Death of the dragons (OOC) - Page 9




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  1. #81
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    Quote Originally Posted by Halford
    Okay my current plan is a venerable Grey Elf Psion/Ghost. Since ghost is a level adjustment of 5 with no racial hit die it should be doable.

    I wanted to check this was okay before posting as I'd hate to sick him on a DM who is not prepared to deal with him!
    Incorporeals...I'm going to have to say no to to the ghost.

 

  • #82
    Leandra Blackbow, Nighthuntress of the Roofguard, Twilight Guardian of Io'Lokar

    Leandra Blackbow

    Chaotic Good, Female, Half-Drow
    Ranger 5 || Scout 5
    Devotee of Vandria Gilmadrith

    Experience: ???
    Character Image


    Mechanics
    Stats

    Attributes - 40pt buy
    Str: 15/+2 (15)
    Dex: 20/+5 (18 +2gear)
    Con: 14/+2 (14)
    Int: 16/+3 (16)
    Wis: 18/+4 (17 +1lvl4)
    Cha: 14/+2 (14)


    Secondary Stats
    HP: 5d8+10(con) = Hit point roll (8 1d8 1d8 1d8 1d8 10=48) = 48hp
    Normal AC: 19 (+5dex, +4armor)
    Touch AC: 15 (+5dex, +4armor)
    Flatfooted AC: 14 (+4armor)
    Init: +5
    BaB/Grapple: +5
    Move: 30', (base 30', light armor, light load)
    Saves:
    +7 Fort [5](+2con)
    +9 Refx [4](+5dex)
    +5 Will [1](+4wis)
    Languages: Common, Elvish, Halfling, Gnomish, Dwarvish, Draconic, Sylvan, Orc, Giant

    Combat Stats
    • Attack: BaB +5, Str +2, Dex +5, Enchanted Bow +1
    • Damage: Strength +2, Enchanted Bow +1
    • Conditional: Point Blank Shot

    +11 ranged, Baelras, 1d8+3, 20/x3, 110' (standard)
    +9/+9 ranged, Baelras, 1d8+3, 20/x3, 110' (rapid shot - full)
    Skills/Feats/Flaws/Traits

    Skills
    +12 Balance [5](+5dex+2tumble)
    +13 Climb [8](+5dex)
    +11 Craft (bowyer) [8](+3int)
    +11 Gather Information [7](+2cha+2race)
    +13 Hide [8](+5dex)
    +15 Jump [8](+5dex+2tumble)
    +13 Listen [8](+4wis+1race)*(+2alertness)
    +13 Move Silently [8](+5dex)
    +10 Open Lock [5](+5dex)
    +04 Search [0](+3int+1race)
    N/a Speak Language [4]
    +13 Spot [8](+4wis+1race)*(+3companion)*(+2alertness)*(-1daylight)
    +07 Survival [3](+4wis)
    +15 Tumble [8](+5dex+2jump)

    Feats
    • Precise Shot (lvl 1)
    • Point Blank Shot (lvl 3)
    ----------------------------
    • Swift Hunter (scout - lvl 4)
    ----------------------------
    • Track (ranger 1 - lvl 1
    • Rapidshot (ranger 2 - lvl 2)
    • Endurance (ranger 3 - lvl 3)

    Traits
    • Nightsighted: Your eyes are sharper in darkness but daylight bothers them. You gain +10' distance to your darvision but take a -1 penalty on Spot checks in bright light.
    Race/Class
    Half-Drow
    • Medium size.
    • A half-elf’s base land speed is 30 feet.
    • Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
    • Low-light vision.
    • Darkvision 70' (60' + 10' trait)
    • +1 racial bonus on Listen, Search, and Spot checks. A half-elf does not have the elf’s ability to notice secret doors simply by passing near them.
    • +2 racial bonus on Diplomacy and Gather Information checks: Half-elves get along naturally with all people. This bonus may not apply in situations or settings where half-elves are viewed with distrust.
    • Elven Blood: For all effects related to race, a half-elf is considered an elf. Half-elves, for example, are just as vulnerable to special effects that affect elves as their elf ancestors are, and they can use magic items that are only usable by elves.
    • Automatic Languages: Common, Elven. Bonus Languages: Any (other than secret languages, such as Druidic).
    • Favored Class: Any. When determining whether a multiclass half-elf takes an experience point penalty for multiclassing, her highest-level class does not count.

