H1 Keep on the Shadowfell
Return to Winterhaven.
The PCs learn more from Phrenic, although not much more- he doesn't have all the answers. Douven rests a while and the next day is on the first trade wagon out of Winterhaven- now the Kobolds have gone the roads are open and farmers and traders have stock to shift- all thanks to the PCs.
Rond meets up with the PCs, still no progress on the spy in Winterhaven front, will the PCs help him? Actually no, they have bigger fish to fry.
The PCs are invited to a 'spiritual' evening with Valthrun the Sage; it gets a little shambolic but they eventually hear the mad sage out- although not before Dirty and Winstanley depart- heading back to the pub. Valthrun rattles on about an ancient fortress, abandoned hastily when the Guard Captain went mad and slew his family and some of his men- Sir Keegan was his name. Valthrun 'senses' a great darkness at the aforementioned fortress, actually Keep. The PCs conclude that they should pay a visit.
Before he leaves Winterhaven Douven rewards the PCs with a magical locket, and the charming DM gives them a big bag of XP (1250) as a quest reward for saving Douven. However I don't think I'll be doing that again, second session and I expect the PCs to have enough XP for level 2 sometime soon- that's very quick progression in my book. I'm going to have to get tighter with the XP rewards.
The PCs say goodbye to Douven and then head off bound for the Keep on the Shadowfell.
Return to Winterhaven.
The PCs learn more from Phrenic, although not much more- he doesn't have all the answers. Douven rests a while and the next day is on the first trade wagon out of Winterhaven- now the Kobolds have gone the roads are open and farmers and traders have stock to shift- all thanks to the PCs.
Rond meets up with the PCs, still no progress on the spy in Winterhaven front, will the PCs help him? Actually no, they have bigger fish to fry.
The PCs are invited to a 'spiritual' evening with Valthrun the Sage; it gets a little shambolic but they eventually hear the mad sage out- although not before Dirty and Winstanley depart- heading back to the pub. Valthrun rattles on about an ancient fortress, abandoned hastily when the Guard Captain went mad and slew his family and some of his men- Sir Keegan was his name. Valthrun 'senses' a great darkness at the aforementioned fortress, actually Keep. The PCs conclude that they should pay a visit.
Before he leaves Winterhaven Douven rewards the PCs with a magical locket, and the charming DM gives them a big bag of XP (1250) as a quest reward for saving Douven. However I don't think I'll be doing that again, second session and I expect the PCs to have enough XP for level 2 sometime soon- that's very quick progression in my book. I'm going to have to get tighter with the XP rewards.
The PCs say goodbye to Douven and then head off bound for the Keep on the Shadowfell.