evilbob
Explorer
Forked from: Class Design: One Primary Attack Stat
I completely agree with Jonathan Moyer's concerns voiced in the thread linked above: single-stat classes (fighter, warlord, wizard, rogue) seem to have an advantage over dual-stat classes (paladin, ranger, cleric, warlock). However, I would create a different set of "fixes" for the dual-stat classes in order to solve this problem; my "house rule" rule #1 is that it has to be so simple even I can remember it. Rule #2 is that if you want anyone else to use your rule, it can't involve a separate graph/sheet/table/etc. So instead of re-writing the rules for classes, I'd just implement a simple fix that is easy to remember across all 4 of the single-stat classes.
I'd change the paladin, cleric, and ranger to have all weapon-based powers work like the warlock's Eldritch Blast: they are all stat1 OR stat2 vs. X, doing stat1 OR stat2 damage. So a paladin's weapon-based powers would all be Str or Cha, a cleric's would be Str or Wis, and a ranger Str or Dex (for either melee or ranged weapons - why not shoot a bow with Str if you can swing a mace with Cha?). For the warlock, just extend the Eldritch Blast principle to all powers (Con or Cha).
That's it. It's simple and easy to remember, and it seems to fall nicely in line with all the rest of the powers and therefore should be balanced. Comments, suggestions?
I completely agree with Jonathan Moyer's concerns voiced in the thread linked above: single-stat classes (fighter, warlord, wizard, rogue) seem to have an advantage over dual-stat classes (paladin, ranger, cleric, warlock). However, I would create a different set of "fixes" for the dual-stat classes in order to solve this problem; my "house rule" rule #1 is that it has to be so simple even I can remember it. Rule #2 is that if you want anyone else to use your rule, it can't involve a separate graph/sheet/table/etc. So instead of re-writing the rules for classes, I'd just implement a simple fix that is easy to remember across all 4 of the single-stat classes.
I'd change the paladin, cleric, and ranger to have all weapon-based powers work like the warlock's Eldritch Blast: they are all stat1 OR stat2 vs. X, doing stat1 OR stat2 damage. So a paladin's weapon-based powers would all be Str or Cha, a cleric's would be Str or Wis, and a ranger Str or Dex (for either melee or ranged weapons - why not shoot a bow with Str if you can swing a mace with Cha?). For the warlock, just extend the Eldritch Blast principle to all powers (Con or Cha).
That's it. It's simple and easy to remember, and it seems to fall nicely in line with all the rest of the powers and therefore should be balanced. Comments, suggestions?