Give me the idea, I build the monster

Sporemine

First Post
Hello again people. The idea of the thread is simple. You give me the idea for a monster (powers, role, habitat, campagain niche or even just a name.) I create said monster and post it's stat block on this thread. Anybody else can try to create a monster and post it if they want.

Any feedback on any of my creations is appreciated

Kudos

-Sporemine
 

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chronoplasm

First Post
How about some sort of undead or abberration that inflicts a mental disease. It could attack Will instead of Fortitude and require skills other than Heal or Endurance to recover.
 

Mesh Hong

First Post
How about some sort of undead or abberration that inflicts a mental disease. It could attack Will instead of Fortitude and require skills other than Heal or Endurance to recover.

Have you seen my Far Realms monster manual? I have rules for Mental Disorders and a few example creatures that inflict mental conditions. (link in sig)
 

Sporemine

First Post
Okay... I went to sleep and I already have 4 suggestions. I am organizing a master table in the first post to sort these. I should have that and all of the monsters done tomorrow.
 

Sporemine

First Post
MOLD

Brown Mold
Level 1 Minion
Small Natural Plant
XP 25
Initiative +1
Senses Perception +6
Poisonous emissions (Poison) aura 1; all creatures in the aura take a -1 to fortitude defense. Brown mold is immune to this aura. Multiple poison emissions auras stack.
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 14, Reflex 14, Will 13 Speed 2

:bmelee: Spore Slam (Standard; at-will) +4 vs fortitude, 4 damage and the target takes ongoing 2 poison damage (save ends)

Alignment Unaligned
Languages None
Skills Stealth +8
Str 15 (+2) Dex 16 (+3) Wis 13 (+1) Con 13 (+1) Int 13 (+1) Cha 13 (+1)
Equipment None

Kudos

-Sporemine
 
Last edited:

Mesh Hong

First Post
Sorry Sporemine I can't resist monster creation threads.

This is what the D&D wiki says on Brown Mold (3.5e)

Brown Mold (CR2)

Brown mold feeds on warmth, drawing heat from anything around it. It normally comes in patches 5 feet in diameter, and the temperature is always cold in a 30-foot radius around it. Living creatures within 5 feet of it take 3d6 points of nonlethal cold damage. Fire brought within 5 feet of brown mold causes it to instantly double in size. Cold damage, such as from a cone of cold, instantly destroys it.

This is my interpretation of that, creature wise, though it might be more logical to have it as a hazard (but wheres the fun in that! ;))

Brown Mold Level 2 Controller
Small Natural Beast (plant) XP 125

Initiative -1 Senses Perception +5, tremorsense 10
Heat Sink (cold) aura 6; The temperature inside the aura gets
progressively colder; all non Brown Mold creatures starting their turn inside
the arua take damage depending on their distance from the Mold:
1 to 2 squares - 1d6 cold damage
3 to 4 squares - 1d4 cold damage
5 to 6 squares - 1d2 cold damage
HP 40; Bloodied 20; see Heat Sensitive
AC 17; Fortitude 15, Reflex 10, Will 11
Immune disease, poison, charm, gaze;
Resist fire, see Heat Sensitive; Vulnerable 10 cold
Speed 2 (4), climb 2 (spider climb); also see All Fired Up

:bmelee: Spore Filled Slam (Standard; at-will)
Attack +7 vs. AC; 1d6+2 damage; on hit secondary attack +6 vs.
Fortitude; on hit target is immobilised (save ends)

:ranged: Spore Shot (Standard; at-will) poison
Range 5/10; attack +6 vs. Reflex; 1d4+3 poison damage; on hit target is
immobilised (save ends), aftereffect target is slowed (save ends)

Heat Sensitive (Immediate Reaction) when takes Fire damage
If Brown Mold is hit by a Fire based attack it instead gains HPs equal to
the damage inflicted, this may take it above its original max HPs

All Fired Up
If Brown Mold has a current HP total greater than its max HPs it gain a +2
bonus to its speed and deals an additional 1d6 damage with its Spore
Filled Slam attack

Alignment Unaligned
Skills Stealth +4
Str 12 (+2) Dex 6 (-1) Wis 8 (+0)
Con 16 (+4) Int 3 (-3) Cha 6 (-1)

You would certainly be wanting PCs to make Nature rolls:

Nature check
DC 10: Molds are usually found in dark damp places and are sensitive to extremes of temperature.
DC 15: Brown Mold feeds on heat and draws in any ambiant heat from its surrounding area, rapid increases in heat can excite and energise the Mold into a more dangerous state.
DC 20: Brown Mold is particularly vulnerable to cold and will quickly perish if the ambiant temperature in its location drops dramatically.
 

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