Made some changes to the DDI file to reflect new options made available since this project started. Should be a final draft unless someone has a last-minute suggestion or error correction.
I added the Battle Staff +2 to fill in for the
Staff of the Walking Dead, Level 9 (4,200 gp)
Enhancement: +2 bonus to attack rolls and damage rolls
Critical: +1d6 necrotic damage per plus
Power (Daily): Free action. Use this power when using a power with the necrotic keyword. After you resolve the power, all enemies within 3 squares of you are weakened (save ends).
Power (Daily): Standard action. Summon a standard undead creature of 1/2 the caster's level or lower. Summoned creature uses summoner's actions to perform actions, and uses the caster's attack bonus (modified by implement) instead of its own. Other powers, damage, and effects are as per Monster Manual entry.
It's the same cost and level, and has the same enhancement bonus. One question about the Staff of the Walking Dead...should its Daily power perhaps be a 'summon undead' thing? Or was that just a power the pixie had that it was using the staff as an implement for?
The character builder file is included as a template so you can have a complete look at her build. Tentatively, I think she'll be pretty effective. Her damage bonus with lightning and thunder powers is +18...and that's almost all of them. She has got some other keywords too though...cold, radiant, and even psychic. Average damage with at wills is 20 or more. Average damage with encounter/dailies is closer to 30. Defenses are weak, but she has several interrupt powers that can get her out of a jam. She hasn't got many rituals, but will be decent at them once I buy some. The ceremony she summoned Shazi with was a ritual scroll, so...there.
Shazi himself is pretty cool and should make a good forward scout with his invisibility and flying.
[sblock=Talashai Thingol]
Talashia, level 11
Human, Sorcerer, Lightning Fury
Spell Source: Storm Magic
Background: Birth - Omen (+2 to Arcana)
FINAL ABILITY SCORES
Str 9, Con 14, Dex 19, Int 11, Wis 12, Cha 21.
STARTING ABILITY SCORES
Str 8, Con 13, Dex 16, Int 10, Wis 11, Cha 16.
AC: 21 Fort: 21 Reflex: 23 Will: 26
HP: 76 Surges: 8 Surge Value: 19
TRAINED SKILLS
History +10, Arcana +15, Intimidate +15, Bluff +17, Insight +11
UNTRAINED SKILLS
Acrobatics +9, Diplomacy +10, Dungeoneering +6, Endurance +7, Heal +6, Nature +6, Perception +8, Religion +5, Stealth +9, Streetwise +10, Thievery +9, Athletics +4
FEATS
Human: Ritual Caster
Level 1: Action Surge
Level 2: Improved Initiative
Level 4: Skill Focus (Arcana)
Level 6: Implement Expertise (Light Blade)
Level 8: Tempest Magic
Level 10: Dual Implement Spellcaster
Level 11: Arcane Familiar
POWERS
Bonus At-Will Power: Blazing Starfall
Sorcerer at-will 1: Storm Walk
Sorcerer at-will 1: Lightning Strike
Sorcerer encounter 1: Pinning Bolt
Sorcerer daily 1: Howling Tempest
Sorcerer utility 2: Sorcerous Sirocco
Sorcerer encounter 3: Swirling Stars
Sorcerer daily 5: Slaad's Gambit
Sorcerer utility 6: Swift Escape
Sorcerer encounter 7: Spark Form
Sorcerer daily 9: Howling Hurricane
Sorcerer utility 10: Narrow Escape
ITEMS
Backpack (empty), Bedroll, Flint and Steel, Belt Pouch (empty) (2), Waterskin, Journeybreads (10), Amulet of Protection +3, Boots of Striding (heroic tier), Cannith Goggles (heroic tier), Sun Globe (heroic tier), Jagged Dagger +3, Shadowdance Cloth Armor (Basic Clothing) +2, Ritual Book, Battle Staff +2
RITUALS
Disenchant Magic Item, Enchant Magic Item, Brew Potion[/sblock]
[sblock=Background]Talashia was born to a poor peasant family living in a small village in the Forest of Endless Dawn. While she was pregnant with Talashia, her mother was caught out in a storm and struck by lightning. Though injured by the experience, she survived to give birth to her daughter amidst another great storm. The baby had stark white hair that never grew darker, and pale blue-grey eyes.
As she grew up Talashia had no interest in politics like her firebrand older brother Caerwyn. She was fascinated by the world around her; the trees and water and living things. She was especially drawn to inclement weather and showed no sign of fear at thunder and lightning. In turn, storms seemed drawn to her as well, and the village saw many more than usual while she was growing up.
Talashia's magic began to manifest when she was still fairly young; around ten years of age. Cold orbs of light would hover and dart around her, and winds blew in her presence when all around it was calm. She herself was delighted by these phenomena, but others in the village began growing fearful. More than once Caerwyn found himself having to get Talashia out of trouble. However, as he began to roam more, the task of raising Talashia amidst worries for her safety became harder and harder. After one close call too many, Talashia decided to venture away from the village and seek instruction in how to use her ever-growing magical gifts.
It was in her studies that Talashia first learned of the rites leading to the assumption of an Elemental Savant. From the start it became a way she could not only enhance her control over the elements, but even perhaps offer her a road to transcend her own mortality. Elementals, after all, were ageless.
She began making arrangements to become a Savant, one of which was getting in touch with a scribe in Ironfell who was willing to pen her a dangerous and legally questionable scroll of Planar Binding so she could perform the calling ritual necessary. When she lost track of that scribe, she left the school to track him down...she went to Ironfell, unaware of what, and who, was waiting for her there.[/sblock]