NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet - Page 9




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  1. #81
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    H1 Keep on the Shadowfell
    Encounter #7 Area 2 Torture Chamber

    Round #1.

    Phrenic- Move. Leaf on the Wind HT; Hit 5 damage (40 HP) & he swaps places with HT.

    Winstanley- Move. First Strike Combat Advantage Sly Flourish HT; Hit 22 damage (18 HP bloodied).

    GW- Spear Dirty; Miss.

    Grey- Move. Burning Hands GW & GS2-3; Hit GS2-3 9 Fire damage each (22 HP each).

    HT- Use Bloodcut Armour- Resist All 10. Hot Poker Phrenic; Miss. Shift away.

    Kaspard- Shift back. Lance of Faith GW; Miss.

    GS1- DEAD.

    GS2- Move back. Crossbow Phrenic; Hit 9 damage (11 HP bloodied).

    GS3- Crossbow Grey; Hit 7 damage (16 HP).

    Dirty- Spinning Sweep GW; Crit 15 damage (9 HP bloodied) & Prone. GW Marked.

    Time to play 10 minutes.

    End of Round-

    Good Guys
    Dirty Biskit, Male Dwarven Fighter 1 (HP31/31)
    Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP26/26)
    Winstanley Portico, Male Halfling Rogue 1 (HP23/25)
    Grey Morlock, Male Human Wizard 1 (HP16/23)
    Phrenic, Male Tiefling Warlord 1 (HP11/24)

    Bad Guys 625XP Level 2 Encounter.
    Goblin Warrior Level 1 Skirmisher [GW] (HP9/29)
    Goblin Sharpshooter Level 2 Artillery [GS] (x3) (HP22/31 & 22/31) 1 DEAD
    Hobgoblin Torturer Level 3 Brute [HT] (HP18/53)

    Action Points 0 Total 0
    Daily Powers 0 Total 0
    Healing Surges 0 Total 0
    2nd Winds 0 Total 0
    Crits 1 Total 1
    PCs Ko'd 0 Total 0
    Bad Guys Crits 0 Total 0
    Bad Guys Action Points 0 Total 0

    Comment: Phrenic is a damage magnet, or else he always seems to be the one in the wrong place at the wrong time. On paper the fight seems fairly straightforward, and yet at the time the PCs are lapping it up, the Red Hot Poker waving Hobgoblin Torturer is to be feared, his damage output in no way reflects the PCs trepidation. This made all the worse when he triggers his Bloodcut Armour- which causes the armour to bleed until it is soaked in fresh blood, and then glow the same bloody red.
    4e Points of Light Campaign (with nice images), go here.

 

  • #82
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    H1 Keep on the Shadowfell
    Encounter #7 Area 2 Torture Chamber

    Round #2.

    Phrenic- Inspiring Word +3 HP Self (20 HP). Viper's Strike HT; Miss.

    Winstanley- Move. Sly Flourish Combat Advantage HT; Hit 15 damage (-10 from Bloodcut Armour Resist All 10) = 5 damage. (13 HP bloodied).

    GW- Stand. Spear Dirty; Miss.

    Grey- Move. Ray of Frost GW; Miss.

    HT- Hot Poker Phrenic; Miss. Move away. AoO Winstanley; Hit 5 damage (-10 from Bloodcut Armour Resist All 10) = 0 damage. Bloodcut Armour effect over.

    Kaspard- Sacred Flame GW; Miss.

    GS1- DEAD.

    GS2- Crossbow Phrenic; Hit 8 (12 HP bloodied).

    GS3- Crossbow Dirty; Miss.

    Dirty- Reaping Strike GW; 14 damage- DEAD

    Time to play 8 minutes.

