24 4e Style : Day 2

Mal Malenkirk

First Post
It was this time of years again; elections. Every three years, the circus started over in Undhil. Just about every meaningful office was elective. Half of the People’s Assembly and a fourth of the Senate was up for grab every three years, of course. But since the early Senate Wars, various executive and judicial functions had also become subject to periodic popular approval. Tribune, Protector, Ordinator, Justicar... The list was long. The most prestigious office, the competition for which overshadowed the rest, was the Consulship.

In Undhil, three Consuls shared the consulship. They had wide and varied powers. They appointed the Chief Secretaries of the various Bureaus (such as SCU) and kept them accountable. They had the right to force the senate into session, submit various propositions to their vote and had partial right to veto and censor the Senators actions. More importantly, they had irrevocable right to veto anything that touched on the Republic’s security, had sole right to conduct negotiation with foreign entities and propose international treaties for approval to the senate. Once a war was declared, they became master of the army. They had a fair amount of influence within the republic, but to the outside world, they were Undhil. Within the consulship, any decision was reached at a simple majority but was legally deemed to have been taken unanimously. By tradition, a consul who had been overruled in private by his two colleagues never voiced dissent in public.

They were appointed for nine years and one of their seats became open for election every three years. This year, Consul Maria Graccus had opted not to seek another term which meant that the race was wide open. The front runners were Senator Logar Serram and Tribune Nara Silverfox. The first was an old fashioned and stuffy Dragonborn intellectual. He was a stout constitutionalist and an unrelenting defender of the charter of rights. The other was a firebrand half-elf maiden who was running on a security platform. She terrified the establishment. The last few years had seen turmoil. It was pretty much a given that the empire of Kerr sponsored bandits in the countryside as some sort of land based corsairs, the economy was in a slump and as a result destitute people turned their hopes to various cults. Some of these were genuinely dangerous and evil organization which in turn increased the sentiment of insecurity of the rest of the population. As a result, citizens of Undhil were scared and listening to a woman who proposed radical solutions such as building walled ghettos to contain the slums or systematic torture of known members of illegal religious cults in order to get them to divulge the identity of the member of their cells. That kind of laws implied changing the constitution with all the upheavals that such events brought with them.

There were no official party in Undhil, but there were still many well organized informal factions. There was no duty of neutrality whatsoever in Undhil and any elected or even appointed official could campaign on behalf of a colleague. The leader of the Red Seal, the traditionalist faction who upheld the constitution as the foundation of the republic, was Consul Jorgen Jak. A tiefling, a scholar and an orator without peer, he had decided to put his weight in the balance. Until recently, the Red Seal had controlled the republic with a moderate and conservative approach to government. The relatively recent creation of the People’s assembly, the new universal suffrage and the creation of the Tribune’s office had brought a new element of populism to the proceedings and the charismatic Consul Jorgen was one of the few from the old guard capable to play skilfully on this new playing field. He was in fact, Senator Logar’s best hope to win. And that’s where SCU came in.

There was really no such thing as neutrality in Undhil, not even in the bureaucracy. The Red Seal still controlled the executive. The newly appointed head of SCU, the dragonborn Karath Dred, had been appointed at the suggestion of Maria Graccus, herself a Red Seal woman. Karath was of course of the same allegiance and believed that populism was a plague threatening his beloved republic. And so, instead of regular Royal Guards, he had assigned some of his best agents to the security detail of Consul Jorgen Jak and Senator Logar Serram. That was why some much decorated agents were now freezing their balls off in the cold December rain, waiting on Consul Jorgen to make a speech in front of thousands of citizens in the Brahak Square.
 

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stonegod

Spawn of Khyber/LEB Judge
A hood of coarse cloth hid the features of the tough near the stairs to the where the speech would eventually began. His hidden eyes glared at anyone who came to close that wasn't supposed to be there. Unlike the others, he did not share their loose sense of camaraderie, and kept a little distance from the once that new each other well. Instead, he just kept glaring and shoving the occasional errant looky-lou.
 

Erekose13

Explorer
Unless his presence was necessary in person, Mirage preferred a high position out of sight. From there he could watch a wider spectrum os onlookers, alert for anything dangerous presenting itself. His ranged skills had improved a lot and he was quite confident that he could neutralize a threat from a long distance.
 

Charwoman Gene

Adventurer
Dagran has positioned himself as physically close to the Consul as he can. He isn't expecting trouble, but there is a limit to how fast he moves in case danger rears it's head.
 

Velmont

First Post
Nathan was just down the stage. He was looking around, at the crowd. He heavy and warm cloth wasn't quite enough to ward him from the freezing rain but was good enough that it didn't bother him much, and most of all, it was hiding his sword pretty well, as long as he doesn't move too much.

He looks a bit at his position, he could easily be at the side of the Senator with a quick teleportation, and his new sword could easily help him to strike at someone who would be taking advantage of the crowd for cover.