    Ranger 5
    Urban ACF Info
    • Gestalted Stats: 5d8 HD +5BaB, +5 Fort, +4 Ref, +1 Will
    • Skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).
    • 6+int modifier skill pts. per level and 4x at 1st level
    • Proficient with all simple weapons and martial weapons as well as light armor and all shields except tower shields.
    • Favored Enemies:
    •• +6 Arcane Hunter (Comp Mage pg. 32): Replaces normal 1st favored enemy with enemies that cast arcane spells or have arcane spell-like abilities
    •• +2 Undead
    •• +2 Constructs
    • Bonus Feat (lvl 1): Track
    • Combat Style (Archery - bonus feat lvl 2): Rapid Shot
    • Bonus Feat (lvl 3): Endurance
    • Urban ACF: Voice of the City; Ranger 1; Replaces Wild Empathy
    details
    Communicate/understand by using a combination of body language, tone, and expression with those who do not speak your language. Simple concepts (few words concepts such as "Help!" or "Drop your weapon!") can be conveyed automatically. More complex concepts require a d20 + class level + Wis mod (understanding) or Cha mod (communicating). Roll each only once per conversation. On a failure you cannot try to communicate with that specific individual via this ability until you have gained a level. (Note: it is possible, by succeeding one roll but failing the other, to hold a conversation where you can understand the other speaker but they cannot understand you, or vice-versa.)

    The DC of the roll depends on creature type and how closely the individual's language is related to any of your own. The ability works most effectively with other humanoids. In this case, if the individual's language uses the same alphabet as any language she knows, the DC is 20. If it does not, the DC is 30. (See Speak Language, PH 82, for this information.) These DCs increase by 5 if the speaker is a fey, giant, or monstrous humanoid; they increase by 10 if the speaker is an elemental. If the other individual is of any other creature type, she cannot communicate via this ability.

    If the speaker is deliberately trying to make himself understood, the voice of the city gains a +2 circumstance bonus on this roll. If she is attempting to interpret his speech from outside normal conversational distance (such as eavesdropping), she takes a -4 penalty on this roll.

    In addition, she gains Speak Language as a class skill.


    • Urban Companion (City Scape Web Enhancement): Replaces the standard Animal Companion
    •• Gain a "familiar" just as a sorcerer would with the following exceptions
    ••• He does not lose xp if her urban companion is slain and may acquire a new one in 24 hours.
    ••• Total hit points are 3/4 the characters hit points rather than half as per a normal familiar.
    ••• The urban companion can speak with other animals of it's kind when she has an effective master level of 1st rather than 7th.
    ••• When you reach an effective master level of 7th you can speak with animals of your companions kind as per speak with animals. This is a supernatural ability that functions constantly and it requires only a free action to reactivate it if somehow dispelled.
    •• Familiar Info
    ••• Owl
    • Divine Spellcasting
    •• 1st (0+1): Arrow Mind (threaten area with bow & no AoO's using bow in melee; immediate; 1min/level)

    Scout 5

    • Proficient with all simple weapons, handaxe, throwing axe, short sword, shortbow, and light armor.
    • Skills (8+int/lvl): Balance, Climb, Craft, Disable Device, Escape Artist, Hide, Jump, Know(dungeoneering), Know(geography), Know(nature), Listen, Move Silently, Ride, Search, Sense Motive, Speak Language, Spot, Survival, Swim, Tumble, and Use Rope
    • Skirmish (+3d6, +2AC): Move 10' and then gain +3d6 on attacks and +2 AC
    • Battle Fortitude (+1): Gain a bonus on initiative and Fort saves
    • Trapfinding
    • Uncanny Dodge
    • Fast Movement +10'
    • Trackless Step
    • Bonus Feat (Swift Hunter)
    • Evasion


    Personal Information
    Description 4'11"; 87 lbs.
    Leandra's features are very similar to her father's and many have remarked upon it saying, "If you have seen one you've seen the other but they are as dusk and twilight!" Her skin, unlike her fathers, is that of a typical high elf or human, a pale peach-flesh color. Her skin is pale despite her many years as she remains covered in the sun and goes out during the evenings for the most part. Her eyes are a dark violet hue, identical to her father’s, and are quick and inquisitive, always moving and scanning her surroundings.

