[Adventure] The Predicament of Mr. Gimo Tine [Judge:?]


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Velmont

First Post
"Nice sot Mikara, but next time, try to keep teh colateral daamge farther from me. I almost felt." Tells Jarel-Karn, sheeting his sword. "Everyone is ok?"
 

Voda Vosa

First Post
"Wha... 'appened...?" mutters the still conscious fighter.

In the floor, the slime creature degrades quickly. If someone wants to identify it, they better be quick, the thing is liquefying!

Skill challenge: What the hell was that thing? 4 successes before 3 failures. Related Skills: Arcana, Dungeoneering, History. Each character can only do one skill roll for each related skill. You can aid.

I underlined the new stuff, I forgot last time...

You have 14 hours before execution.

[sblock=Places to go you actually know of]
Other coordinate in the sewers[Current Location]
-Water trap room[1 hour walking]
-Secret chamber on the sewers-[2 hour walking]
-Sewers[1 hour walking]
-Tavern[4 hour walking]
-Mr Tine House[5 hours walking]
-The Clay pits [8 hours walking]
-Mr. Simpletown establishment[5 hour walking]
-Addressless door[3 hours walking, 3 hours returning]
-City watch[3 hours walking]
-Crime scene [4 hours walking]
-City Judge[3 hours walking]
[/sblock]
[sblock=Important NPCs]
Mr. Simpletown
Mrs Tine
Mr Tine
Mr Raspyhand
Simpletown's foreman
Watch's Captain
Dwarf
Mercenary leader Dead
Another Mercenary leader Lost in the explosion
Slime humanoid Dead
[/sblock]

[sblock=Current Evidence]
-Slime slave creatures?
-Flasks with the explosive reagents
-Murder weapon
-Physical enhancers
-A bag with 100gp used to bribe Mr Raspyhand.
-A box with a broke flask.
-Shatered pieces of glass with orange liquied
-Schematics of somewhere
-A code: 5409385
-An address (Of the sewers)
-A necklace with an eye sculpted on it.
[/sblock]

[sblock=Current clues]
-Mercenaries are in some sort of trance.
-The mercenary leader wanted you dead for your intrusion
-You found the murder weapon, and a laboratory that was used to prepare the explosive liquid found in the crime scene
-You found physical enhancers in the secret lab
-You found a code on a public place schematic, perhaps its a password of sorts.
-Gimo smells lie rotten water
-The dwarf at the strange door had weird eyes.
-Gimo's shovel is missing (Not in wagon, clay stablishment, nor watch)
-Gimo appeared to know nothing of what happened
-Several witnesses recognized him
-Mr Simpletown and Mrs Tine are certain Gimo is innocent
-Gimo's memory gape happened in the backstore of Mr Raspyhand
-Mr Raspyhand was bribed by someone to send Gimo to the addressless door next to his pottery.
-There is a password that the group needs in order to enter the addressless door. They could also attempt to bash in. Apparently there's a magical ward from the other side that makes trespassing the door almost impossible.
-The house was full of warriors with intentions of silencing anyone who intruded.
-There are hand prints of mud on the walls of the Sewers

[/sblock]
 
Last edited:

Velmont

First Post
Jarel-karn starts to ponder on the nature of the blast as he approach the slime humanoid. "Strange creature. But doesn't seems to be summoned, or I guess it would have vanished, not dehydrating."

[SBLOCK=OOC]Arcana (1d20+12=22)[/SBLOCK]
 

Voda Vosa

First Post
Jarel-karn is able to device that this creature has been altered, as by a transmutation spell. Although he is not entirely sure how.

1/0
 

RedBeardJim

First Post
"Someone should tie that fellow up," mutters Morvannon as he slumps to the floor. Taking a few moments to collect himself, he levers up to a standing position and makes his way to Jarel-Karn's side.

*Have you ever seen anything like this?*
*long time ago. silly wizards mess with what is to make what should not be*
*Is that why it's falling apart?*
*likely. looks better this way though*
*.....You're not being sarcastic, are you?*
*nope*

[sblock=Actions and such]Morvannon spends 3 healing surges to come back to full health.
History skill check: 1d20+10 = 23.[/sblock]
[sblock="Mini stat"]Morvannon Rinael - Level 4 Half-Elf Warlock
Passive Perception: 13, Passive Insight: 20, Initiative: +2 Senses: Low-light
AC: 19, Fortitude: 15, Reflex: 17, Will: 18 -- Speed: 6, Size: Medium
HP: 42/42, Bloodied 21, Surge Value 10, Surges left 4/8
Action Points: 0, Second Wind: not used
Powers -
Eldritch Blast
Eyebite
Warlock's Curse (minor)
Misty Step (Warlock Pact Boon)

Witchfire
Hands of Ihbar
Scorching Burst (Dilettante power)
Thunderwave (Arcane Initiate feat)
Caiphon's Leap (Utility)

Curse of the Dark Dream[/sblock]
 

Voda Vosa

First Post
*In fact, I remember one of these things. I encounter it in the underdark. But I can't quite remember where... Anyway, better dead like it is now, isn't it?*

2/0
 


Voda Vosa

First Post
Mikara is sure this "thing" used to be a woman, a human woman, of arguably, good social position, as his dentition is almost perfect, and her body shape, besides being covered in slime and other putrefactive substances, looks quite good. Somehow, she has a six sense that she might have been called Martha.

3/0
 

ScorpiusRisk

First Post
Bell ignores the call to tie the solider up for the moment, watching the slime, and letting everyone's words swirl around in her head.

[sblock=Actions]
Spend a healing surge to get to full.

Dungeoneering 23

I love being skilled at everything.[/sblock]

[Sblock=Block of Bell]Bell Jabson, Shardar-Kai Bard 4 ()
Init: +3; PI 15, PP 15; low-light vision
HP: 40/40, B 20; Surge 10 hp, 7/8
AC 21, F 15, R 19, W 18
Saves: +2 Racial bonus against the unconscious condition; +2 to all death saving throws
Speed 6; AP: 0

Skills: Acrobatics 8, Arcana 12, Athletics 5, Bluff 10, Diplomacy 11, Dungeoneering 5, Endurance 6, Heal 5, History 11, Insight 5, Intimidate 10, Nature 5, Perception 5, Religion 11, Stealth 8, Streetwise 11, Thievery 6(8)
Languages: Allarian, Imperia, Tsugo, Magari, Draconic (Read Any)
Rituals: Arcane Mark (Arcana), Amanuensis (Arcana), Brew Potion (Arcana or Religion), Comprehend Language (Arcana), Enchant Magic Item (Arcane or Nature), Eye of Alarm (Arcana), Glib Limerick (Arcana), Purify Water (Arcana, Nature or Religion), Silence (Arcana), Tenser's Floating Disk (Arcana)

Powers
Guiding Strike, Staggering Note
Focussed Sound], Dissonant Strain, Shadow Jaunt, Majestic Word 0/2, Words of Friendship, Second Wind
Stirring Shout, Song of Defense, Swordmage Warding, Harsh Songblade +1, Onyx Dog Summon

Trigger (An enemy adjacent to Shard attacks Bell)
Bite (Standard; At-Will); +7 vs AC; 1d6+3[/sblock]
 

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