Bell ignores the call to tie the solider up for the moment, watching the slime, and letting everyone's words swirl around in her head.
[sblock=Actions]
Spend a healing surge to get to full.
Dungeoneering 23
I love being skilled at everything.[/sblock]
[Sblock=Block of Bell]
Bell Jabson, Shardar-Kai Bard 4 ()
Init: +3; PI 15, PP 15; low-light vision
HP: 40/40, B 20; Surge 10 hp, 7/8
AC 21, F 15, R 19, W 18
Saves: +2 Racial bonus against the unconscious condition; +2 to all death saving throws
Speed 6; AP: 0
Skills: Acrobatics 8, Arcana 12, Athletics 5, Bluff 10, Diplomacy 11, Dungeoneering 5, Endurance 6, Heal 5, History 11, Insight 5, Intimidate 10, Nature 5, Perception 5, Religion 11, Stealth 8, Streetwise 11, Thievery 6(8)
Languages: Allarian, Imperia, Tsugo, Magari, Draconic (Read Any)
Rituals: Arcane Mark (Arcana), Amanuensis (Arcana), Brew Potion (Arcana or Religion), Comprehend Language (Arcana), Enchant Magic Item (Arcane or Nature), Eye of Alarm (Arcana), Glib Limerick (Arcana), Purify Water (Arcana, Nature or Religion), Silence (Arcana), Tenser's Floating Disk (Arcana)
Powers
Guiding Strike, Staggering Note
Focussed Sound], Dissonant Strain, Shadow Jaunt, Majestic Word 0/2, Words of Friendship, Second Wind
Stirring Shout, Song of Defense, Swordmage Warding, Harsh Songblade +1, Onyx Dog Summon
Trigger (An enemy adjacent to Shard attacks Bell)
Bite (Standard; At-Will); +7 vs AC; 1d6+3[/sblock]