A few thoughts/questions regarding Heroes of the Fallen Lands

GreyLord

Legend
Some of this is reposted from what I put up at Wizards...but this is MORE FOCUSED (as there are threads out there already discussing those who have this book) on specific questions in regard to some of the changes...

Action Points on page 23...you get these after reaching a milestone...we all knew that...what was a surprise to me is that it is SPELLED OUT that a milestone is after TWO encounters. I don't know if it's been spelled out like that before.

Did I miss something? Or is this new...and how many are actually going to follow this strictly at two encounters to a milestone? I would do it when they reached some epic point, or some major achievement...but two encounters? What if they are small encounters with weaker creatures...do they still count?

--------------------------------------------------------

My next bunch of questions relate to Domains and schools...

The cleric has their advancement tables with experience (Every class has their separate tables with separate experience listed) but have two different domains they can choose from. The powers of these domains replace certain power selections you would get in the normal 4e core rules...but it seems that they are restrictive. If you choose a domain as a cleric...it implies that you must continue choosing powers from the domain you chose.

This raises the question of whether you can actually mix and match domain powers or not? Perhaps domains are peculiar to Warpriests? They have other powers they choose that are easily integrated into the normal 4e general cleric, but the essentials cleric, the warpriest besides being able to pick normal powers, has the extra abilities and powers from their domain. It is spelled out in their advancement table.

My questions on that of course are whether you can mix and match these or not. If you cannot, it opens a completely new can of worms. As there are only two domains offered here...when are they going to offer a NEW book with a bunch of other domains centered on what clerics (warpriest) can or cannot do.

Mages follow an interesting path as well, that of getting the schools. Unlike Clerics, they can choose any spells they want, but spells are assigned specific schools. The schools included in the book are Evocation, Illusion, and enchantment. Some of these spells (such as fireball) are classified, but it brings into question other spells. Fireball wasn't classified as evocation in the original core book, though there ARE spells labled as illusion and such. If it is labeled as an illusion, does that mean if I take the school of illusion, I also get the bonuses for illusion spells with those labeled as such in other magic/arcane books? What's more, this would seem to hurt the evocation school a little, as I do not believe as many spells have been labeled as evocation specifically...or maybe even as enchantment.

Schools add bonuses at different levels. Of interest, it calls Mages as specialized wizards (or wizards that specialize in specific schools of magic 192, but then states that Mages are widely known as generalists among wizards on page 199 under apprentice mage...I'd say they mean for Mage to mean the first definition, but it is odd that they throw in the second one that is exactly the opposite only a few pages later). This is spelled out under the Mage experience tables when and where you get this bonus. It would seem like Clerics, that there is a whole gambit for them to make another book that has the different schools like conjuration, divination, etc. listed and perhaps even expand upon this entire school concept.

What makes this more interesting is that there is only one paragon path for the mage, the Enigmatic Mage...BUT...it might as well be three different paragon paths. You have the Evocation Enigmatic mage which has different bonuses for it than the Illusionist Enigmatic Mage, which is different than the Enchantment Engimatic mage. Theoretically, you could have the Engimatic mage Paragon Path continued for all the schools...but have it completely done with different bonueses like the schools in the book are done...for each and every new school they create...in a new Class or Arcane book.

Do you think there are going to be more books, is this merely an opening of the door for something bigger, such as a new arcane book but instead called something like school of the mage...winds of domains...or something crazy like that? Or do you think it will be even less subclass specific and be like a new Complete Arcane book or Complete Divine, but this time concentrating on schools or Domains?

------------------------------------

The new Fighter build, the Knight REALLY seems like a sub-class...which raises more questions for me...as it seems much more powerful up front then the original fighter...

This is a whole new ballgame. First off, they start off with the Plate Armor proficiency. Was there another build in the Martial books that gave the fighter the Plate Armor proficiency right off? As far as I can see this doesn't take any extra feats or anything from them either.

Next off, they get something better then marking their foes, they get a Defender Aura. It doesn't specify how big or small this is, so I guess it could be nerfed to only being you...but the wording implies it includes everyone on the battlefield UNLESS they are actually marked by someone else. If they aren't...it gives the same effect as being marked overall, they get a penalty to attack unless it is you or someone else with this aura active. That's dang good, I'd say better than trying to mark a creature even. You start it with a minor action...and then it goes on forever until you stop it with a minor action.

