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Monday, 9th August, 2010, 06:56 AM #111
If you've got minis you want to use, then yeah, it's something to miss.
- EN World
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Monday, 9th August, 2010, 07:48 AM #112
Lama (Lvl 13)
Monday, 9th August, 2010, 08:08 AM #113
Acolyte (Lvl 2)
Magic Missile: Ranged 20, auto-hit, target 1 or 2 creatures, 2+INT mod force damage.
....... 1 or 2 targets?
The post errata we have only hits 1 target.
Are they errata-ing it again?
Monday, 9th August, 2010, 08:12 AM #114
Magsman (Lvl 14)
I think I actually agree with the melee training change. It helps to give a little bit of meaning back to STR.
Monday, 9th August, 2010, 10:12 AM #115
Waghalter (Lvl 7)
Formerly known as "Lord Tirian"
Monday, 9th August, 2010, 11:43 AM #116
Acolyte (Lvl 2)
Excellent stuff. I'm enjoying how the design team have teased out differences between the classes whilst remaining within the core mechanical framework.
And Slimy Transmutation? Genius. It's just the right blend of evocative and silly. Reminds me very much of earlier editions.
Monday, 9th August, 2010, 12:09 PM #117
Novice (Lvl 1)
The Guys at The Totally Rad Show did an unboxing video of the Red Box, with a bit of character creation, check it out:
Dungeons & Dragons Starter Kit Unboxing - Rear Shot - StarCraft 2, D&D, and Comic Con wrap-up with The... - The Totally Rad Show
(it should start at 26:06)
Monday, 9th August, 2010, 12:40 PM #118
A 1e title so awesome it's not in the book (Lvl 21)
Rose City Regulars - ENWorld Gamers in and around Portland, Oregon, USA
Monday, 9th August, 2010, 01:21 PM #119
Lama (Lvl 13)
Mt. Prospect, IL
Support your FLGS
Monday, 9th August, 2010, 01:23 PM #120
Cutpurse (Lvl 5)
I like most of the changes that seem to be inbound.
The race-specific feats for some classes may get a bit problematic but I doubt it will be a common problem (only Dwarf Fighter seems likely to need a fix tbh).
Melee Training changes seem oks but a bummer for my 'Wizard Of The Spiral Tower' who took Melee Training as he is "insanely melee oriented" for roleplay reasons - hence WotST versus all the other more punchy PP choices. They may want to change Intelligent Blademaster to be Swordmage or WotST optional as they are both the "melee wizards" in the game, as WotST encourages a melee positioning with its Enc and Daily powers - but worse case I lose 4 damage on my MBA (my party will probably be happy to see me less inclined to go into melee and "mix it up").
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