4e Stranded

nonamazing

Explorer
Here's my concept: Cyrial, an outcast Shadar-Kai cleric of Sehanine (goddess of trickery) managed to get free passage aboard the Silver Swan by pretending to be a cleric of Melora (goddess of the sea). Cyrial lied to the Swan's captain, suggesting that Melora's favor would be essential to protect and guide the ship, but now that things have obviously gone wrong Cyrial is beginning to worry his seemingly harmless masquerade may have actually invoked Melora's wrath.

As a cleric, Cyrial's healing powers might be vital to the group's survival, but can any of them trust him enough to accept his help? And can he deal with his own self-inflicted sense of guilt about the cause of the shipwreck?

If you like the concept, I'll post a character sheet for you. Cyrial would not be part of Shadar-Kai society, and thus not evil (I'm going for 'unaligned'). He'll be Cleric/Rogue (Sneak of Shadows feat), and I think a neat magic item for him would be Burglar's Gloves (spun from pure shadow, they were a gift from Sehanine).
 

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Rayex

First Post
nonamazing: Love the concept, really interesting.

Falkus: I won't select people untill I have some more solid concepts. So feel free to get in the fray if you want!


Everyone else:
Lots of interests, but I'd like to see some more fleshed out characters. Stuff like a brief backstory, details about the characters personality etc.
 

pathfinderq1

First Post
If you're willing to entertain the possibility of another striker candidate, I'd like to put forth O-Haril, minotaur two-weapon ranger. Born in a remote desert enclave, O-Haril shunned the dark tendencies of his kind and for his temerity he was cast out to die in the endless burning sands. But he did not die, for a passing caravan of merchants took pity on him- in return O-Haril became the devoted bodyguard and scout for the leader of the merchants. Since that worthy fellow retired, O-Haril has sought out other work in a similar vein. A devoted follower of Kord, he has honed his strength and battle prowess, but his strength of spirit has increased as well.
(Minotaur ranger 1, two-weapon build, good alignment, aiming for the pathfinder paragon path.)

Failing that: maybe an eladrin wizard (control wizard build), with Pact initiate feat (fey pact, of course), aiming for the wizard of the spiral tower paragon path.
 

SKTillBreakODay

First Post
I'd be interested as well if you need someone else.

Szel Wispfollower is an elven fighter, who trained extensively with her late mentor, Deleth, in the use of the flail and shield. Deleth recently passed on during an outbreak of disease, which later was traced to a lair of otyugh's near her town, leaving her his wondrous cloak. Her father, despite opposing her choice to enter martial training rather than further her social status, always doted on Szel, and paid her way aboard the Silver Swan. Szel is very reserved, wise beyond her years, and will not hesitate to protect those weaker than her. Some in the Church of Bahamut praise her zealotry and wonder why she never followed the path of a holy warrior. Szel is of the good alignment and worships Bahamut.

(S+B w/ Flail Fighter, going for Kensei paragon path.)
 

Falkus

Explorer
Character Name: Durvin, of Clan Deepfire
Race: Dwarf
Age: 22

Description: Durvin stands at 4'7", with a stocky and firm build. He has flamign red hair and a long, red beard. His eyes are brown. He tends to wear his family's suit of plate mail, with the hammer of Moradin clearly visible on the front. His preferred weapon is the warhammer and shield, which he wields with great skill in combat.

Background:

Durvin, of clan Deepfire, is a young paladin of Moradin, the latest in his family to do so, which has always had a strong religious tradition. In fact, his family gave him the armor he wears, an enchanted suit of Dwarven platemail, carefully carved with the runes of enchantment by master smiths, and engraved with pictograms of important moments of his family's history. The symbol of his god, the Hammer of Moradin is clearly visible on the front.

He's a great warrior, strong, effective and devout in his beliefs. Always willing to put himself in danger in the service of good.

He had, however, one major flaw. He looked down on the other races, he considered them responsible for the ills that plague the world.

This concerned his superiors in the temple. Paladins should be willing to help all, not just those of one race, and bigotry was not in line with Moradin's creed. So they made a decision. They sent him to travel throughout the lands of other races, see them through his own eyes.

