The party heads out of the guest house, searching for the source of the noise, presumably the 'curse' the monks warned of. You head towards the blacksmith shed.
It comes around the corner of a building. The ice-blue, serpentine body has six clawed legs, a long tail, and a reptilian head. Though longer than a man it is narrow, so you figure the beast might weigh as much as a man.
[sblock=map]
[/sblock]
ooc: PCs to act
It comes around the corner of a building. The ice-blue, serpentine body has six clawed legs, a long tail, and a reptilian head. Though longer than a man it is narrow, so you figure the beast might weigh as much as a man.
[sblock=map]
Code:
1 sq = 5'
XXX....X X...X
X......X X..X
XXX....XXDDXX.X
......S........D
XXXXXX......AR..X
X......GB...D
X......N.....X
D............G
D............G
X.........XXXX
X.........X
X = wall
D = door
G = gate
S = 'the curse'
A = Aram
B = Bevin
G = Girgal + Ripclaw
R = Rajah
N = Nargon
ooc: PCs to act