HolyMan
Thy wounds are healed!
I'm back and reading post
Walking Dad: The monk AC bonus ability I believe is a fair "swap" for favored enemy, but my question was a little vage. For cocept of the character why would they gain this bonus the favored enemy was because of the hunting (remember you get bonuses on skill checks as well as combat bonuses) and as they become better hunters they gain more benefit against the Tamor and then use these same skills on opponents they are just learning about i.e. a lower bonus vs. new favorites. So my qustion is why the AC bonus and why do they not wear armor -- i'd wear armor if i had to fight a direboar trust me lots of it.
And that feat I would change to this before I would allow it:sorry
Improved Toughness- prerequisite: Con 13 Toughness Feat
Gain +2hp and +1hp/Hit Die or character lvl. Whenever you gain a HD or character lvl gain 1 additional hp.
Walking Dad: The monk AC bonus ability I believe is a fair "swap" for favored enemy, but my question was a little vage. For cocept of the character why would they gain this bonus the favored enemy was because of the hunting (remember you get bonuses on skill checks as well as combat bonuses) and as they become better hunters they gain more benefit against the Tamor and then use these same skills on opponents they are just learning about i.e. a lower bonus vs. new favorites. So my qustion is why the AC bonus and why do they not wear armor -- i'd wear armor if i had to fight a direboar trust me lots of it.
And that feat I would change to this before I would allow it:sorry
Improved Toughness- prerequisite: Con 13 Toughness Feat
Gain +2hp and +1hp/Hit Die or character lvl. Whenever you gain a HD or character lvl gain 1 additional hp.
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