    Leandra’s petite form starts at the ground with fine high black boots of layered leather snugly wrapped around her petite feet and ankles. The boots reach up past her knees and are securely attached with leather straps that snap to her battle harness. Her battle harness has her quiver securely fastened at her right hip and a cylindrical stock of duskwood in an ornate sheath at her opposite hip. Her padded armor is seemingly made from shadow and if you look at it long enough it appears.

    Background

    Heart’s Window
    The petite half-elven lass stepped into the small workshop, her senses assaulted by the smells of different woods as they were carried to her from the warm air pushing forth from deeper within the building. Without a sound the young she stepped carefully through the shadows, completely hidden in the shadowy illumination of the small display area of the front shop. Silence lay across the building keeping company with the wood dust and shavings on the floors and other surfaces everywhere. A shifting orange light flickered from a room deeper in the building and a crackling sound suddenly shattered the silence. Freezing at the sudden popping sound with the slightest movement and a blur the figure draped in shadow held an exquisite longbow knocked with an icy pale blue arrow held at the ready.

    Covering the distance to the doorway ahead in a mere blink of the eyes the young elvish woman stood with breath held. On the edge of the doorway she slowly and carefully peered into the smaller chamber before her without the slightest twitch of breath disturbing her observations. A small tug lifted the sides of her narrow mouth into a slight smile and her normally unconcerned eyes and face appeared to soften as they fell upon the elderly human asleep before a small fireplace in the small room. The aged man rested comfortably, silvery white hair cascading across the arms of an intricately crafted chair with sweeping curves and branches of wood that stretched far above into the upper rafters of the room making the elderly gentleman look even smaller and more like a child. With complete silence and uncharacteristic gentleness Leandra gently placed the blanket which had slipped to the floor between the chair and the hearth around his slumbering form. Rest well father… I shall come visit again at daybreak…, with even more care the slight half-elf vanished the way she had come, leaving no trace of her passage and just a slight fading memory in her fathers’ subconscious dreams.
    --------------------------------------------------------------------
    Blood’s Morning
    The crowd gathered around the small hillside on the east edge of the broadwall Kalan Ta'Vareia-Jungerson at the head of the group. His large well muscled frame slouched and despite his lack of tears the <---> A small half-elven girl walked beside Kalan gripping his breeches and strong hand as the tears streamed from her dark violet eyes. As the young man and small girl continued towards the center stone projecting two spans above the tallest man amongst the crowd the rest of the group stopped at the edges of the stone half-ring. Marble stones set in a large ring with inner rings getting progressively smaller until finally at the center of the stones a diaphanous figure stood gazing back at the onlookers. Stray beams of morning light Alari’Ta’Vareia of the Black Guardians image spun above the flat stone set in the grassy ground on the slight rise in the center of a widening ring of smaller stones.

    • Funeral of her mother full drow; Second High Priestess of Io’Lokar of the Silver Flame and Sergeant Master of the Black Guardians, a city serving organization devoted to the protection of Io’Lokar and the promotion of the dragon prophecy.
    --------------------------------------------------------------------
    Hand of Shadow
    The dance across the rooftops went on as her feet barely caressed the tiles of the building she moved across. Behind her and to her sides the rest of the team rushed towards their goal as well with an urgency born of need and skill gained from long hours of intense and purposeful training.

    • Leandra Blackbow works the nightshift of the Roofwalkers, small patrol groups of elite city guard that move across the rooftops, typically during the night shift (although sometimes during the day as well). An expert in stealth and scouting skills she has a long time familiarity with the city. Very few problems have occurred with city inhabitants but there is the "foreign" element, travelers, and of course the additional outside influence of evil dragonkind.

    --------------------------------------------------------------------
    Shining Pearls ; Saving Pearl (an autistic child; gifted with foresight; cared for by the Silver Flame now)>

    • Unfocused and truly a wanderer of Io'Lokar, Leandra spent time all across the city. Perched high up in the balconies of the temple of the silver flame she learned the basics of their beliefs. Welcoming her in the clergy of the silver flame knew she would be a force for good. Spending time training with them she gained an even greater understanding for the silver flame and strengthened her martial spirit even further. Even today she answers to the flame and goes out of her way to assist the church whenever needed.
    --------------------------------------------------------------------
    Dark Sewer Path’s< Bitter angry time after her mother’s death spent with some of the less “nice” people hiding in the city shadows… Arthur Tiping Marlett (small time fence; only still acceptable due to his truly harmless nature and unusual streak of goodness… for a fence)>
    --------------------------------------------------------------------
    The Bright Ring<Recovery from the depths; Sheer stubborn refusal to give up and slowly making each day matter>
    <end of breakouts; more details to flesh into above story>


