The captain gives Bell a letter to present to the guards at the crime scene and bides you farewell.
The group exits the Watch dependencies and move towards the crime scene. Upon reaching their destination they find the place surrounded by agents of the watch, that stop commoners from stepping over the crime scene.
The guards interrogate you about your business but the letter dissipates any trace of doubts. He lets you in instantly.
The place is a butchery. There's a fountain in the middle of the open space, flanked by benches and potted plants on the pebbled street. The stones are red, stained by dry blood. The bodies have been removed, but the shapes of the blood stains on the floor easily allows one to figure out where were them.
Bystanders often peek between the guards to see what is happening in there, and make disgusted gesticulations at the blood and such, before moving on. This place is a passage area between two busy commercial zones.
The walls of the buildings that mark the limits of the place have no windows nor doors. There is just one dark alleyway, the only exit from the fountain area, beside the street.
Clues could be everywhere!
You have 29 hours before execution.
[sblock=Places to go you actually know of]
New clues and a a new place to go. There's still Gimo's stuff to look at.
-Tavern[3 hour walking,3 hour returning]
-Mr Tine House[3 hours walking, 3 hours returning]
-The Clay pits [4 hours walking, 4 hours returning]
-Mr. Simpletown establishment[3 hour walking, 3 hour returning]
-Addressless door[2 hours walking, 2 hours returning]
-City watch[1 hours walking, 1 hours returning]
-Crime scene [Current Location]
[/sblock]
[sblock=Important NPCs]
Mr. Simpletown
Mrs Tine
Mr Tine
Mr Raspyhand
Simpletown's foreman
Watch's Captain
[/sblock]
[sblock=Current Evidence]
-A bag with 100gp used to bribe Mr Raspyhand.
-A box with a broke flask.
[/sblock]
[sblock=Current clues]
-Gimo smells lie rotten water
-The dwarf at the strange door had weird eyes.
-Gimo's shovel is missing (Not in wagon, clay stablishment, nor watch)
-Gimo appeared to know nothing of what happened
-Several witnesses recognized him
-Mr Simpletown and Mrs Tine are certain Gimo is innocent
-Gimo's memory gape happened in the backstore of Mr Raspyhand
-Mr Raspyhand was bribed by someone to send Gimo to the addressless door next to his pottery.
-There is a password that the group needs in order to enter the addressless door. They could also attempt to bash in. Apparently there's a magical ward from the other side that makes trespassing the door almost impossible.
[/sblock]