4E [Adventure] The Race of the Five Horns (DM: stonegod, Judge: THB)
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  1. #1
    Spawn of Khyber/LEB Judge
    Enchanter (Lvl 12)

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    [Adventure] The Race of the Five Horns (DM: stonegod, Judge: THB)

    The Race of the Five Horns (Completed)

    - Vok Vaerhirmana, half-elf paladin (renau1g)
    - Bellegon Darksun, drow warlock (MetaVoid)
    - Crush, warforged warlord (pacdidj)
    - Rikka Quickpounce, elven druid (pathfinderq1)
    - Ryk Tavishny, halfling ranger (On Puget Sound)

    Game Stages

    - Major: Win the Race
    - Minor: Save the Lord

    - Soarsled Race: 350
    - Capture the Flag: 210
    - Combat Challenge: 540
    - Race to the Finish: 240
    - Platform Battle: 560
    - Quest: Win the Race 350
    - Assassination!: 680
    - Quest: Save the Lord 70
    Total: 3000

    - 168gp per PC for winning the Race [Link]
    - Ryk: "Sentinel Marshal's Hunt Mastery" Grandmaster Training: Same benefit as Quickhit Bracers (lvl 5). [Link]
    - Rikka: "Mastery of the Shifter's Game" Grandmaster Training: Same benefit as Boots of Rapid Motion (lvl 5) [Link]
    - Crush: "Adamants Immovable Stance" Gransmaster Training: Same benefit as Spiked Soles (lvl 5) [Link]
    - Bellegon: "Powers of the Twice-Fold Master" Grandmaster Training: Same benefit as Gloves of Eldritch Admixture (lvl 8) [Link]
    - Vok: "Dol Arrah's Radiance" Divine Boon: Same benefit as Pelor's Sun Blessing (lvl 8). [Link]
    - 1 Boon of Breland Token per PC [Link]

    RP Awards (January 2010–February 2011)
    - Players: 13 RP
    - DM: 26 RP

    An Inauspicious Start

    Cold winter rain fell outside the Shard, a grey and inauspicious start to the group's future glory. They were yet a long way from Middle Dura.

    Welcome to the game! Action can begin now. Please put a summary of your character with a link to the character thread in your first posts and any combat post like so:
    Tondrek—Male Half-orc Artificer 6
    Initiative: +7, Low-Light, Passive Perception: 19, Passive Insight: 14
    AC: 22, Fort: 19, Reflex: 19, Will: 17 — Speed: 6, 8 when charging
    HP: 53/53, Bloodied: 26, Surge: 13, Surges left: 9/10; Half-orc Resilience
    Action Points: 1, Second Wind: Not Used
    Powers -
    Magic Weapon
    Static Shock

    Scouring Weapon
    Repulsion Strike

    Icebound Sigil
    Flameheart Defender

    Healing Infusion x2
    Swift Mender
    Furious Assault

    Regeneration Infusion
    Battle Staff +1 (daily)
    Targeting Crossbow +2 (daily)
    Point Blank Repeating Crossbow +1 (encounter)
    Skald's Leather Armor +2 (daily)
    Onyx Dog (daily)
    2 Clockwork Bombs
    2 Woundpatches
    2 Alchemist's Acids

    Doggie—Construct 4
    Initiative +7; Low-light, Passive Perception 17
    AC: 16, Fort: 15, Reflex: 14, Will: 13 — Speed: 8
    HP: 22/9; Bloodied 4

    Full character sheet
    Feel free to make your own rolls, linking to Invisible Castle or some other place for the result. For some rolls, I'll take 10 for you most of the time. Please post your speech and thoughts in your character's color, using italics for the latter. I prefer players who post about once a day, and I will NPC or write out characters who are inactive for short or long periods of time. OOC text should be in grey, like this or in sblocks.

    Have fun!
    Last edited by stonegod; Monday, 7th February, 2011 at 06:26 PM.

  2. #2
    Acolyte (Lvl 2)

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    Orange, CA
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    Hey SG, if you don't have anyone else all ready picked out, I'd love to Judge this adventure!

  3. #3
    Spawn of Khyber/LEB Judge
    Enchanter (Lvl 12)

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  4. #4
    Defender (Lvl 8)

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    Saint Martin
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    OOC: subscribing.

    From tavern thread:

    Warlock gathers his cloak around himself and raises his hood again. Silently, he glides out and stands in the shadow of the building while others greet their various acquitances...he follows the group keeping just a bit off on the side

    For stonegod ONLY

    How'd you treat the following: as we approach race track dark elf approaches some semi-hidden drunk/beggar, curses him, gives him gold piece and blasts him with his at will that has fluff saying "For some, a mere glance is too much to handle" he then yells for help explaining the truth, the person took one look and died of fright! Oh, and gave initial charge for dark spiral aura

    I know it's evil, but Bellegon would not think that way. For him, he is drow and he takes what he needs and if you're too weak and/or useless to your tribe, you need to be MADE useful. I'm guessing in Umbragen such person would get food, lodging and weapon training and be taken out on patrols to prove himself or die.

