Hussar
Legend
Kraydak said:/snip
Zero might count as an amount of damage,
/snip
That's Zen man. Really Zen.
Sabathius42 said:I don't think it makes sense that all minions "die in one hit" because if that is the case then my 1st level adventurer is going to run around looking for 30th level minions to ambush. I am fairly certain that higher level minions had higher numbers of hit-points, which means that although they will be usually killed in one hit thats not the same as ALWAYS killed in one hit.
I ruled that the minions had 6hp when I ran KotS. It really isn't much of a headache since just about everyone does a minimum of 6 points of damage anyway.
DS
Because, yeah, as a player, I get the CHOOSE every opponent I face. AND, I get to find a lone 30th level minion, all by himself, and mug him. Because, y'know, I KNOW what a minion looks like, it's printed on his red shirt.
dracolich said:The point of minions is to be cannon fodder. The point of the Wyrmpriest, and other leaders like it, is to increase the survivability of those he commands.
When I DMed it, I gave the minions the temp HP and allowed them to take damage. Almost all still got killed by 1 hit. When a player failed to kill a minion, that player got heckled by his comrades about how weak he was. "So weak, you couldn't crush a minion" to quote the fighter.
As a DM, it was a win/win. The wyrmpriest did his job and I got a laugh out of the players making fun of each other. Had it become an issue of tracking HP (although it was not), the next time a wyrmpriest and minions were encountered, I'd change the priest's power to granting a +1 to hit to all creatures until the end of the priest's next turn. Increased survivability by increasing the chance a PC may not survive for one more round.
This.