Tequila Sunrise
Adventurer
This thread is meant to gauge public interest in a little project of mine. But first, a little background:
I played magic for years when I was in grade school and I loved it, for the most part. I loved the five-color scheme, I loved building decks and testing them against other players and I even loved one of the M:tG novels (the Brothers’ War). One thing that I didn’t like about the game was that I often couldn’t get my hands on the cards that I really wanted; sometimes it was because I just didn’t get lucky enough when buying booster packs, but usually it was simply because the designers hadn’t come up with the cards I wanted. Another thing that I didn’t like was that in order to “keep up” with the competition, I had to continually buy more cards because each set was slightly better than the last one. It was hard enough finding the money to buy a booster pack every few weeks in my working class household, and when I finally started making my own money I decided that “keeping up” just wasn’t worth the money. For a while I played every now and then with my close friends but by the time I went to college, I had mostly sold my cards off for clothing money and had stopped playing altogether. So now I’m 24 and I have an itch to play again, but I don’t want to depend on WotC to print the cards that I want and I don’t want to pay for tiny pieces of printed paper (or digital recreations of tiny pieces of printed paper) anymore. So without further ado I present to you Magic: the Sandbox!
The idea is that I, and players like me, will form a community and iron out a set of rules with which each player can create and render their own cards to play with. These rules for card creation will constantly expand to include new abilities that the community wants to use, but the rules will never “evolve” in the way that official M:tG is constantly evolving in order to encourage players to “keep up”. New abilities will be added to the rules set after communal deliberation (and likely, debate), but nobody’s card creations will ever become weak or inefficient compared to newer cards. Now I’ve already begun writing a pdf that will be the very crude beginning of this project and I’ve downloaded Twan van Laarhoven’s Magic Set Editor (though I can’t open it and can’t access his forum to ask how either); all I need now is a community of players to do this thang with me!
TS
I played magic for years when I was in grade school and I loved it, for the most part. I loved the five-color scheme, I loved building decks and testing them against other players and I even loved one of the M:tG novels (the Brothers’ War). One thing that I didn’t like about the game was that I often couldn’t get my hands on the cards that I really wanted; sometimes it was because I just didn’t get lucky enough when buying booster packs, but usually it was simply because the designers hadn’t come up with the cards I wanted. Another thing that I didn’t like was that in order to “keep up” with the competition, I had to continually buy more cards because each set was slightly better than the last one. It was hard enough finding the money to buy a booster pack every few weeks in my working class household, and when I finally started making my own money I decided that “keeping up” just wasn’t worth the money. For a while I played every now and then with my close friends but by the time I went to college, I had mostly sold my cards off for clothing money and had stopped playing altogether. So now I’m 24 and I have an itch to play again, but I don’t want to depend on WotC to print the cards that I want and I don’t want to pay for tiny pieces of printed paper (or digital recreations of tiny pieces of printed paper) anymore. So without further ado I present to you Magic: the Sandbox!
The idea is that I, and players like me, will form a community and iron out a set of rules with which each player can create and render their own cards to play with. These rules for card creation will constantly expand to include new abilities that the community wants to use, but the rules will never “evolve” in the way that official M:tG is constantly evolving in order to encourage players to “keep up”. New abilities will be added to the rules set after communal deliberation (and likely, debate), but nobody’s card creations will ever become weak or inefficient compared to newer cards. Now I’ve already begun writing a pdf that will be the very crude beginning of this project and I’ve downloaded Twan van Laarhoven’s Magic Set Editor (though I can’t open it and can’t access his forum to ask how either); all I need now is a community of players to do this thang with me!
TS