Swordmages and half-orcs hit the streets!
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  1. #1

    Swordmages and half-orcs hit the streets!

    I just received the RPGA adventure "Return to the Moathouse" (by Mike Mearls), which I m going to DM at a local event... and there IS playable SWORDMAGE character, AND a half-orc NPC...
    < Ok, the half-orc NPC is useless, as a fountain of information, as it is also a "half-elemental" creature, and dont have no identifiable "orkish" features - but still, it means that they dont totally give up in the half-orc race "because it implies a very bad backstory" >

    Anyway, here are the SWORDMAGE powers (its a 5th level character):

    At-Will Powers:

    Aegis of Shielding
    Swordmage Feature
    You create an arcane link between you and a foe, allowing you to instantly
    respond to its attacks with a counterassault.
    At-Will ✦ Arcane, Teleportation
    Minor Action Close burst 2
    Target: One creature in burst
    Effect: You mark the target. The target remains marked until you use
    this power against another target. If you mark other creatures using
    other powers, the target is still marked. A creature can be subject to
    only one mark at a time. A new mark supersedes a mark that was
    already in place.
    If your marked target makes an attack that doesnt include you
    as a target, it takes a ---2 penalty to attack rolls. If that attack hits and the attacker is within 10 squares of you, you can use an immediate
    interrupt to reduce the damage dealt by that attack to any one
    creature by 9 points.

    Booming Blade
    Swordmage Attack 1
    A field of sound punishes your enemy, and it becomes louder if your enemy
    tries to escape.
    At-Will ✦ Arcane, Thunder, Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: +9 vs. AC
    Hit: 1d8 + 5 damage, and if the target is adjacent to you at the start
    of its turn and moves away, it takes 1d6 + 4 thunder damage.

    Sword Burst
    Swordmage Attack 1
    A sweep of your sword blasts those around you with force.
    At-Will ✦ Arcane, Force, Implement
    Standard Action Close burst 1
    Target: Each enemy in burst
    Attack: +6 vs. Reflex
    Hit: 1d6 + 4 force damage.

    Encounter Powers:

    Chilling Blow
    Swordmage Attack 1
    Your blade rips into your foe and cold pulses from the wound, enveloping
    your enemys body in a crust of frost.
    Encounter ✦ Arcane, Cold, Weapon
    Standard Action Melee weapon
    Target: One creature
    Attack: +9 vs. AC
    Hit: 1d8 + 5 cold damage, and the target takes 4 cold damage each
    time it attacks until the start of your next turn.

    Corrosive Ruin
    Swordmage Attack 3
    You spin your blade in a tight circle in front of you, assailing foes with a
    spray of flesh-melting acid.
    Encounter ✦ Acid, Arcane, Weapon
    Standard Action Close blast 3
    Target: Each creature in blast
    Attack: +9 vs. Fortitude
    Hit: 1d8 + 5 acid damage.

    Dimensional Warp
    Swordmage Utility 2
    You reach out with arcane power, and two of your nearby allies suddenly
    wink out and reappear in each others places.
    Encounter ✦ Arcane, Teleportation
    Minor Action Close burst 3
    Targets: You and one ally in burst or two allies in burst
    Effect: Each target teleports into the others space. Both targets
    must occupy the same size space, or the power fails.

    Daily Powers:

    Frost Backlash
    Swordmage Attack 1
    As your enemy swings for the kill, your warding suddenly turns to ice and
    lashes out at your foe with the fury of winter.
    Daily ✦ Arcane, Cold, Weapon
    Immediate Interrupt Melee weapon
    Trigger: An adjacent creature hits you
    Target: The creature that hit you
    Attack: +9 vs. Reflex
    Hit: 3d8 + 5 cold damage.
    Miss: Half damage.

    Lingering Lightning
    Swordmage Attack 5
    Tendrils of bluish white lightning course from your blade to electrocute
    your enemies.
    Daily ✦ Arcane, Lightning, Weapon
    Standard Action Ranged 5
    Target: One, two, or three creatures
    Attack: +9 vs. Reflex, one attack per target
    Hit: 1d8 + 5 damage, and ongoing 5 lightning damage (save ends).
    Miss: Half damage, and no ongoing damage



  2. #2
    Enchanter (Lvl 12)

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    Block Boarstorm

    Yay! Thanks!

    Edit: Is this, by chance, the moathouse from Temple of Elemental Evil?
    Last edited by Boarstorm; Wednesday, 25th June, 2008 at 05:30 PM.

  3. #3
    Interesting. Frost Backlash is very good. Its a level 1 daily that appears to do 3[W]+stat, uses weapon bonuses to attack a defense, and functions as an immediate interrupt.

  4. #4
    Interesting. Could you tell me what the characters name is? And what her attributes are and weapon (that way we can try and deduce her primary and secondary attributes).

    Anyway, thanks, this is highly interesting.

  5. #5
    Excellent, excellent, I plan to play a swordmage in an upcoming Forgotten Realms campaign, any information is great. Which ability score does the swordmage seem to use for its powers?

  6. #6
    That's pretty cool! Thanks for the scoop!

  7. #7
    The Great Druid (Lvl 17)

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    Block Rechan

    The most interesting thing to me is the mark ability - reduce damage. Very defender-ish. Also the "Do damage if you move away from me".

  8. #8
    Hydra (Lvl 25)

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    Block Tony Vargas

    Quote Originally Posted by Dm_from_Brazil
    , it means that they dont totally give up in the half-orc race "because it implies a very bad backstory"
    That's a lame excuse. In one setting I used, half-orcs in one region were commonly the result of human settlers taking orcish wives - because life there was so harsh that human brides weren't readily available, while orcish ones apreciated the gentler treatment they got from human husbands. Of course, orcs were more like neanderthals than monsters in that setting. Contrarily, half-elves, called 'changelings,' were commonly believed to be hateful fey left in place of babies stolen by elves. A backstory is only as bad as you want it to be. You are just making it up, afterall.

  9. #9
    Minor Trickster (Lvl 4)

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    Block Stormtalon

    I would presume that the Swordmage is a Human, yes? That's the only way I can see having 3 At-Will powers....

    Wait -- strike that; I see that the first one is a class feature and not a genuine at-will from the main power list.

    Righto, then. This post is now Officially Pointless(tm).

  10. #10

    More on Swordmages

    1) Yes, the Moathouse in the adventure IS the ToEE moathouse - some a Beatiful cleric even makes a special appearance...

    2) The Swordmage is a Dwarf, with the following attributes:
    STR 12
    CON 19
    DEX 10
    INT 17
    WIS 14
    CHA 08

    2)The basic attack:
    +1 longsword / +7 vs. AC / 1d8+3
    Note: have Wapon Focus:Longsword feat, already added to above number

    3)AND there is a class feature: Swordmage Warding (INT bounus to AC, iwith one hand free; if rendered unconscious, shield fades and can be restored after a short rest)

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