HolyMan
Thy wounds are healed!
Editing
lxlAlBlClDlElFlGlHlIlJlKlLlMlNlOlPlQlRlSlTlUlVlWlXlYlZl1l2l3l4l5l6l7l8l9l0l
lal l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lbl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lcl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
ldl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lel l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lfl l l l l l l l l l l l l l l l l l l l l lPlFl l l l l l l l l l l l l l
lgl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lhl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lil l l l l l l l l l l l l l l l l l l l lZl l l l l l l l l l l l l l l l
ljl l l l l l l l l l l l l l l l l l l lMl lTl l l l l l l l l l l l l l l
lkl l l l l l l l l l l l l l l l l l l l l l l l lol l l l l l l l l l l l
lll l l l l l l l l l l l l l l l l l l l lol l l l l l l l l l l l l l l l
lml l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lnl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lol l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lpl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lql l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lrl l l l l l l l l l l l l lRl l l l l l l l l l l l l l l l l l l l l l l
lsl l l l l l l l l l l l l lAl l l l l l l l l l l l l l l l l l l l l l l
ltl l l l l l l l l l l l l lVl l l l l l l l l l l l l l l l l l l l l l l
lul l l l l l l l l l l l l lIl l l l l l l l l l l l l l l l l l l l l l l
lvl l l l l l l l l l l l l lNl l l l l l l l l l l l l l l l l l l l l l l
lwl l l l l l l l l l l l l lEl l l l l l l l l l l l l l l l l l l l l l l
Key
l l = chimney
l l = elevation zero
l l = elevation 3'-4'
l l = elevation 40'50'
l l = walls
l l = unexplored or unseeable from current location
l l l
l l l = circular stairwell (10' x 10')
lol = campfire
Characters:
lTl = Tahn
lZl = Zelena
lFl = Fury
lMl = Mordjn
lPl = Pari
lkl = kobold
[sblock=special rules] The floor and walls are a little slippery due to their smoothness. Which in game terms means if you want to charge or run you need to make an Acrobatics check DC 20 or fall prone. And most climb DC will be elevated because of this. [/sblock][sblock=Combat]
[sblock]
lxlAlBlClDlElFlGlHlIlJlKlLlMlNlOlPlQlRlSlTlUlVlWlXlYlZl1l2l3l4l5l6l7l8l9l0l
lal l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lbl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lcl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
ldl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lel l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lfl l l l l l l l l l l l l l l l l l l l l lPlFl l l l l l l l l l l l l l
lgl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lhl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lil l l l l l l l l l l l l l l l l l l l lZl l l l l l l l l l l l l l l l
ljl l l l l l l l l l l l l l l l l l l lMl lTl l l l l l l l l l l l l l l
lkl l l l l l l l l l l l l l l l l l l l l l l l lol l l l l l l l l l l l
lll l l l l l l l l l l l l l l l l l l l lol l l l l l l l l l l l l l l l
lml l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lnl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lol l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lpl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lql l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lrl l l l l l l l l l l l l lRl l l l l l l l l l l l l l l l l l l l l l l
lsl l l l l l l l l l l l l lAl l l l l l l l l l l l l l l l l l l l l l l
ltl l l l l l l l l l l l l lVl l l l l l l l l l l l l l l l l l l l l l l
lul l l l l l l l l l l l l lIl l l l l l l l l l l l l l l l l l l l l l l
lvl l l l l l l l l l l l l lNl l l l l l l l l l l l l l l l l l l l l l l
lwl l l l l l l l l l l l l lEl l l l l l l l l l l l l l l l l l l l l l l
Key
l l = chimney
l l = elevation zero
l l = elevation 3'-4'
l l = elevation 40'50'
l l = walls
l l = unexplored or unseeable from current location
l l l
l l l = circular stairwell (10' x 10')
lol = campfire
Characters:
lTl = Tahn
lZl = Zelena
lFl = Fury
lMl = Mordjn
lPl = Pari
lkl = kobold
[sblock=special rules] The floor and walls are a little slippery due to their smoothness. Which in game terms means if you want to charge or run you need to make an Acrobatics check DC 20 or fall prone. And most climb DC will be elevated because of this. [/sblock][sblock=Combat]
Code:
[FONT=Verdana][SIZE=2][U]Character HP AC In Hand/Condition[/U][/SIZE][/FONT]
[FONT=Verdana][SIZE=2][FONT=Verdana][SIZE=2]Mordjn 15 15 axe/none[/SIZE][/FONT]
[/SIZE][/FONT][FONT=Verdana][SIZE=2]Tahn [COLOR=orange][COLOR=White]9[/COLOR] [/COLOR]16 punchingD&shield/none[/SIZE][/FONT]
[FONT=Verdana][SIZE=2][FONT=Verdana][SIZE=2]Zelena 10 20 l.sword&shield/none[/SIZE][/FONT]
[/SIZE][/FONT][FONT=Verdana][SIZE=2]Fury [COLOR=Orange]9[/COLOR] 16 rapier/none[/SIZE][/FONT]
[FONT=Verdana][SIZE=2]Pari 10 14 scythe/none[/SIZE][/FONT]
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