Tamor Hunter:
Men living in the south mountain region of Pesh learn from an early age how to fight the dangerous Tamor(direboars) that inhabit the area. These skills are not only used to provide food and hides for their families, but also to protect them from all the other monsters living in the area.
Sub class of Ranger with the following changes:
At lvl 1 a T-hunters 1st favored enemy must be animals, they lose the wild empahty ability and gain the Toughness Feat
BAB and saves are unchanged
Weapon prof. change to the following list: Prof. with dagger, club, shortspear, longspear, quarterstaff, spear, sling, throwing axe, hand axe, shortbow(and composite) Gain: Skill Focus (Intimidate) Feat and Weapon Focus (players choice) Feat
Combat Stlyes (add to archery/two weapon combat) Spear & Shield:
At 2nd lvl gain the ability to use a longspear or spear one handed as long as the other hand has heavy shield in it. Training in throwing regular spears helps with throwing a longspear, lets him throw a longspear with a -2 penalty unstead of -4.
At 6th lvl further spear throwing training brings the penalty down to zero. Gain the Improved Shield Bash feat.
At 11th lvl gain a +2 bonus to Intimidate Checks to Demoralize Opponent checks, when wielding a spear & shield. When setting a spear or longspear against a charge you deal triple damage on a successful hit.
Lose Animal Companion ability and gain Uncanny Dodge ability, because you don't want to be flat-footed when a dire boar breaks from the woods.
Loses spell casting ability and gain a bonus feat at lvls 5th, 10th, 15th, 20th. Feat to be approved by DM.
There you go. Let's twink this class and get it ready to go. and what i was saying about the apache was that the clothing are apache style soft leather, fringes, and bead work. But it could be anything that was more a peoples concept not a class concept.
Whoopy! I didn't know we had such a huge variety of modification choices. If that's the case I'd like to do change to a different class. Something similar to this but a different ranger sub class - The Soldier of the Kindgom.
Basically, there must be some type of professional soldier, i.e. someone who was raised and trained to be a soldier of the kingdom. He is trained in some basic survival skills that a soldier would need (tracking, survival skill, etc) - for this reason he is more associated withthe ranger than the fighter (just like the spartan above). I am taking almost everything that you gave WD with some exceptions, if you will allow them of course. Let's start:
(my comments in red)
Sub class of Ranger with the following changes:
At lvl 1 a T-hunters 1st favored enemy must be
an enemy of the kingdom, they lose the wild empathy ability and gain the Toughness Feat
BAB and saves are unchanged
Weapon prof. change to the following list: Prof. with
whatever weapons are employed by the kingdom's army. Gain: Skill Focus (Intimidate) Feat and Weapon Focus (players choice) Feat
Skills: remove concentration, handle animal, know(dungeoneering/nature), use rope. Add balance, intimidate, know(architechture/local)
Combat Stlyes (add to archery/two weapon combat)
sword & Shield:
At 2nd lvl gain a
+1 to attack and damage rolls. This bonus increases by a further +1 every 5 levels (takes care of 6th, 11th, 16th level enhancements).
At 7th level: Lose woodland stride, and gain the ledership feat.
Lose Animal Companion ability and gain Uncanny Dodge ability,
because you are trained to react swiftly to hostile situations.
Loses spell casting ability and gain a bonus feat at lvls 5th, 10th, 15th, 20th. Feat to be approved by DM.