    • Kalan, Leandra’s human father, is a skilled wood craftsman both in simple carpentry as well as finishing and stylistic work. He is at the end of his life span and will likely pass away in the next few years of natural causes. He is at peace with this and is looking forward to his next journey. In his younger years he did most of the more intricate woodwork around the official government city buildings.
    • Leandra had little interest in her father's trade and spent her childhood running the Io'Lokar streets, alleys, and rooftops. The Roofwalkers, small patrol groups of elite guards travelled the upper paths and she was their token mascot from an early age. She would often play tag with them, running through the upper paths and trying to remain hidden from them or in turn locate them. As it was a skill needed for the Roofwalkers they considered it both great training for the young girl and good practice for themselves.

    • Between the church and her city wandering, especially with the Roofwalkers, she spent time in arcane quarters as well. Her father, quite proud of her obvious interest in so many truly iconic elvish pursuits, arranged for training in the mystic arts. Leandra was tutored by a militant arcanist which caught her interest as her father had known it would and she took to the studies with great relish. This wasn't a long pursuit however, and she soon returned to the rooftops and alleys she loved so much.

    Personality
    Leandra is, more than anything, the calm felt just after dusk and before dawn. Running across the high roads gives her the greatest sense of well being and eases her soul. She sees her mother’s touch in much of the city and spends hours on end atop the peak of the temple of the Silver Flame to gaze out over the city reaches to where she knows her mothers shrine rests in the center of the rings of her fallen column. Early in her life she had a graft added to completely remove her need for sleep allowing her to dance the city ways day or night and perpetually guard the metropolis she loves so well. She loves the city and its’ surroundings and defends them with a relentless sense of duty and complete love for all of it from one end to the other. In fact, she does so with little regard for self, pushing beyond her limits every so often. She is an easy going young half elf on the surface and maintains her stresses within herself for the most part only letting it out when dealing with threats to Io’Lokar.

    Baker; Taran Baras; Wife - Helen; Selena (14 year old daughter); John (9 year old son)
    • Leandra is almost always on the bakers step at the first waft of the initial loaves of bread.

    Record Keeper of the Silver Flame; Archives Maintainer; Arduna Blanchett;
    • Leandra likes to sit and wander along with Arduna as she spins tales from the archives and tells stories of the youth of Io’Lokar.

    Alari’Ta’Vareia; Dead; Leandra’s Mother
    • Remains rest in a shrine in a small garden on the east parapet of the city.

    <need more here>

    Gear 9,000
    Malro* (worn, weapon harness, back, 350gp/4wt)
    Baelas* (worn, weapon harness, shoulder/carried, 2243gp/1.5wt)

    Bracers of Dexterity +2 (worn, wrists/arms, 4000gp/0.25wt)

    Double Quiver (2gp, 6lbs.)
    • Arrows (40)

    Belt Pouch (worn, weapon harness, waist, 1gp/0.25wt)
    • Flint and Steel (1gp/0wt)
    • 2 pp, 7gp, 11sp, 10cp (28.2gp/--wt)

    Backpack (worn, weapon harness, 2gp/.25wt)
    • Winter Blanket (0.5gp/0.75wt)
    • Bedroll (0.1gp/1.25wt)
    • Waterskin (1gp/1wt)
    • Tent (10gp/5wt)
    • Arrows (80) (4gp, 12wt.)

    Weight Carried: 21.88 lbs
    Carrying Capacity: 43.5/87/131.25

    Baelas (Guardian Bow)
    • Composite Longbow (small): 34gp. (crafted)
    • +2 Mighty: +67gp. (crafted)
    • Darkwood: +30gp.
    • Masterwork: +100gp. (crafted, 300gp.)
    • +1 Enchantment Bonus: +2,000gp.
    Malro (War Walker)
    • Greatsword (small): 50gp.
    • Masterwork: +300gp.


