 – 1 + 2 feat
Spot -1 = 1 – 1 – 1 flaw
Swim +1 = 1 + 0
Tumble +7 = 5 + 2 synergy
Use Magic Device +8 = (8cc)/2 + 4
Psionic Focus: Expendable to take “15” on a concentration check, even if harried.
[/sblock]
6th level Manifester; 35 pp + 15 + 3 X 3 recovered at end of shifting, effectively 56 pp (50 + 9). 4 powers known from psion/wilder and egoist lists + exp knowledge.
Mind Thrust, Thicken Skin, Energy Push, Danger Sense, and Astral Construct.
[sblock= items: ]
Code:
Items (13k): encumbrance: 25.5 of 38 lbs. light load.
Cape of the Viper and charisma +2 (6000) 1
Mithril chain shirt +1, worn under clothes (2100) 12.5
Darkwood buckler (205) 2.5
Least Crystal of Arrow Deflection (500) -
Spiked gauntlet, cold iron, continual flame (60) 1
MW darkwood light crossbow + 30 bolts (378) 5
Least Crystal of Energy Assault, Acid (600) -
Healing Belt (750) 1
Glammerweave courtier’s outfit (130, [i]sans[/i] belt) 4
Fine quality serpent headed darkwood cane (15, i.e. club) 1.5
Wand of [i]Lesser Vigor,[/i] worn through belt (25 ch. 400) -
Dorje of Empathic Transfer (ML4, 4d10, 10 ch., 1225) -
Tatoos of Psionic Grease, on wrists (ML2, x2, 200) -
Valise w/ shoulder strap (i.e. Backpack) (2) 434.14 2
Scoll of change self (25) -
Bell (1) -
Flint and Steel (1) -
Glass wine bottle (2) -
Candle (0.01) -
Chalk (0.01) -
Fishook (0.1) -
Fishing line (0.02) -
Ink (1) -
Inkpen (0.1) -
Paper (0.4) -
Parchment (0.2) -
Sewing needle (0.5) -
Signal whistle (0.8) -
2 gp, 9 sp, 4 cp -
[b]Powerstones:[/b] [i]Call to Mind, Conceal Thoughts, Control Light, Detect Psionics,
Empathy, Entangling Ectoplasm, Far Hand, Force Screen, Inertial Armor,
Know Direction and Location, Matter Agitation, Missive, My Light, Sense Link,
Skate, Synesthete[/i] (400).
[/sblock][sblock=summary of psychic powers]
Astral Construct: 6 pp, + Wild Surge for +1, i.e. 5% enervation chance. Type IV, Medium, Speed 40, AC 22, 47 hp, Slam +12 (1d6+13); Muscle special ability B (str +4) OR improved fly (40 ft, average).
Mindthrust: 6pp +WS 10%; 8d10, Will 18 negates, telepathy [mind effecting].
Thicken Skin: 70 min., swift for +1 or standard for +3 enhancement to natural armor (6 pp, + WS +1; 5% enervation chance).
Dangersense: 8 hours, +4 ac/reflex vs. traps, uncanny dodge, (6 pp + WS +2; 10% enerv.)
Energy Push: 6pp + WS 5%; 4d6 of energy of choice, DC 18 reflex for half and strength check to avoid being push by 5+dmg/5 in feet, +4d6 if pushes it into an obstruction.[/sblock][sblock=overly optimistic 5 level plan]Wish list: Psicrown (cautious warrior).
At 8th take Metamorphosis
At 10th take Psionic Revivify.[/sblock][/sblock]