4E Adv: A Simple Dungeon Crawl (DM: DarwinofMind Judge:renau1g) - Page 19
  1. #181
    Waghalter (Lvl 7)

    Join Date
    Oct 2003
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    Block Mewness

    "This one calls upon Knotty Virtue once again," murmurs One-Who-Waits, but the spirit appears before he has gotten to the second word of his sentence. It seems to draw the nearby creature's writhing tentacles to itself, so that Jade suddenly has an opening.

    Free: call spirit companion into F7.

    Standard: Claws of the Eagle on Fell Taint 5. Jade gets a free basic attack against it. If she hits, Fell Taint 5 grants CA until end of my next turn.

    Interrupt: as before, OWW will use Bonds of the Clan to stop a friend from dropping if he can do so without dropping himself.

    One-Who-Waits Male Deva Shaman 2
    Initiative: +2, Passive Perception: 21, Passive Insight: 21, Senses: Normal
    AC:17, Fort:14, Reflex:15, Will:16
    (+1 to defenses against attacks by bloodied enemies)
    Resist Necrotic 6, Radiant 6
    HP:31/31, Bloodied:15, Surge Value:7, Surges left:9/9
    Action Points: 1
    Call Spirit Companion
    Spirit's Fangs
    Stalker's Strike
    Claws of the Eagle

    Healing Spirit
    Healing Spirit
    Speak with Spirits
    Twin Panthers
    Bonds of the Clan
    Memory of a Thousand Lifetimes
    Second Wind

    Spirit of the Healing Flood


    Full sheet: One-Who-Waits

    Spirit Effects (IMPORTANT TO DM AND PCS)

    A reminder of the effects that the spirit (Knotty Virtue) has on combat. The first three are important to players.
    • Any ally of One-Who-Waits who starts their turn adjacent to Knotty Virtue can shift 1 square as a free action, as the first action during their turn.
    • Any ally of One-Who-Waits who is adjacent to Knotty Virtue gains a +4 bonus to their damage rolls against bloodied enemies.
    • Knotty Virtue occupies 1 square. Allies can move through its space but enemies cannot.
    • Any enemy that leaves a square adjacent to Knotty Virtue without shifting is subject to an opportunity attack (the Spirit's Fangs power).
    • Knotty Virtue has the same defense values as One-Who-Waits and can be targeted by attacks.
    • If a single attack deals 11 or more damage to Knotty Virtue, the spirit disappears and One-Who-Waits takes 6 damage. Otherwise Knotty Virtue is unaffected by attacks.
    • When One-Who-Waits takes a move action, he can move Knotty Virtue up to 6 squares as well.
    • Knotty Virtue is unaffected by terrain and environmental phenomena.

  2. #182
    Jade makes a quick swipe at the fell taint.

    Basic Attack
    1d20+4=18, 1d8+4=5

    18 vs ref on Fell Taint 5 for 5 damage and slowed TENT

  3. #183
    Thaumaturgist (Lvl 9)

    Join Date
    Nov 2008
    Austin, TX
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    Block H.M.Gimlord

    Actually it's 2 damage. They're insubstantial

  4. #184
    Quote Originally Posted by H.M.Gimlord View Post
    Actually it's 2 damage. They're insubstantial
    Did DarwinofMind tell us that? I don't remember him saying it had any resistances. Well if so, he can cut the damage in half.

  5. #185
    Yimayngurr strikes out at the the tangled mass of twisted shapes however misses, One who waits summons his spirit companion into position behind the creature giving Jade a chance to strike out. But her attack passes through as if the creature is a mear illusion.

    A second red creature emerges from the darkness around the corner it flashs with an internal light, Jade feels a slimy feeling across her skin as if the tendrils and tentacles of the creature are running underneath her very skin.

    The original red beast floats forward across the pit, it glows with a dull internal light and Jade feels as though she's been slaps with something wet and sticky.


    Fell Taint 5 using it's Incorporeal Form (1d20=13) to completely avoid Jades attack.

    Tendril Flurry vs. Yimayngurr, Jade, Grigo (1d20+4=21, 1d20+4=7, 1d20+2=11, 2d4+1=7) Hit, Miss, Miss Yimayngurr takes 7 psychic damage.

    Tendril Pulse vs Yimayngurr reflex (1d20+6=21, 2d4+3=10) Hit Yimayngurr takes 10 damage

    25 Fell Taint Drone 4
    25 Fell Taint Drone 5
    22 Yimayngurr 5/22 Bloodied
    22 One who Waits
    22 Fell Taint Pulsar 2
    19 Fell Taint Pulsar 1
    15 Psais <============= Your up
    09 Jade <============= Your up
    09 Fell Taint Drone 3
    07 Fell Taint Wisp
    06 Eithal
    05 Grigo

    Yes all please let me handle all the resistances. All of the creatures are insubstantial, and the minions get a basically a save vs. any damage.


    Last edited by Moon_Goddess; Friday, 29th January, 2010 at 01:41 AM.

  6. #186
    Waghalter (Lvl 7)

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    Oct 2003
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    Block Mewness

    Knotty Virtue should be in F7 and Yimayngurr in D7.

  7. #187
    Jade makes another swat at the creature in front of her before moving farther into the room.

    Standard action: Grasping Claw on fell taint 5
    Move: move to G9.

    1d20+4=13, 1d8+4=10

    13 vs ref on Fell Taint 5 for 10 points.

    stat block

    Initiative: +0, Passive Perception: 19, Passive Insight: 14
    AC: 18, Fort: 15, Reflex: 11, Will: 15 - Speed: 6
    HP: 32/32 Bloodied: 16 Surge Value: 8, Surges left: 12/12
    Action Points: 1

    1/1 Second wind
    1/1 Infernal Quills
    1/1 Scattered Form
    1/1 Summon Pack Wolf

    -5 damage from ranged and melee attacks
    Area targets are top to bottom, left to right

  8. #188
    Cutpurse (Lvl 5)

    Join Date
    Dec 2009
    Champaign, IL
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    Block pacdidj

    Um, Yimayngurr shifted to D7 during his last turn. I think he should be out of line of sight of one, if not both pulsars... seems like a life or death difference at this point...

  9. #189
    OOC to all

    Well, then we have a problem

    Yimayngurr is indead out of range. So all that pain goes to Jade... or well 7 damage does.

    I want to know that this doesn't change his plans for moving.

    Last edited by Moon_Goddess; Thursday, 28th January, 2010 at 04:13 PM.

  10. #190
    Acolyte (Lvl 2)

    Fragsie's Avatar

    Join Date
    Mar 2009
    East Anglia, UK
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    Block Fragsie

    Psais moves cautiously toward the corner to aid jade, he points his staff at the creature before her and a blast of golden light erupts from it's end and slams into the hideous aberration.
    Move - >D5
    Standard - Avenging Light vs Fell Taint 5; 1d20+5= 20 vs Fort; 1d10+5 = 6 Radiant damage (+3 if a bloodied ally is adjacent to the target) Rolls.
    Minor - none

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