    End of Round-

    Good Guys
    Dirty Biskit, Male Dwarven Fighter 1 (HP31/31)
    Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP26/26)
    Winstanley Portico, Male Halfling Rogue 1 (HP23/25)
    Grey Morlock, Male Human Wizard 1 (HP16/23)
    Phrenic, Male Tiefling Warlord 1 (HP12/24)

    Bad Guys 625XP Level 2 Encounter.
    Goblin Warrior Level 1 Skirmisher [GW] (HP29) DEAD
    Goblin Sharpshooter Level 2 Artillery [GS] (x3) (HP22/31 & 22/31) 1 DEAD
    Hobgoblin Torturer Level 3 Brute [HT] (HP13/53)

    Action Points 0 Total 0
    Daily Powers 0 Total 0
    Healing Surges 1 Total 1
    2nd Winds 0 Total 0
    Crits 0 Total 1
    PCs Ko'd 0 Total 0
    Bad Guys Crits 0 Total 0
    Bad Guys Action Points 0 Total 0

    Comment: Again Phrenic gets in the way of a Crossbow Bolt. The hoarding of Action Points and Daily Powers makes for a much slower combat, I realise that this is obvious but it's good to have it confirmed by reading back the stats.
    4e Points of Light Campaign (with nice images), go here.

  • #83
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    H1 Keep on the Shadowfell
    Encounter #7 Area 2 Torture Chamber

    Round #3.

    Phrenic- Inspiring Word +6 HP Self (Full). Shift. Wolf Pack Tactics HT; Miss.

    Winstanley- Move. Sly Flourish Combat Advantage HT; Hit 19 damage- DEAD.

    GW- DEAD.

    Grey- Ray of Frost GS3; Hit 5 Cold damage (17 HP) & Slowed.

    HT- DEAD.

    Kaspard- Move. Lance of Faith GS3; Hit 5 Radiant damage (12 HP bloodied) & Dirty +2 To Hit.

    GS1- DEAD.

    GS2- Crossbow Winstanley; Hit 10 damage- 2nd Chance- Miss.

    GS3- Crossbow Dirty; Miss.

    Dirty- Move. Reaping Strike GS3; 9 damage (3 HP bloodied). GS3 Marked.

    Time to play 8 minutes.

    End of Round-

    Good Guys
    Dirty Biskit, Male Dwarven Fighter 1 (HP31/31)
    Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP26/26)
    Winstanley Portico, Male Halfling Rogue 1 (HP23/25)
    Grey Morlock, Male Human Wizard 1 (HP16/23)
    Phrenic, Male Tiefling Warlord 1 (HP24/24)

    Bad Guys 625XP Level 2 Encounter.
    Goblin Warrior Level 1 Skirmisher [GW] (HP29) DEAD
    Goblin Sharpshooter Level 2 Artillery [GS] (x3) (HP22/31 & 3/31) 1 DEAD
    Hobgoblin Torturer Level 3 Brute [HT] (HP53) DEAD

    Action Points 0 Total 0
    Daily Powers 0 Total 0
    Healing Surges 1 Total 2
    2nd Winds 0 Total 0
    Crits 0 Total 1
    PCs Ko'd 0 Total 0
    Bad Guys Crits 0 Total 0
    Bad Guys Action Points 0 Total 0

    Comment: The Hobgoblin Torturer is dead and the Goblin Sharpshooters left are in real trouble- shouldn't be long now. Phrenic is turning out to be a much better choice for James (he used to play McGyver), although his Inspiring Word is the only thing keeping him upright at times.
    4e Points of Light Campaign (with nice images), go here.

  • #84
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    And another...

    H1 Keep on the Shadowfell
    Encounter #7 Area 2 Torture Chamber

    Round #4.

    Phrenic- Move. Viper's Strike GS2; Hit 8 damage (14 HP bloodied).

    Both Goblin Sharpshooters throw down their Crossbows and surrender- the PCs have stomped their boss, and killed another two of their kind in less than thirty seconds, all seemingly without breaking stride.

    Time to play 2 minutes.
    Total time to play 35 minutes.

    End of Combat-

    Good Guys
    Dirty Biskit, Male Dwarven Fighter 1 (HP31/31)
    Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP26/26)
    Winstanley Portico, Male Halfling Rogue 1 (HP23/25)
    Grey Morlock, Male Human Wizard 1 (HP16/23)
    Phrenic, Male Tiefling Warlord 1 (HP24/24)

    Bad Guys 625XP Level 2 Encounter.
    Goblin Warrior Level 1 Skirmisher [GW] (HP29) DEAD
    Goblin Sharpshooter Level 2 Artillery [GS] (x3) (HP14/31 & 3/31) 1 DEAD & 2 SURRENDERED
    Hobgoblin Torturer Level 3 Brute [HT] (HP53) DEAD

    Action Points 0 Total 0
    Daily Powers 0 Total 0
    Healing Surges 0 Total 2
    2nd Winds 0 Total 0
    Crits 0 Total 1
    PCs Ko'd 0 Total 0
    Bad Guys Crits 0 Total 0
    Bad Guys Action Points 0 Total 0

    Comment: An easy fight, particularly after the surprise round went so well, the Hobgoblin Torturer was a cypher, a few more hit points than normal but nothing much in the way of fire power. The Goblin Sharpshooters were the real menace here, and still they failed to make any real headway- save against Phrenic as usual.