    Issef the Silent

    Owl
    Size/Type: Tiny Magical Beast
    Hit Dice: ???hp (3/4 * ???(Leandra's HP))
    Initiative: +3
    Speed: 10 ft. (2 squares), fly 40 ft. (average)
    Armor Class: 18 (+2 size, +3 Dex, +2 natural, +1 master level), touch 16, flat-footed 15
    Base Attack/Grapple: +
    Attack: Talons +21 melee (1d4-3)
    Full Attack: Talons +21 melee (1d4-3)
    Space/Reach: 2½ ft./0 ft.
    Special Qualities: Low-light vision
    Saves: Fort +5, Ref +18, Will +12
    Abilities: Str 4, Dex 17, Con 10, Int 6, Wis 14, Cha 4
    Skills: Listen +18 (8masterRanks+8racial+2wis), Hide +19 (8masterRanks,+8size,+3dex) Move Silently +25 (8masterRanks,+14race,+3dex), Spot +10*+18 (8masterRanks+2wis*+8shadows)
    Feats: Alertness, Weapon FinesseB
    Environment: Temperate forests
    Organization: Solitary
    Challenge Rating: ¼
    Alignment: Always neutral
    Advancement: 2 HD (Small)

    The statistics presented here describe nocturnal birds of prey from 1 to 2 feet long, with wingspans up to 6 feet. They combine both talons into a single attack.

    Combat
    Owls swoop quietly down onto prey, attacking with their powerful talons.

    Skills: Owls have a +8 racial bonus on Listen checks and a +14 racial bonus on Move Silently checks. *They have a +8 racial bonus on Spot checks in areas of shadowy illumination.

    Alertness (Ex): While a familiar is within arm’s reach, the master gains the Alertness feat.

    Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
    Share Spells

    At the master’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit.

    If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of "You" on his familiar (as a touch range spell) instead of on himself. A master and his familiar can share spells even if the spells normally do not affect creatures of the familiar’s type (magical beast).

    Empathic Link (Su)

    The master has an empathic link with his familiar out to a distance of up to 1 mile. The master cannot see through the familiar’s eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated. Because of this empathic link, the master has the same connection to an item or place that his familiar does.

    Deliver Touch Spells (Su)
    If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the "toucher." The familiar can then deliver the touch spell just as the master could. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
    Speak with Master (Ex)

    If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.

    Useful Common Spells

    Ranger Spell List

    Dragon Magic - Primal Spells
    CMage - Near Horizon (2nd; swift; VS; no range increments)
    Guardian Spirit (3rd; MoI)

    First Level
    Accelerated Movement - (1round/level) Balance, Climb, Hide, Move Silently and Tumble checks can be made without penalty at your full movement rate (but not while running).

    Arrow Mind (1min/level)*****
    Bloodhound
    Branch to Branch
    Camouflage
    Climb Walls - +20 on Climb checks (1 min/level)
    Dawn
    Deep Breath
    Detect Favored Enemy (10min/level)
    Easy Trail
    Guided Shot (1round)
    Hawkeye (10min/level) - +5 spot & +50% range
    Healing Lorecall
    Hunter's Mercy
    Instant Search (1round)
    Lightfoot (1round)
    Living Prints (1hour/level)
    Low-Light Vision (1hour/level)
    Scent (10min/level) - Scent ability
    Surefoot (10min/level) +10 competence bonus on Balance, Climb, Jump and Tumble checks and you don't lose your Dex bonus to AC when balancing or climbing.
    Vine Strike
    Wings of the Sea

    Second Level
    Balancing Lorecall
    Easy Climb (10min/level)
    Haste (swift)
    Listening Lorecall (10 min/level)
    Tremorsense



    Last edited by Ryfte; Tuesday, 23rd September, 2008 at 04:34 AM.
    "I drank what?" ~ Aristotle

  • #83
    I've got a bit of cleanup and editing to do but there's most of the character.
    "I drank what?" ~ Aristotle

  • #84
    Quote Originally Posted by Vertexx69 View Post
    pft...and people say thri kreen is broken.

    On another note, are people going to start submitting actual characters to create a party, or is this just an exercise in statistical mathturbation? Can we stop posting endless concepts and start getting toons together that can function as a survivable party? I don't think this is going to be an arena type campaign so 4 swordsages aren't really needed.
    Three characters have been posted so far. Two seem to be pretty much front line fighter types. Mine is a mix of stealth, face, and blaster. IMO, what we need most is a healer. But a battlefield control mage and rogue that can actually find traps
    would be very helpful.

