scoop: 4e gamma world


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lin_fusan

First Post
but the other 75% is the notion that Gamma World is supposed to be.... "special needs". I understand that some aspects are goofy (Famine in Far-Go, I'm looking at you), but the game I learned wasn't necessarily silly. Legion of Gold had almost nothing "wahoo" in it, nor did most of the early adventures (barring Far-Go above).

Old-school AD&D had the same sense of goofy irony as Gamma World, but I too didn't think the original GW was so far as silly. Up to 3rd(?) edition (was that the one with the ACT table?), the game had some tongue-in-cheek humor, but it was nowhere near spoof level.

I'll be watching this version with a mix of hope and skepticism. Is that technically ambivalence?
 

TarionzCousin

Second Most Angelic Devil Ever
There's been a silent, boiling rage about it since February. Can't you feel it?
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