Those are the big differences right there that made me think...hmm...it's like the fighter...but a LOT better. With that...why would anyone ever choose the generic fighter again? Unless the Knight really is a subclass and you are completely restricted to the experience table that shows his advancement and specific abilities he/she gains per level...that could open a whole new book of worms. Just saying...

So are we restricted in our advancments? Or is this merely another build and we are open to choose as we would want like the core fighter with the different powers?

------------------------------------------------

Finally in regard to the new feats...I'm thinking they stack, but I'm not certain.


Of course the feats (feats starting on page 309) ...which I imagine all fighters can also gain access too are useful as well. They have focusing on each type of weapon group called expertise...which gives you +1 at heroic, +2 at paragon...+3...well you get the picture...along with a special advantage to each weapon group...but also with a feat called Master of Arms (page 316) you get a similar bonus with every weapon...do these stack? In addition you have Weapon Focus...that advances in the exact same way...do these ALL STACK? This means theoretically you could have a +9 bonus at least from feats at the beginning of Epic?


--------------------------------

Just a few things that I had questions regarding what I read in my quick preview of the book. For those who have also seen it...any thoughts or answers...and those that don't but have thoughts...I welcome those too.
 

log in or register to remove this ad

fba827

Adventurer
I do not have HotFL, but I can answer some of your questions based on previews they did last month ...

Action Points on page 23...you get these after reaching a milestone...we all knew that...what was a surprise to me is that it is SPELLED OUT that a milestone is after TWO encounters. I don't know if it's been spelled out like that before.

Did I miss something? Or is this new...and how many are actually going to follow this strictly at two encounters to a milestone? I would do it when they reached some epic point, or some major achievement...but two encounters? What if they are small encounters with weaker creatures...do they still count?

It has been spelled out before as being two encounters. However, the DMG goes on to have a few paragraphs about how the DM is justified in altering this slightly, making a very difficult encounter count as a whole milestone, or saying that two very minor encounters aren't enough to count.

So, yes, it was always spelled out. But spelled out in more detail in the DMG for DMs to feel free to adjust as needed based on exceptional difficulty or exceptional ease.

The cleric has their advancement tables with experience (Every class has their separate tables with separate experience listed)

I don't know if you noticed it (or if I'm just misunderstanding) but they all do have separate experience tables, but the experience advancement rate (i.e. xp needed) is the same for all of them.

( ... snip .... domains and clerics )

The way the preview is worded, you are getting your normal power progression, and then at certain points you are getting bonus powers (that are pre-chosen for you based on the domain that you picked; you can not get storm domain powers for your bonus abilities if you picked sun, for instance).

But it's basically choosing to specialized package of bonus abilities. You can still pick your regular cleric powers as normal for any class.

Whether that is explained differently with the full rules text I don't know. Just stating the above based on the preview.

As there are only two domains offered here...when are they going to offer a NEW book with a bunch of other domains centered on what clerics (warpriest) can or cannot do.

Give them time, I am sure we will see new books with more domains that just haven't been announced yet ;)

Also, the fact that in the cleric domain stuff it says "Two of these domains are described below" makes it sound like there are more, but only two are mentioned here.

Do you think there are going to be more books, is this merely an opening of the door for something bigger, such as a new arcane book but instead called something like school of the mage...winds of domains...or something crazy like that? Or do you think it will be even less subclass specific and be like a new Complete Arcane book or Complete Divine, but this time concentrating on schools or Domains?

Well, there is Heroes of Shadow coming out early next year. One of the builds in there is called Necromancer. A theory floating around the boards is that the necromancer will be another wizard school specialist.

It's all just rumor and speculation at this point. But as to whether there will be more books, I can't imagine that WotC won't have more books to expand on things like this.


Next off, they get something better then marking their foes, they get a Defender Aura. It doesn't specify how big or small this is, so I guess it could be nerfed to only being you...but the wording implies it includes everyone on the battlefield UNLESS they are actually marked by someone else.