    Another impromptu Skill Challenge and the PCs struggle to find out much at all, save what they already know- some Goblins digging for 'summatz', and Balgron is the Chief, and he's in the next chamber- with a lot of his Goblin Guards- which is new info.

    Finally all the Goblins are shoved in the cells, Splug whines a lot but... and here's an upset for the books- the PCs don't give a s**t, he's a Goblin- he stays in the cells, the others can eat him for all the PCs care. I did my best I promise you- whined and pleaded, but Goblins it seems are marked for death, no exceptions.

    Note in one of the other play through's of this scenario Splug became a sometime party member, a Paladin of the Raven Queen no less.

    The +1 Bloodcut Armour is obviously purloined, and Phrenic now has enough XP for Level 2. The PCs are however going to press on until a natural break occurs and then find a place to take an extended rest- they're very keen however to level up.

    Stats: A terrible encounter for the bad guys, they only connected 30% of the time (3 hits in 10 attacks), that stat is worth repeating- the bad guys only hit three times, that's excellent combat management. The PCs on the other hand connected 68% of them time (17 from 25 attacks).

    Hit points damage/turn is likewise incredibly bad for the monsters, they inflicted 4.8 points of damage/turn on average; the PCs 36.8 points/turn- a slaughter. Perhaps the PCs are getting the hang of this now? Note Winstanley and Dirty both hit with 100% of their attacks, Winstanley 5 from 5, and Dirty 4 from 4; the big loser here was Kaspard with a 25% connection rate, 1 from 4 attacks.

    The fact that no action points or daily powers were used, and that none of the PCs were really injured (save Phrenic as usual) also points to a very easy encounter- surprise rounds, particularly when there are very few bad guys, seem to make a massive difference.

    Combined Stats: Overall average time/encounter is dropping, down to 46.71 minutes/encounter; with 6.43 turns of play on average. Another telling stat is that the PCs have done 1543 points of damage in total so far, while the monsters have inflicted only 550 points of damage- and the PCs have all the Healing Surges!

    En route I've also been keeping track of the XP earned by the PCs in each turn, turns three and four are the big earners, perhaps reflecting the fact that turns one and two are the still the big damage rounds. On average the PCs have earned 132.14 XP in turn three, and 145.83 XP in round four. I'm not sure exactly what this data will show, but I'm going to keep track of it.
    4e Points of Light Campaign (with nice images), go here.

  • #85
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    Still loving this thread, Goonalan. Your PCs really kicked the crap out of that last encounter, didn't they? And they're new players, using pre-gens? That's pretty impressive.

    "I tore myself away from the safe comfort of certainties through my love for truth - and truth rewarded me."


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    Black Seas of Infinity - A Post-Apocalyptic Lovecraftian 4E D&D Campaign

  • #86
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    Quote Originally Posted by firesnakearies View Post
    Still loving this thread, Goonalan. Your PCs really kicked the crap out of that last encounter, didn't they? And they're new players, using pre-gens? That's pretty impressive.
    Thanks. The players are bright people (except Dave/Dirty), they learn fast, also I suck with the dice.

    H1 Keep on the Shadowfell
    Encounter #8 Area 4 Chieftain's Lair

    Winstanley once again leads the PCs on, in Stealth mode, alas he doesn't get very far this time, he rounds the corner and spies two Goblin Warriors sat at a table- unfortunately they spot him at the very same time. The pair of Goblins scream and holler.



    The fight kicks off.

    Good Guys
    Dirty Biskit, Male Dwarven Fighter 1 (HP31)
    Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP26)
    Winstanley Portico, Male Halfling Rogue 1 (HP25)
    Grey Morlock, Male Human Wizard 1 (HP23)
    Phrenic, Male Tiefling Warlord 1 (HP24)

    Bad Guys 875XP Level 4 Encounter.
    Goblin Cutter Level 1 Minion [GC] (x8) (HP1)
    Goblin Warrior Level 1 Skirmisher [GW] (x5) (HP29)
    Balgron the Fat Level Level 4 Lurker (Leader) [Balgron] (HP46)

    Initiative- 25 Grey 21 Winstanley 19 Goblin Warriors 11 Balgron & Dirty 9 Kaspard 8 Phrenic 4 Goblin Cutters

    Round #1.