Initially, he was contemptuous, but obeyed orders. At first, he felt his beliefs vindicated. Among humans, he saw pettiness, arrogance, greed and violence. But soon, he began to see things such as beauty, faith, love. He had never truly met any humans or other races before he left the mountainhomes, so it was an eye opening experience.

The final straw was when he meet a merchant, whose husband had been murdered and daughter kidnapped and held for ransom. Overcome by her grief, he approached her and promised justice, which he quickly provided. He hunted down the kidnappers, killed them in fair combat, and returned the daughter to his parents.

His mind and soul being more at peace now, having overcome the demon of bigotry, he returned to adventuring, promising himself not to judge on appearance or race anymore. He heard of a possible quest in Ibenhold, and so purchased passage on the Silver Swan.
 

Albedo

First Post
Blake Mathius: Half Elf, Age 16

Blake is an 'unuasual' person. A victim of bandits who ravaged his village, killed his parents, and took away everything he ever had at the tender age of 6, Blake became rather unstable. Foraging though the remains of his home, he discovered his fathers ancient family armor. Donning the armor, he collected the sword that had been left plunged into his mothers throat. He then took off into the wilderness. When he next met other humanoid life, he was referring to himself as 'we' and talking to voices in his head. He also held in his hands a small measure of arcane power. People have surmised he had an unusual encounter with fey, causing his path to scew towards that of a warlock, but his true nature stays true to the Armor he inherited from his parents, and the sword he inherited from their killers.

Out of curiosity, if I use two seperate methods for gaining an at will power as an encounter power, does that allow me to use it twice per encounter?
 

A Passing Maniac

First Post
Malik: male tiefling wizard, Good alignment, wielding a staff of fiery might +1.

Malik grew up in a slum on the outskirts of Valefar, a predominantly human town. The slum was a sprawling, ramshackle ghetto for the poor, the criminal, the orphaned, and those too different to be accepted by the majority of Valefar. Malik was, to some extent, all of these: he lived alone and in poverty throughout his childhood and adolescence, which necessitated the occasional criminal act to survive. Malik dreamed of escaping the slum in which he lived, but he was weak and clumsy, no good with a blade, and he knew there were far more dangerous places in the world Valefar.

Malik's ticket out of the ghetto came with his discovery of the body of a slain wizard, just outside of the slum. The old man had clearly been murdered and robbed for his jewelry and coins, but a few of his possessions had been left behind: his gnarled, knobby staff, and a small set of dusty tomes in a torn backpack. Recognizing the accoutrements of a wizard for what they were, Malik appropriated the items and returned to his hovel.

Malik had always been weaker and slower than the other children of Valefar's slums, but he had a keen mind, and even if he hadn't learned all the words the old books used, he began to see things differently. Patterns in the things around him became clear, and he came to feel the pulse of energy in the land beneath his feet and the sky over his head. The slain wizard's tomes opened Malik's mind to the world of the arcane, and the tiefling left his impoverished life behind to experience and explore the world in which he saw such power, and to make something better of his life.

[sblock=Character Sheet]Malik
Class: Wizard
Level: 1
XP: 0

Race: Tiefling
Size: Medium
Age: 19
Gender: Male
Height: 5'11"
Weight: 170 lb.

Alignment: Good
Deity: Ioun

Str 8 (-1)
Con 15 (+2)
Dex 10 (+0)
Int 18 (+4)
Wis 13 (+1)
Cha 15 (+2)

Initiative: +1
Speed: 6
Passive Insight: 16
Passive Perception: 11

AC: 15
Fortitude: 12
Reflex: 14
Will: 14

HP: 25 (Bloodied: 12)
Surges/Day: 8 (Surge Value: 6)

Race Features: Low-light vision, bloodhunt, fire resistance 5, infernal wrath
Class Features: Arcane implement mastery (staff of defense), cantrips, ritual casting, spellbook
Feats: Expanded Spellbook, Ritual Caster
Languages: Common, Goblin

Skills: Arcana +9, Bluff +4, Diplomacy +7, History +9, Insight +6, Stealth +2

Cantrips: Ghost Sound, Light, Mage Hand, Prestidigitation
At-Will Powers: Magic Missile, Scorching Burst
Encounter Powers: Force Orb, Infernal Wrath
Daily Powers: Acid Arrow, Freezing Cloud, Sleep
Rituals: Comprehend Language, Make Whole, Silence[/sblock]
 
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Albedo

First Post
I've finished with the general character building, so I might as well post that as well.

