JoeNotCharles
First Post
Well I have to admit, I don't see anything explicitly defensive in those weapons or in the offhand description/rules in the book. So a trident should be offhand since you can trap weapons in it's tines? It's more defensive that a spiked gauntlet, throwng hammer or a normal dagger. And if entangling weapons are explicitly defensive, what happened to the triple-headed flail? Why did it get the short end of the stick?
YARGH it ate my post. Quick-ish recap:
Forgot about short sword and throwing hammer. You're right. I was thinking of off-hand as meaning "suitable for replacing a main gauche with in the standard sword-and-main-gauche setup", which is obviously wrong.
As written the claws only count as weapons for feats and powers, not class features. So no damage bonus from Tempest Technique.
Two-Weapon Ranger: as written, claws can't be used as a second weapon even though they count as light blades because this is a class feature, not a feat or power. If off-hand is added, they can be used with two-weapon ranger powers even for Archer and Beastmaster rangers (just like a short sword).
All two-weapon feats I can find talk about "wielding two weapons" or applying to "the weapon you're holding in your off-hand", not "a weapon with the off-hand keyword". So adding off-hand keyword wouldn't open up any new feats.
Only paragon path I can affind that's affected is Shock Trooper: Deadly Soldier increases damage die size "when you wield an off-hand weapon" - unclear whether that means "a weapon with the off-hand keyword" or "a weapon in your off-hand". (This should be clarified: what about a Ranger dual-wielding longswords who multiclasses into fighter and takes Shock Trooper?) As written does not apply to claws since this is a class feature. Shocking Skewer power is interesting: "must be wielding an off-hand weapon and have a hand free". Even if off-hand keyword is added, a Claw Fighter never has a hand free.
Bottom line: claw stats are identical to short sword except no off-hand. If off-hand is added, still inferior because can't be used with class features. If class features allowed, still inferior because can't be enchanted.
So I say make this change (my edits in italics):
Claw Fighter
Prerequisite: Gnoll
Benefit: You possess vicious claws, which you can use as weapons with a +3 proficiency bonus, 1d6 damage, and the off-hand keyword. For purpose of powers, feats, and class features, you can treat your claws as light blades, and you are considered to have a weapon in each hand. You cannot enchant your claws.
This clarifies that claws can be dual-wielded, just like dual short swords. Otherwise, no effect at all on Two-Blade ranger, but Archer and Beastmaster rangers can use them as backup weapons with their two-weapon powers. It allows Tempest Fighters to get their damage bonus using their claws, and Shock Trooper to use Deadly Soldier with them, but still not Shocking Skewer.
Basically it becomes "spend a feat to gain two non-magical short swords which you can never lose except through surgery, even when you want to". Seems reasonable to me.