Wil hops down from the wall and moves near his allies. He climbs up the wagon for a better view and stares down at the lizardman Kane and Hergunna have cornered.
You've got him right where you want him! Wil shouts while plucking his bowstring as his shout becomes a roar of thunder that flies over their heads, but encourages his allies.
[sblock=OOC]
Move: Walk to H23 (Athletics to climb?
1d20+5=19)
Minor: Hunter's Quarry on the Scaleshifter
Standard: Shout of Triumph
1d20+8=11 vs Fort misses, but Kane and Hergunna can slide 1 if they want.
My triggers are updated now, definitely will use the Virtue of Prescience if it matters to Kane or Hergunna or if everyone is out of range I can use Arrow of Warning for a melee attack on Kruk.
[/sblock]
[sblock=ministats]
Triggers: Virtue of Prescience (if ally within 5 is hit by less than 2), Arrow of Warning (if bloodied ally is attacked)
Status:
Init: +4 Speed: 5 Perception:19 Insight: 17
AC: 19 NAD:14/16/19
HP: 40/40 Surges: 8/8 Surge Value: 10 AP: 0
Languages: Allarian, Imperia, Draconic
Str:8 Dex:14 Wis:14 Con:13 Int:10 Cha:21
Powers:
At Will - Jinx Shot, Cutting Words
Encounter - Second Wind,
Shout of Triumph,
Twin Strike,
Grappling Spirits,
Hunter's Quarry, Majestic Word[/s], Words of Friendship, Moment of Escape[/s],
Rhyme of the Blood-Seeking Blade, Virtue of Prescience[/s]
Daily - Arrow of Warning,
Inevitable Shot, Songbow of Vanishment
Full Character Sheet
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