    Grey- Move. Scorching Burst GW1-2; Hit GW2 8 Fire damage (21 HP).

    Winstanley- First Strike Combat Advantage Sly Flourish GW1; Hit 19 damage (10 HP Bloodied).

    GW1- Move. Spear Winstanley; Miss.

    GW2- Move away- scream and raise the alarm. Draw Javelin. Throw Javelin (Great Position) Winstanley; Hit 13 damage- 2nd Chance- Miss.

    Bloody Hell!

    GW3- Not in play.

    GW4- Not in play.

    GW5- Not in play.

    Balgron- Not in play.

    Dirty- Move. Charge GW2. AoO GW1; Miss. Charge GW2; 9 damage (12 HP bloodied). Marked.

    Kaspard- Move. Sacred Flame GW1; Hit 8 Radiant damage (2 HP bloodied) & 3 Temp HP Phrenic.

    Phrenic- Move. AoO GW1; Hit 7 damage (20 HP). Viper's Strike GW1; Miss.

    GC1- Not in play.

    GC2- Not in play.

    GC3- Not in play.

    GC4- Not in play.

    GC5- Not in play.

    GC6- Not in play.

    GC7- Not in play.

    GC8- Not in play.

    Time to play 7 minutes.

    End of Round-

    Good Guys
    Dirty Biskit, Male Dwarven Fighter 1 (HP31)
    Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP26)
    Winstanley Portico, Male Halfling Rogue 1 (HP25)
    Grey Morlock, Male Human Wizard 1 (HP23)
    Phrenic, Male Tiefling Warlord 1 (HP20/24)

    Bad Guys 875XP Level 4 Encounter.
    Goblin Cutter Level 1 Minion [GC] (x8) (HP1)
    Goblin Warrior Level 1 Skirmisher [GW] (x5) (HP2/29 & 12/29) 3 NOT IN PLAY YET
    Balgron the Fat Level Level 4 Lurker (Leader) [Balgron] (HP46)

    Action Points 0 Total 0
    Daily Powers 0 Total 0
    Healing Surges 0 Total 0
    2nd Winds 0 Total 0
    Crits 0 Total 0
    PCs Ko'd 0 Total 0
    Bad Guys Crits 0 Total 0
    Bad Guys Action Points 0 Total 0

    Comment: And here comes the cavalry...
    Last edited by Goonalan; Tuesday, 10th August, 2010 at 06:51 PM.
    4e Points of Light Campaign (with nice images), go here.

  • #87
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    It's about to hit the fan...

  • #88
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    Quote Originally Posted by SPECTRE666 View Post
    It's about to hit the fan...
    Slow burn, but you're not too far from the truth.


    H1 Keep on the Shadowfell
    Encounter #8 Area 4 Chieftain's Lair

    Round #2.

    Grey- Shift back. Ray of Frost GW1; Hit 9 Cold damage- DEAD.

    Winstanley- Move onto table. Sly Flourish GW2; Miss.

    GW1- DEAD.

    GW2- Spear Dirty; Miss.

    GW3- Move into chamber. Spear Phrenic; Miss.

    GW4- Move into chamber. Spear Dirty; Miss.

    GW5- Not in play.

    Balgron- Not in play.

    Dirty- Cleave GW2; Miss. Marked.

    Kaspard- Sacred Flame GW3; Hit 4 Radiant damage (25 HP) & 3 Temp HP Phrenic.

    Phrenic- Viper's Strike GW3; Hit 5 damage (20 HP).

    GC1- Move. Charge Dirty. AoO Dirty; Hit 6 damage- DEAD.

    GC2- Move. Charge Dirty. AoO Dirty; Miss. Charge Dirty; Hit 4 damage (27 HP).

    GC3- Double Move to get to a place he can attack from.
    .
    GC4- Move. AoO Dirty; Miss. Shortsword Dirty; Miss.

    GC5- Move. Shortsword Phrenic; Miss.