[sblock=Blake Mathius]
Race: Half Elf
Gender: Male
Age: 16
Diety: None
Height: 5'6"
Weight: 140lb
Eyes: Green
Alignment: Unaligned

Str: 16 (16 Base)
Dex: 10 (10 Base)
Con: 15 (13 Base + 2 Racial)
Int: 10 (10 Base)
Wis: 15 (15 Base)
Cha: 13 (8 Base + 2 Racial)

HP: 30
Healing Surges: 11 (7 Hp)
AC: 20
Fort: 15
Ref: 10
Will: 12
Speed: 5
Initiative: +0
Languages: Common, Elven, Deep Speech

Half Elf Racial Features: Dilettante (Warlock: Eyebite), Duel Heritage, Group Diplomacy

Feats: Pact Initiate (Fey Pact, Insight)
Skills:
Athletics, Endurance, Heal, Insight

Class Features: Combat Challenge, Combat Superiority, Fighter Weapon Talent (One Handed)
At Will Powers: Sure Strike, Cleave
Encounter Powers: Covering Attack, Eye Bite x2
Daily Powers: Villian's Menace

Equipment:
Dwarven Scale (Free Lv 2 Item)
Adventuring Kit: 15 gp
Longsword: 15 gp
Large Shield: 10 gp
Longbow: 30 gp
Arrows (30): 1 gp
Sunrod (10): 20 gp
9 gp

Blake is an 'unusual' person. A victim of bandits who ravaged his village, killed his parents, and took away everything he ever had at the tender age of 6, Blake became rather unstable. Foraging though the remains of his home, he discovered his fathers ancient family armor. Donning the armor, he collected the sword that had been left plunged into his mothers throat. He then took off into the wilderness. When he next met other humanoid life, he was referring to himself as 'we' and talking to voices in his head. He also held in his hands a small measure of arcane power. People have surmised he had an unusual encounter with fey, causing his path to scew towards that of a warlock, but his true nature stays true to the Armor he inherited from his parents, and the sword he inherited from their killers.
[/sblock]
 
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Kobold Stew

Last Guy in the Airlock
Supporter
Wittgenstein, Kobold Fighter

No matter how many times you tell parents, kobold hatchlings do not make good Midwinter presents. Sure they are cute at first, but they quickly grow and their aggressive tendencies appear, when their sentience and sense of self develop at age 2 or 3 .

Wittgenstein has aggressive tendencies. And the captain of the Silver Swan now regretted having given him to his daughter as a plaything several years ago. He took Wittgenstein away, and she had been very sad, as, indeed, had the young kobold, who had appreciated her nurturing spirit and the taste of her hair. But even the Captain had a soft spot, and rather than drop him overboard in a bag, as had been his intention, he had let Wittgenstein stay aboard, and in fact tolerated the kobold's presence quite happily. There had not been rats in the bilge for several years now, and the kobold was polite and gracious most of the time, waiting on the captain when he desired it, and sleeping happily belowdecks, in the lower hold. Indeed, when the Swan needed defending, there was Wittgenstein, standing with the crew, dealing as much damage to boarders as any of the paid crew.

Wittgenstein enjoys the sea, and his life on ship has not seemed like the slavery it is. He is an able mariner, and wants to prove himself to the Captain, in the belief that it will make him worthy to see the Captain's daughter again.

The Bracers of Mighty Striking that Wittgenstein wears were taken from a halfling boarder. He earned them the hard way, and no one on the crew denies that Wittgenstein deserved an equal share of that raid's booty, not even the Captain.

[stats will be pretty balanced, if accepted; 16 str; I would like to try a small fighter]
 

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