    Would it be too evil for unaligned character?

  5. #5
    Myrmidon (Lvl 10)

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    Rikka stepped out of the tavern doors and took a brief moment to let the chilly rain splash over her face. She seemed used to the effects of the weather and showed no visible discomfort- though she did pause for just a moment to check the covers of her quiver and bowcase.

    "So, Middle Dura... I'd guess it is down there somewhere," she purred, with a vague wave in the direction of the 'outer' edge of the area. "Has any of you been there?" She had already begun to walk, even before she finished speaking, and despite the size of her pack she moved with a feline grace.

    STAT block

    Rikka PouncequickŚFemale Elf Druid 4 (Predator)
    Initiative: +6, Low-Light, Passive Perception: 30, Passive Insight: 17
    AC: 20, Fort: 14, Reflex: 18, Will: 19 Ś Speed: 8 (wild step)
    HP: 40/40, Bloodied: 20, Surge: 10, Surges left: 8/8
    Action Points: 1, Second Wind: Not Used
    *Group awareness: non-elf allies within 5 squares get +1 Perception bonus
    >Skills: Acrobatics +10, Athletics +6, Endurance +7, Nature +14, Perception +20 (!), Dungeoneering +7, Insight +7, Stealth +5
    Powers -
    Wild shape (at will)
    Chill wind (at will)
    Savage rend (at-will)
    Swarming locusts (at-will)
    Longbow +1 (at-will, RBA)
    Thorn spray (encounter 1)
    Roar of the unbowed beast (encounter 3)
    Elven accuracy (encounter)
    Savage frenzy (daily 1)
    Fleet pursuit (utility 2/daily)
    Ornament of alertness (daily/item)
    Deathcut hide armor +1 (daily/item)

    LEB:PC:Rikka Pouncequick (pathfinderq1 - ENWiki)

  6. #6
    Spawn of Khyber/LEB Judge
    Enchanter (Lvl 12)

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    Evil in D&D isn't subjective, remember. That's not an unaligned act (anything that ends in death ain't, and even if they survived, it wouldn't be good).

    In any case, its moot: Darkspiral aura lasts until the end of an encounter so it would not benefit you any. No pre-charging.
    Streetwise/History 10
    Middle Dura is in one of the oldest parts of Sharn on the western side of the cliffs. It will be a very long walk. Skycoach is better.
    Streetwise 15
    Harrith's Folly is known for its very unusual architecture and for the large, open air arena at its heart.
    Streetwise 25
    The designer of Harrith's Folly, Harrith ir'Tain, supposedly went mad during the project from his inspiration. There are a few that say the configuration of the buildings have some occult significance, but they are likely mad themselves.

  7. #7
    Vok walks out of the tavern, the cold rain pelting his platemail, gathering into tiny rivulets that ran down and finally fell to the street. The half-elf looks around and gives a good natured shrug at the weather, "Hopefully it'll be better when we race" he jokes as they walk.

    As the others begin discussing the methods of heading to Middle Dura Vok struggles to recall anything that may help them get there, just some things he's heard about the area. When Bellegon begins to look for a sky coach, the paladin calmly crosses his arms and patiently waits, heading under an overhand nearby to get some shelter from the rain.


    Just a reminder to everyone that if you're close to Vok you'll get a +1 on Diplomacy and if you're near Rikka +1 to Perception

    stat block

    Vok VaerhirmanaŚMale Half-Elf Paladin 4 (Sovereign Host)
    Initiative: +2, Low-Light, Passive Perception: 18, Passive Insight: 17
    AC: 23, Fort: 18, Reflex: 16, Will: 19 Ś Speed: 5 (in armor)
    HP: 51/51, Bloodied: 25, Surge: 12, Surges left: 14/14
    Action Points: 1, Second Wind: Not Used
    *Group Diplomacy: You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks.
    >Skills: Diplomacy +14, Insight +7, Intimidate +12, Perception +8, Religion +6
    Powers -
    Valourous Strike (at will)
    Enfeebling Strike (at will)
    Divine Challange (at-will)
    Lay on Hands (at-will) (1/day)
    Valorous Smite (encounter 1)
    Invigorating Smite (encounter 3)
    Guiding Strike (encounter)
    Divine Mettle or Strength (encounter)
    Majestic Halo (daily 1)
    Bless Weapon (utility 2/daily)

    LEB:PC:Vok Vaerhirmana (renau1g- ENWiki)

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