    GC6- Move attempt to leap on table to get at Winstanley- Athletics Check '1' falls Prone before table.

    GC7- Move. Charge Phrenic. AoO Phrenic; Hit 9 damage- DEAD.

    GC8- Move. Charge & Combat Advantage Dirty; Hit 4 damage (23 HP).

    Time to play 12 minutes.

    End of Round-

    Good Guys
    Dirty Biskit, Male Dwarven Fighter 1 (HP23/31)
    Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP26)
    Winstanley Portico, Male Halfling Rogue 1 (HP25)
    Grey Morlock, Male Human Wizard 1 (HP23)
    Phrenic, Male Tiefling Warlord 1 (HP20/24)

    Bad Guys 875XP Level 4 Encounter.
    Goblin Cutter Level 1 Minion [GC] (x8) (HP1) 2 DEAD
    Goblin Warrior Level 1 Skirmisher [GW] (x5) (HP12/29 & 20/29 &29/29) 1 DEAD & 1 NOT IN PLAY
    Balgron the Fat Level Level 4 Lurker (Leader) [Balgron] (HP46)

    Action Points 0 Total 0
    Daily Powers 0 Total 0
    Healing Surges 0 Total 0
    2nd Winds 0 Total 0
    Crits 0 Total 0
    PCs Ko'd 0 Total 0
    Bad Guys Crits 0 Total 0
    Bad Guys Action Points 0 Total 0

    Comment: It's getting very busy in the chamber.
    4e Points of Light Campaign (with nice images), go here.

  • #89
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    H1 Keep on the Shadowfell
    Encounter #8 Area 4 Chieftain's Lair

    Round #3.

    Grey- Move. Burning Hands GW3 & GC3&5-6&8; Hit GW3 only 14 Fire damage (6 HP bloodied).

    Winstanley- Deft Strike Combat Advantage GC6; Hit 16 damage- DEAD. Shift.

    GW1- DEAD.

    GW2- Spear Dirty; Hit 8 damage (15 HP bloodied).

    GW3- Shift out. Run. Hammer on door screaming for Balgron.

    GW4- Spear Dirty; Miss.

    GW5- Open door into Balgron's room- screams a lot. Move. Great Position. Javelin Grey; Hit 12 damage (9 HP bloodied).

    Balgron- Moves to the doorway- screams for Goblins to destroy the PCs. Get Crossbow out & load.

    Dirty- Cleave GW2; Hit 7 damage (5 HP bloodied) & GC4; 3 damage- DEAD. Action Point- Tactical Presence/Assault from Phrenic extra +2 To Hit & +4 Damage. Reaping Strike GW2; Hit 16 damage- DEAD. 2nd Wind (22 HP).

    Kaspard- Sacred Flame GC2; Hit 6 Radiant damage- DEAD & 3 Temp HP Dirty. Healing Word +9 HP Grey (Full).

    Phrenic- Viper's Strike Combat Advantage GC5; Hit 5 damage- DEAD. Move down corridor.

    GC1- DEAD.

    GC2- DEAD.

    GC3- Shortsword Phrenic; Miss.

    GC4- DEAD.

    GC5- DEAD.

    GC6- DEAD.

    GC7- DEAD.

    GC8- Shift. Shortsword Combat Advantage Dirty; Miss.

    Time to play 12 minutes.

    End of Round-

    Good Guys
    Dirty Biskit, Male Dwarven Fighter 1 (HP22/31)
    Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP26)
    Winstanley Portico, Male Halfling Rogue 1 (HP25)
    Grey Morlock, Male Human Wizard 1 (HP23/23)
    Phrenic, Male Tiefling Warlord 1 (HP20/24)

    Bad Guys 875XP Level 4 Encounter.
    Goblin Cutter Level 1 Minion [GC] (x8) (HP1) 6 DEAD
    Goblin Warrior Level 1 Skirmisher [GW] (x5) (HP6/29 & 29/29 & 29/29) 2 DEAD
    Balgron the Fat Level Level 4 Lurker (Leader) [Balgron] (HP46)

    Action Points 1 Total 1
    Daily Powers 0 Total 0
    Healing Surges 1 Total 1
    2nd Winds 1 Total 1
    Crits 0 Total 0
    PCs Ko'd 0 Total 0
    Bad Guys Crits 0 Total 0
    Bad Guys Action Points 0 Total 0

    Comment: Here comes Balgron...

