Voda Vosa
First Post
The last piece of evidence that tied all the other information together came from the knowledgeable bard. As Mikara suggested, this thing was once a human, but humans are not in the underdark, as Morvanon pointed out. Now Jarel-karn information about the creature having been twisted by transmutation and *something else* is what gave Bell the last clue. There was an a bit of obscure lore about the underdark that she remembered, from "An explorer's guide to the Underdark". In the "Possible monsters tat would kill you in a blink, if you are lucky" section, Bell remembers the passage describing the Aboleth, a terrible creature from the Far realm, who enthralled creatures to do it's biding, slowly turning and twisting their bodies into slime horrors. However, Aboleths are denizens of the underdark, rarely venturing beyond their dens. Bell also knows that Slime slaves are never to be far from their masters, so she theorizes that the black "thing" that sink into the waters the moment they got into the room, was a Aboleth, and as the monstrous masterminds they are, this creature is possibly responsible of all this elaborated scheme.
Wow, 4 successes in a row! Well done detective team!
You have 14 hours before execution.
[sblock=Places to go you actually know of]
Other coordinate in the sewers[Current Location]
-Water trap room[1 hour walking]
-Secret chamber on the sewers-[2 hour walking]
-Sewers[1 hour walking]
-Tavern[4 hour walking]
-Mr Tine House[5 hours walking]
-The Clay pits [8 hours walking]
-Mr. Simpletown establishment[5 hour walking]
-Addressless door[3 hours walking, 3 hours returning]
-City watch[3 hours walking]
-Crime scene [4 hours walking]
-City Judge[3 hours walking]
[/sblock]
[sblock=Important NPCs]
Mr. Simpletown
Mrs Tine
Mr Tine
Mr Raspyhand
Simpletown's foreman
Watch's Captain
Dwarf
Mercenary leader Dead
Another Mercenary leader Lost in the explosion
Slime humanoid Dead
[/sblock]
[sblock=Current Evidence]
-Slime horrors
-Flasks with the explosive reagents
-Murder weapon
-Physical enhancers
-A bag with 100gp used to bribe Mr Raspyhand.
-A box with a broke flask.
-Shatered pieces of glass with orange liquied
-Schematics of somewhere
-A code: 5409385
-An address (Of the sewers)
-A necklace with an eye sculpted on it.
[/sblock]
[sblock=Current clues]
-An Aboleth is surely behind the murder!
-Mercenaries are in some sort of trance, possible by the Aboleth.
-The mercenary leader wanted you dead for your intrusion
-You found the murder weapon, and a laboratory that was used to prepare the explosive liquid found in the crime scene
-You found physical enhancers in the secret lab
-You found a code on a public place schematic, perhaps its a password of sorts.
-Gimo smells lie rotten water
-The dwarf at the strange door had weird eyes.
-Gimo's shovel is missing (Not in wagon, clay stablishment, nor watch)
-Gimo appeared to know nothing of what happened
-Several witnesses recognized him
-Mr Simpletown and Mrs Tine are certain Gimo is innocent
-Gimo's memory gape happened in the backstore of Mr Raspyhand
-Mr Raspyhand was bribed by someone to send Gimo to the addressless door next to his pottery.
-There is a password that the group needs in order to enter the addressless door. They could also attempt to bash in. Apparently there's a magical ward from the other side that makes trespassing the door almost impossible.
-The house was full of warriors with intentions of silencing anyone who intruded.
-There are hand prints of mud on the walls of the Sewers
[/sblock]
Wow, 4 successes in a row! Well done detective team!
You have 14 hours before execution.
[sblock=Places to go you actually know of]
Other coordinate in the sewers[Current Location]
-Water trap room[1 hour walking]
-Secret chamber on the sewers-[2 hour walking]
-Sewers[1 hour walking]
-Tavern[4 hour walking]
-Mr Tine House[5 hours walking]
-The Clay pits [8 hours walking]
-Mr. Simpletown establishment[5 hour walking]
-Addressless door[3 hours walking, 3 hours returning]
-City watch[3 hours walking]
-Crime scene [4 hours walking]
-City Judge[3 hours walking]
[/sblock]
[sblock=Important NPCs]
Mr. Simpletown
Mrs Tine
Mr Tine
Mr Raspyhand
Simpletown's foreman
Watch's Captain
Dwarf
Mercenary leader Dead
Another Mercenary leader Lost in the explosion
Slime humanoid Dead
[/sblock]
[sblock=Current Evidence]
-Slime horrors
-Flasks with the explosive reagents
-Murder weapon
-Physical enhancers
-A bag with 100gp used to bribe Mr Raspyhand.
-A box with a broke flask.
-Shatered pieces of glass with orange liquied
-Schematics of somewhere
-A code: 5409385
-An address (Of the sewers)
-A necklace with an eye sculpted on it.
[/sblock]
[sblock=Current clues]
-An Aboleth is surely behind the murder!
-Mercenaries are in some sort of trance, possible by the Aboleth.
-The mercenary leader wanted you dead for your intrusion
-You found the murder weapon, and a laboratory that was used to prepare the explosive liquid found in the crime scene
-You found physical enhancers in the secret lab
-You found a code on a public place schematic, perhaps its a password of sorts.
-Gimo smells lie rotten water
-The dwarf at the strange door had weird eyes.
-Gimo's shovel is missing (Not in wagon, clay stablishment, nor watch)
-Gimo appeared to know nothing of what happened
-Several witnesses recognized him
-Mr Simpletown and Mrs Tine are certain Gimo is innocent
-Gimo's memory gape happened in the backstore of Mr Raspyhand
-Mr Raspyhand was bribed by someone to send Gimo to the addressless door next to his pottery.
-There is a password that the group needs in order to enter the addressless door. They could also attempt to bash in. Apparently there's a magical ward from the other side that makes trespassing the door almost impossible.
-The house was full of warriors with intentions of silencing anyone who intruded.
-There are hand prints of mud on the walls of the Sewers
[/sblock]