HolyMan
Thy wounds are healed!
Is this goood postioning?
lxlAlBlClDlElFlGlHlIlJlKlLlMlNlOlPlQlRlSlTlUlVlWlXlYlZl1l2l3l4l5l6l7l8l9l0l
lal l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lbl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lcl l l l l l l l l l l l lMl l l l l l l l l l l l l l l l l l l l l l l l
ldl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lel l l l l l l l l l l l l l l l lTl l l l l l l l l l l l l l l l l l l l
lfl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lgl l l l l l l l l l l l l l l l l lPlZl l l l l l l l l l l l l l l l l l
lhl l l l l l l l l l l l l l l l l lFl l l l l l l l l l l l l l l l l l l
lil l l l l l l l l l l l l l l l l l l l l l l lkl l l l l l l l l l l l l
ljl l l l l l l l l l l l l l l l l l l l l l lkl l l l l l l l l l l l l l
lkl l l l l l l l l l l l l l l l l l l l l lkl lklol l l l l l l l l l l l
lll l l l l l l l l l l l l l l l l l l lklol lkl l l l l l l l l l l l l l
lml l l l l l l l l l l l l l l l l l l l lkl lkl l l l l l l l l l l l l l
lnl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lol l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lpl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lql l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lrl l l l l l l l l l l l l lRl l l l l l l l l l l l l l l l l l l l l l l
lsl l l l l l l l l l l l l lAl l l l l l l l l l l l l l l l l l l l l l l
ltl l l l l l l l l l l l l lVl l l l l l l l l l l l l l l l l l l l l l l
lul l l l l l l l l l l l l lIl l l l l l l l l l l l l l l l l l l l l l l
lvl l l l l l l l l l l l l lNl l l l l l l l l l l l l l l l l l l l l l l
lwl l l l l l l l l l l l l lEl l l l l l l l l l l l l l l l l l l l l l l
Key
l l = chimney
l l = elevation zero
l l = elevation 3'-4'
l l = elevation 40'50'
l l = walls
l l = unexplored or unseeable from current location
l l l
l l l = circular stairwell (10' x 10')
lol = campfire
Characters:
lTl = Tahn
lZl = Zelena
lFl = Fury
lMl = Mordjn
lPl = Pari
lkl = kobold
[sblock=special rules] The floor and walls are a little slippery due to their smoothness. Which in game terms means if you want to charge or run you need to make an Acrobatics check DC 20 or fall prone. And most climb DC will be elevated because of this. [/sblock][sblock=Combat]
Note: The kobolds listed ar ethe "comabtants" i.e. the warrior looking ones. There are others all about but the ones shown are the ones to worry about. The group is unseen/unheard at the moment.
[sblock]
[/FONT]
lxlAlBlClDlElFlGlHlIlJlKlLlMlNlOlPlQlRlSlTlUlVlWlXlYlZl1l2l3l4l5l6l7l8l9l0l
lal l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lbl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lcl l l l l l l l l l l l lMl l l l l l l l l l l l l l l l l l l l l l l l
ldl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lel l l l l l l l l l l l l l l l lTl l l l l l l l l l l l l l l l l l l l
lfl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lgl l l l l l l l l l l l l l l l l lPlZl l l l l l l l l l l l l l l l l l
lhl l l l l l l l l l l l l l l l l lFl l l l l l l l l l l l l l l l l l l
lil l l l l l l l l l l l l l l l l l l l l l l lkl l l l l l l l l l l l l
ljl l l l l l l l l l l l l l l l l l l l l l lkl l l l l l l l l l l l l l
lkl l l l l l l l l l l l l l l l l l l l l lkl lklol l l l l l l l l l l l
lll l l l l l l l l l l l l l l l l l l lklol lkl l l l l l l l l l l l l l
lml l l l l l l l l l l l l l l l l l l l lkl lkl l l l l l l l l l l l l l
lnl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lol l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lpl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lql l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lrl l l l l l l l l l l l l lRl l l l l l l l l l l l l l l l l l l l l l l
lsl l l l l l l l l l l l l lAl l l l l l l l l l l l l l l l l l l l l l l
ltl l l l l l l l l l l l l lVl l l l l l l l l l l l l l l l l l l l l l l
lul l l l l l l l l l l l l lIl l l l l l l l l l l l l l l l l l l l l l l
lvl l l l l l l l l l l l l lNl l l l l l l l l l l l l l l l l l l l l l l
lwl l l l l l l l l l l l l lEl l l l l l l l l l l l l l l l l l l l l l l
Key
l l = chimney
l l = elevation zero
l l = elevation 3'-4'
l l = elevation 40'50'
l l = walls
l l = unexplored or unseeable from current location
l l l
l l l = circular stairwell (10' x 10')
lol = campfire
Characters:
lTl = Tahn
lZl = Zelena
lFl = Fury
lMl = Mordjn
lPl = Pari
lkl = kobold
[sblock=special rules] The floor and walls are a little slippery due to their smoothness. Which in game terms means if you want to charge or run you need to make an Acrobatics check DC 20 or fall prone. And most climb DC will be elevated because of this. [/sblock][sblock=Combat]
Note: The kobolds listed ar ethe "comabtants" i.e. the warrior looking ones. There are others all about but the ones shown are the ones to worry about. The group is unseen/unheard at the moment.
Code:
[FONT=Verdana][SIZE=2][U]Character HP AC In Hand/Condition[/U][/SIZE][/FONT]
[FONT=Verdana][SIZE=2]Tahn [COLOR=orange]5 [/COLOR]16 punchingD&shield/none[/SIZE][/FONT]
[FONT=Verdana][SIZE=2]Fury [COLOR=orange]8[/COLOR] 16 rapier/none[/SIZE][/FONT]
[FONT=Verdana][SIZE=2]Zelena 10 20 l.sword&shield/none[/SIZE][/FONT]
[FONT=Verdana][SIZE=2]Pari [COLOR=orange]8[/COLOR] 14 scythe/none[/SIZE][/FONT]
[FONT=Verdana][SIZE=2]Mordjn 15 15 axe/none[/SIZE][/FONT]
[FONT=Verdana][SIZE=2]kobold 4 15 spear or sling/none[/SIZE]
[/FONT]
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