Dear Splart,
Thanks for your reply.
Well, I can't take that into account here, I'm doing RAW.
PHB104: under "Hunter's Quarry": "If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled."
I'll double check the formula in a minute, but the reasoning is this. If you crit on either attack, you get crit damage. However, if you hit on either attack, you don't necessarily get normal damage, because if you crit, then hit, you get crit damage already. So the probability of crit damage is simply the probability of at least one crit. However, the probability of normal damage is the probability of hitting at least once, but also not critting on the other attack.
The probability of critting thus has an effect on the regular damage component, but I may have got the wrong formula. I'll check it.
EDIT: I'll check the formula when I get home, I don't have my stuff at work.
Thanks for your reply.
My guess is that WotC meant for Rain of Steel to do only weapon damage, not weapon damage plus WF, plus weapon enhancement, plus etc.
Well, I can't take that into account here, I'm doing RAW.
Unfortunately, the PC doesn't get to choose to apply his quarry when the crit lands. If he rolls a normal hit on the first attack and crits on the second attack, he will only do normal quarry damage, not crit quarry.
PHB104: under "Hunter's Quarry": "If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled."
Also, the chance of hitting with a normal attack is not a dependent probability on not hitting with a critical attack, so it should not be multiplied against the chance of not having a critical hit.
I'll double check the formula in a minute, but the reasoning is this. If you crit on either attack, you get crit damage. However, if you hit on either attack, you don't necessarily get normal damage, because if you crit, then hit, you get crit damage already. So the probability of crit damage is simply the probability of at least one crit. However, the probability of normal damage is the probability of hitting at least once, but also not critting on the other attack.
The probability of critting thus has an effect on the regular damage component, but I may have got the wrong formula. I'll check it.
EDIT: I'll check the formula when I get home, I don't have my stuff at work.
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