Need an idea for a good level 1-3 adventure

NewJeffCT

First Post
Here's a basic story arc that just sprang to mind. Feel free to use, abuse, modify or otherwise do with as you see fit.

A gentlemen arrives in town one day seeking guides to the area. He hires the PCs to escort him to a hilltop outside of town, where they discover a few stones and the remnants of an ancient wall here and there. They guy reveals that he was once an adventurer from an ancient age, petrified by a medusa's gaze and only recently un-petrified. This place was once his home town, but in the intervening centuries, his homeland and perhaps even all mention of it has vanished.

He hires the characters to search out places from this old town, finding ruins in various states of repair or occupancy. Perhaps the goblins and orcs dwell within the ruins of these ancient places. The characters begin to bring back relics of these ancient times, inspiring an interest in architecture in the capital.

A trading consortium in the capital wants to corner the market on these emerging artifacts. They have a gnome illusionist go among the orc and goblin camps, posing as a wandering goblin shaman. He is spreading word of a coming age of war in which they will rise to prominence and enslave the humans of the region. At the right time, the consortium plans to manufacture just the right messianic figure to go in, unite the goblins and orcs, and get them to abandon the ruins in a war of conquest. While the orcs and goblins are attacking the humans, the consortium plans to sweep through the ruins and secure the relics therein, allowing them to corner the market.

I love this idea - the old adventurer frozen as a statue for years, perhaps centuries or longer. Thanks!
 

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NewJeffCT

First Post
Hi NewJeffCT,

I have recently purchased Crypt of the Everflame and have to say that it would seem to fit in perfectly for what you are doing.

From the blurb:


While the idea at first would seem a fairly well used trope, there are some nice touches involved that really bring the module to life. As a base adventure from which to springboard further adventures, I think this is pretty good. I don't think it will take character's to 3rd level though or if it does, it will be only just. I'm doing several modifications to it that I would be more than happy to share with you if you're interested.

Best Regards
Herremann the Wise

That sounds like it has potential as well - thanks!
 

fba827

Adventurer
There is also
Rescue at Rivenroar: for level 1, small town people near an old mine are missing...
Dungeon #156 Table of Contents
(It's in Dungeon Magazine, but it's part of the free preview set so no subscription needed to download that entire issue).

Note, I have not actually played/run that adventure so I can't speak of how well it works, but it should be good for some ideas and premade encounters even if you don't use the entire plot as is.
 

Jack99

Adventurer
There is also
Rescue at Rivenroar: for level 1, small town people near an old mine are missing...
Dungeon #156 Table of Contents
(It's in Dungeon Magazine, but it's part of the free preview set so no subscription needed to download that entire issue).

Note, I have not actually played/run that adventure so I can't speak of how well it works, but it should be good for some ideas and premade encounters even if you don't use the entire plot as is.

1) It sucks.
2) It basically has like 1 good encounter. A few interesting situations with the kidnapped people, but overall, see 1.
 


NewJeffCT

First Post
A trading consortium in the capital wants to corner the market on these emerging artifacts. They have a gnome illusionist go among the orc and goblin camps, posing as a wandering goblin shaman. He is spreading word of a coming age of war in which they will rise to prominence and enslave the humans of the region. At the right time, the consortium plans to manufacture just the right messianic figure to go in, unite the goblins and orcs, and get them to abandon the ruins in a war of conquest. While the orcs and goblins are attacking the humans, the consortium plans to sweep through the ruins and secure the relics therein, allowing them to corner the market.

I like this idea, too. Definitely one to remember for down the road. Thanks
 

Gilladian

Adventurer
Gorgoldand's gauntlet was a free 3.5e adventure that is easy to drop in just about any setting; it's mostly tricks and a few traps, and rust monsters. It has a nice plot that can tie into future adventures, or never re-appear, depending on your preference. You can google it and find it numerous places online.
 

NewJeffCT

First Post
Gorgoldand's gauntlet was a free 3.5e adventure that is easy to drop in just about any setting; it's mostly tricks and a few traps, and rust monsters. It has a nice plot that can tie into future adventures, or never re-appear, depending on your preference. You can google it and find it numerous places online.

Thanks, rust monsters always put fear into the players!
 



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