Character development
How bout a the animals of the house woke me up and haven't been able to go back to sleep post?
I would like to give an example of some more of the character development we did before the start of the game. The following is part of a handout I gave to Enk/Ander about Ashrem:
Appearance (basic):
-Jet black furred panther feloine
-5'9" 180 lbs.
-Slim build, not very muscular, but lithe.
-Green eyes that have a mostly human look until you get very close
-He keeps himself well-groomed
-Has three significant scars that run the length of his face from top right to bottom left that he received from [omitted].
Appearance and Attitudes (traveling/adventuring):
-Wears an adverturer's outfit with his cloak's hood drawn up and over his face
-Black leather armor with his short sword on his left hip, a dagger on the right hip, his crossbow in his hands and his backpack.
-If someone is encountered on the road he has a cloth mask to pull up over his face and tries to keep hidden if possible.
Appearances and Attitudes (Poor man/beggar disguise in Icemist):
-Appears to be a poor, dirty, hunchbacked cripple
-Ragged peasant's clothes and a ragged cloak pulled over his face
-Bandages cover his face, arms and legs enough to conceal his true race
-Carries a tall walking stick
-Stays as silent as possible only speaking when needed and when ordering something from the tavern.
Mannerisms and quirks:
-He will constantly and subconciously run his claws over the scars on his face whether it's covered or not.
-He has no sense of humor to speak of. He almost never lauighs or smiles. The only time he has done so recently was in the presence of Ander while idly reminiscing about his childhood.
-He favors meat at all meals and has a penchant for wine that he developed from [omitted]. (Lately he has come to actually like Lizon's ale though).
All for now. I will post more.