Build me a katana + trenchcoat guy


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Zaruthustran

The tingling means it’s working!
The big advantage of heavy armor isn't net AC, it's that you don't have to invest in Dex. Since 4e assumes point-buy, that's a pretty big advantage.

If you're a fighter, you can dump Dex and Int to invest in Str and Con. If you're a cleric or paladin, you can invest in Wis and Cha. If you're a warlord, you can comfortably focus on just Str and Cha (if you're an Int warlord, you may as well go Light armor).

That's a big, big deal. You can keep up in Initiative with one feat (the "instant 18 Dex" of Improved Initiative), and your heavy shield gives you an effective 14 Dex in terms of reflex defense (+2 Reflex). With that feat and that piece of equipment, you can safely leave Dex at 10 and Int at 8.

So, for example, dragonborn paladin:

Str 18
Con 13
Dex 10
Int 8
Wis 14
Cha 16

Plate and heavy shield

AC 20
Fort 16
Ref 13
Will 14
 


hong

WotC's bitch
jasin said:
Not that much in 4E. -1 speed for scale, and -2 skills and -1 speed for plate.
To be precise, heavy armour removes your Dex/Int bonus to AC. It does not impose a penalty to AC; your reactions are just as fast as the average guy (10 Dex/Int). Thus it doesn't slow you down at all. It may make split-second movements just a little bit tougher, but that's to be expected when fighting against the inertia of 50+ lbs of metal.
 

cdrcjsn

First Post
Nifft said:
I've been thinking about how to do him in 4e. Here's what I've got.

1/ Quickdraw.
2/ Bandoleer of daggers.

You don't need a bandoleer of daggers. Read up on thrown magic weapons.
 

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