    Edit: Heh, looks like Ryfte ninja'd me. Trapfinding is covered. And I think I'll change a couple power choices to do more battlefield control and avoid the unnecessary blaster role.
    Last edited by Voidrazor; Monday, 22nd September, 2008 at 11:14 AM.
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  • #85
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    Waghalter (Lvl 7)

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    Quote Originally Posted by Voidrazor View Post
    Three characters have been posted so far. Two seem to be pretty much front line fighter types. Mine is a mix of stealth, face, and blaster. IMO, what we need most is a healer. But a battlefield control mage and rogue that can actually find traps
    would be very helpful.
    Well I do have +10 to Search & Disable Device with my 3 lvls of rogue, for lvl 5 I don't think thats too bad.
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  • #86
    Doh, I'm sorry Vertexx. I didn't realize you had already posted your char like a hundred posts ago. +10 disable sounds fine to me.

    Anyone want to make a cleric?
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  • #87
    Quote Originally Posted by Voidrazor View Post
    Doh, I'm sorry Vertexx. I didn't realize you had already posted your char like a hundred posts ago. +10 disable sounds fine to me.
    Heh, it also means I can refocus Leandra a bit as she was initially created and ditch some skills for others.
    "I drank what?" ~ Aristotle

  • #88
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    My communities:

    The Late Alariass Karamon

    Necropolitan Grey Elf
    Age 372
    Psion 5/Archivist 5
    Str 8, Dex 12, Con -, Int 24, Wis 20, Cha 18 (Venerable +3 mental, -6 physical; Grey Elf + 2 Int & Dex, - 2 Con & Str)
    HP: 5d12 + 8

    BAB/Grapple: 2/1

    Saves: 6/2/11 (+2 Fort for Psicrystal)

    Feats: Scribe Scroll, Psionic Body, Psicrystal Affinity (Heroic), Boost Construct (Flaw Noncombatant), Overchannel, Psychic Meditation, Talented

    Skills: Total ranks = 81
    Concentration 8 Total = 8
    Craft Sculpture 8 Total = 15
    Decipher Script = 3 Total = 12
    Knowledge Arcana 8 Total = 21
    Knowledge Architecture and Engineering 1 Total = 8
    Knowledge Dungeoneering 8 = Total 15
    Knowledge Geography 1 Total = 8
    Knowledge Nature 8 Total = 15
    Knowledge Nobility 1 Total = 8
    Knowledge Religion 8 Total = 15
    Knowledge Psionics 8 Total = 17
    Spellcraft 8 Total = 17
    Psicraft 8 Total = 17
    Use Psionic Device 8 Total = 12
    Collector of Stories Skill Trick (costs 2 skill points)

    Powers Known
    Energy Ray
    Call to Mind
    Crystal Shard
    Minor Creation
    Vigor
    Astral Construct
    Ego Whip
    Share Pain
    Energy Bolt
    Energy Burst

    Spells Known





    Magic Items:
    Hat of Disguise 1,800gp
    Necropolitan Ritual 3,000gp
    Last edited by Halford; Monday, 29th September, 2008 at 11:28 AM.
    Back after a long absence, and feeling rather sheepish.

  • #89
    So what about my character? would a half ogre mineral warrior cleric 3/barbarian of beartotem 5 be ok. I could also make him a barbarian 3 cleric 5 to suit the adventuring party better.

    something like this:

    Gestalt. half ogre 1, mineral warrior 1 barbarian of bear totem 3/cleric 5 of strength and possibly war domain
    18, 17, 16, 15, 14, 14

    STR 26 (+8)
    DEX 13 (+1)
    CON 24 (+7)(+1@4th)
    INT 10 (+0)
    WIS 14 (+2)
    CHA 10(+0)

    BAB 5

    to hit: BAB 5+8
    Grapple: 21




    Damage great axe 3d6+12
    grapple 1d6+1d8+12 (spiked armor)

    feats


    human heritage
    power attack

    bonus feats
    toughness
    improved grapple
    Last edited by bedford; Wednesday, 24th September, 2008 at 11:38 AM.

  • #90
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    Waghalter (Lvl 7)

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    Ok, so in the spirit of the Breath of Fire franchise (and since everyone else is getting whacky with the character builds), Grabhar is now representing the winged humans that have made an appearance in all 5 games. Taking on the roll of flying lancer for the group.

    For those about to rock we salute you!

    Half ogre is only a +2 LA so build away with 5 lvls of cleric bud.
    Remember that every facet of our lives tries to become all consuming if we don't watch it. We need creative outlets like gaming to keep the trudge of daily life from grinding our souls into dust...
    - Vertexx69
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