[SBLOCK=Nathan]
Initiative +6; Senses Perception 17, Insight 22
Vision: Normal Vision
HP 104; Bloodied 52; Healing Surge 26; Surges Per Day 12
AC 27 (30)*; Fort 25, Ref 25*, Will 25
*+1 until the end of your next turn after shifting
Speed 6
Action Points 1

-----------------------------------------------------------------

Weapon:
Farslayer's Longsword +1: +17[+14 as Implement] (1d8+12 [+8 as an implement], 4 lbs., Heavy Blade, Versatile)

-----------------------------------------------------------------
Powers:
Aegis of Shielding
Booming Blade
Lightning Lure
Swordburst
Farslayer Sword
Gauntlets of Brillance
Flame Cyclone
Dimensional Warp
Transposing Lounge
Armathor's Step
Electrified Lash
Countering Thunderclap
Boots of Fencing Master
Screaming EarthHide Armor
Frost Backlash
Lingering Ligthning
Be Gone
Impenetrable Warding
Dragon Scales
Gauntlets of Brillance[/SBLOCK]
 
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The Digger

First Post
Suddenly a voice spoke in Dagran's ear from the apparently empty space beside him. "Anything around, old son?. I want him to get it over with it as quickly as possible so we can get out of this rain. I had things planned for this evening and if the senator doesn't hurry up, there's a certain little lady will be very disappointed."

Garrick's tone was impatient. "And if he keeps us here for hours with his 'the people will' and 'the people deserve' speech, like last time, the Gods preserve us but I might kill him meself."

[sblock=stat block]
Initiative +15; Senses Perception 23, Insight 18
Vision: Normal
HP 80; Bloodied 40; Healing Surge 20; Surges Per Day 7
AC 26 (33)*; Fort 27, Ref 21, Will 24
* vs OA
+2 AC (untyped) if adjacent to at least two larger enemies
+2 AC (untyped) vs attacks from an enemy I have CA over.
+2 bonus to AC vs OA during Boots’ encounter power move
Speed 7 (8)
Action Points 1 Weapon: Vicious Shuriken +3: +17 (1d6+10)(3d12 crit)
Footpad’s Friend Dagger +2: +14 to hit: (1d4 +6):
[/sblock]

[sblock=powers]
Deft Strike
Sly Flourish
Fleeting Ghost
Shadow Stride
Chameleon
Positioning Strike
Trickster’s Blade
From the Shadows
Distracting Wound
Second Chance
Impossible to Grab
Quickling Boots - Move
Elven Armour - move
Blinding Barrage
Staggering Assault
Burst Fire[/sblock]
 


Mal Malenkirk

First Post


[sblock=OOC]
Here is the map. This is the Brahak public square. You can call your spots.

Co = Consul Jorgen.

The structure he is standing on is somewhat pyramidal. The first layer (such as Y32:Y36) rises 20 feet over 5 feet. It is impossible to stand on these square. Y34 are stairs though they are so steep it is more accurate to call it a ladder. It cost 8 square of movement to move up or down; an Athletic check 18 reduces this to 4. An acrobatic check 18 reduces the cost to 2 square while moving down only. Failuire on both check have no effect beyond forcing you to pay the full 8 square cost. You are considered to be climbing while on Y34 (so you concede CA)

The inner ring is flat and has some guards on it. The center square is elevated 5 feet above that so that the speaker is seen by the crowd.

The red square indicate huge crystals used to reverberate the voice of the speaker. Magic Ghetto Blaster, basically. The sound is oriented westward.

Around the pyramid, the dotted line is a fence that keeps the crowd at bay.

The little 3x3 square with the green center are elevated statues of Legendary heroes of the republic. 15 feet high; no ladders.

Black square indicates very dense crowd, brown indicates lighter crowd.

Dense crowd: If you have one black square between you and an enemy, you both have cover. Two squares and you both have superior cover. After 3 square, you don't have line of Effect, though you might be able to glimpse someone up to 5 square away.

Dense crowd counts as difficult terrain.

Light Crowd : two squares gives mutual cover, three to six gives superior cover. More break line of effect though you might see glimpses up to 10 sqaure.

Light crowd also count as difficult terrain except now you have enough room to muscle your way or maneuver deftly; Acrobatic or Athletic 20 allows normal movement. Just roll it if you need to move more than 3 square!

Obviously enough, if targeting enemies in a crowd, any ranged attack that misses its intended target will instead hit someone in the crowd. Any area, blast and burst attack that tagets 'Creatures' instead of 'Enemies' will result in a carnage.

The olive band, North and South, are buildings. Tightly packed and at least three story high.

Obviously, there are other guards protecting the Consul. There are guards on some of the statues, on the pyramids, on the roof of some of the buildings and around the fence keeping the crowd 3 squares away from the pyramid. None of these guards are anywhere near your level, though.[/sblock]
 
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stonegod

Spawn of Khyber/LEB Judge
Kern patrolled with a stern look on his face, keeping an eye on those pressed against the rope. Every so often he'd pass by some of the routine guards, but he made no eye contact or acknowledgement. He had a job to do, and he was going to do it.

OOC: Patrolling clockwise around the barrier, one square in. Lets say he starts AE34ish.
 

Charwoman Gene

Adventurer
Dagran has taken a position near the stairs as he doesn't realy belong as an official guard but wants to be close by for when the official guards prove to be useless.

OOC: Dagran stands at X33, so he can use his boots and charges someone on top of the Pyramid but can still work the ground.
 

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