    Note, just had to edit this because I made a mistake- nothing major, all good now. Sorry I'm an anally retentive so-and-so.
    Last edited by Goonalan; Sunday, 27th June, 2010 at 10:26 PM.
    4e Points of Light Campaign (with nice images), go here.

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    Have another turn for good measure...

    H1 Keep on the Shadowfell
    Encounter #8 Area 4 Chieftain's Lair

    Round #4.

    Grey- Move. Daily Acid Arrow GW3; (with GW5 & Balgron adjacent); Miss- and we forgot to apply the half damage on a miss. Action Point- Action Surge +3 To Hit & Tactical Presence/Assault from Phrenic extra +2 To Hit & +4 Damage for total +5/+4. Scorching Burst GW3&5 & Balgron; Hit GW3 only (with Wand of Accuracy) 8 Fire damage- DEAD.

    Winstanley- Deft Strike GC8. AoO GC8; Miss. Deft Strike GC8; Hit 6 damage- DEAD. Move. AoO GW4; Hit 3 damage (22 HP). Action Point- Tactical Presence/Assault from Phrenic extra +2 To Hit & +4 Damage. Sly Flourish Combat Advantage GW4; Crit 31 damage- DEAD.

    GW1- DEAD.

    GW2- DEAD.

    GW3- DEAD.

    GW4- DEAD.

    GW5- Move. Spear Phrenic; Miss.

    Balgron- Crossbow Phrenic; Hit 12 damage (11 HP bloodied). Move back into chamber.

    Dirty- Move. Charge GC3; Hit 13 damage- DEAD. Action Point- Tactical Presence/Assault from Phrenic extra +2 To Hit & +4 Damage. Charge Balgron; Miss. Marked. Balgron Goblin Tactics Shift 1. AoO Dirty; Miss.

    To be honest I didn't notice that Dirty spent an Action Point after a Charge here, I'm not sure I will allow this in future, as I say didn't spot it at the time.

    Kaspard- Move. Sacred Flame GW5; Hit 5 Radiant damage (24 HP) & 3 Temp HP Phrenic. Healing Word +4 HP Phrenic (21 HP).

    Phrenic- Leaf on the Wind GW5; Miss. Action Point. Viper's Strike GW5; Miss. Shift.

    GC1- DEAD.

    GC2- DEAD.

    GC3- DEAD.

    GC4- DEAD.

    GC5- DEAD.

    GC6- DEAD.

    GC7- DEAD.

    GC8- DEAD.

    Time to play 13 minutes.

    End of Round-

    Good Guys
    Dirty Biskit, Male Dwarven Fighter 1 (HP22/31)
    Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP26)
    Winstanley Portico, Male Halfling Rogue 1 (HP22/25)
    Grey Morlock, Male Human Wizard 1 (HP23/23)
    Phrenic, Male Tiefling Warlord 1 (HP21/24)

    Bad Guys 875XP Level 4 Encounter.
    Goblin Cutter Level 1 Minion [GC] (x8) (HP1) 8 DEAD
    Goblin Warrior Level 1 Skirmisher [GW] (x5) (HP24/29) 4 DEAD
    Balgron the Fat Level Level 4 Lurker (Leader) [Balgron] (HP46)

    Action Points 4 Total 5
    Daily Powers 1 Total 1
    Healing Surges 1 Total 2
    2nd Winds 0 Total 1
    Crits 1 Total 1
    PCs Ko'd 0 Total 0
    Bad Guys Crits 0 Total 0
    Bad Guys Action Points 0 Total 0

    Comment: Almost over now, just one Goblin Warrior and Balgron the Fat left, what could possibly go wrong? It's a strange thing that's happening here, the PCs have opened the flood gates and Action Points are getting used, they seem to be absolutely focussed on taking down Balgron and are going out of their way to get the job done. En route taking opportunity attacks, and damage, and using up their resources at quite a rate- this is not a criticism you understand, just an observation. The other thing to bare in mind is they are all aware that they have enough XP to level up and are keen to do so- what seems to be going on is some unspoken (I don't remember them saying this) agreement that this is going to be possibly the last encounter of the day before an extended rest, at least looking back on it seems this way to me.
    4e Points of Light Campaign (with nice images), go here.

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