I don't know if the book is different than the preview, but the preview says it is "Aura 1" which means it's a 1 square around the knight in all directions (so any adjacent enemies).

So are we restricted in our advancments? Or is this merely another build and we are open to choose as we would want like the core fighter with the different powers?

The knight is just another build option.

The fighter does have some benefits over knight. It's really about play style and preferences.

Finally in regard to the new feats...I'm thinking they stack, but I'm not certain.

Without seeing the wording, I don't know. But if they describe what type of bonus it is, bonuses of the same type don't stack. So it one says +2 feat bonus, another says +1 bonus, and another says +3 feat bonus, you'd get +4 total (the two feat bonuses don't stack so you take the better one, which is +3, and then the +1 bonus doesn't have a type, so it stacks with anything, even other untyped bonuses)
 

GreyLord

Legend
Under the aura for defender aura on page 129 they don't give any range for it that I can see...which is why I asked.

Didn't you know the experience tables are all different now? Surprise surprise??

Just kidding...they are all the same...just every class now has the experience on their level tables besides their special abilities they get each level.

The classes with their subclasses are pretty specific...with some of the times when you may get powers...instead you get pretty specific abilities instead...Nothing that really says that you can switch out in the books or not...This is especially true of some of the abilities granted...and some of the times when it tells you to get domain powers for the warpriest.

It does say that you will have more options via DDi (they make sure to plug DDI multiple times in the book...by halfway through if you don't know that they are telling you that you have more available on DDI, you just aren't getting their message!!!)...but overall that's about the max they hint at being able to switch these characters up a little.

What you stated made sense with the feats...hadn't noticed it, but all of those weapon feats are feat bonuses...so aka non stackable.
 


ObsidianCrane

First Post
I'm bassing my information off what people have said in other threads and the WotC previews.

Firstly Defender Aura has the size listed in the effect text "Effect: You activate an aura 1" not up the top where the word Aura is.

Secondly the Feats. The expertise feats are all updates of the existing feats, so if you have "Weapon Expertise: Heavy Blades" on your character sheet now, if you move forward with the essentials changes your feat will function exactly as written in HotFL. Further to that the Expertise feats are typed bonuses, so don't stack with similarly typed bonuses.

Finally Weapon Expertise is +1 to hit/tier, while Weapon Focus and Master at Arms (afaik) are +1 to damage. Baring a change to Weapon Focus if Master At Arms has the feat type to its bonus there is no stacking going on there (though I hope they do stack).
 

scylis

First Post
From the wording in podcasts and interviews and posts with the designers and devs, if you're gaining an At-Will, Encounter, Daily, or Utility power, so long as the power has [Appropriate Class Name] and [Appropriate Level #] in its description, you may choose to take that, instead. The examples given by them have included the Warpriest, going on to describe the Domain choices as "guides" that can either make power selection as easy as choosing the powers the Domain you selected says it gives you or to give players a general idea of what sort of powers Clerics of that Domain/god tend to take, flavor-wise, and that the latter is true for Mages and powers of the school they "specialize" in (HotFL doesn't actually say you have to take powers of the associated school, just that you'll probably want to). This is what they have said.

In HotFL, the specific wording in each class section (Cleric and Wizard, specifically in this case) makes no mention of being able to choose any power other than what is presented in that book specifically. For Warpriest daily and utility powers (which are gained at the normal times), it says "You gain one of the following powers of your choice" and specifically tells you which at-wills and encounter powers you gain depending on your domain choice, while for Mage at-wills, it says "You gain two of the following powers of your choosing" and for encounters and dailies, it says "You may add two of the following powers to your spellbook".

What all that means is that if someone wanted to take a strict interpretation of the wording in HotFL and only the wording of HotFL, Warpriests and Mages are only allowed to choose powers contained therein and Warpriests have no choice but to take the Domain powers given to them unless future products specifically note otherwise. The devs and designers in previews and podcasts, however, have said you are not limited to the powers in HotFL and may select any appropriate power from any other 4E source.
 

GreyLord

Legend
From the wording in podcasts and interviews and posts with the designers and devs, if you're gaining an At-Will, Encounter, Daily, or Utility power, so long as the power has [Appropriate Class Name] and [Appropriate Level #] in its description, you may choose to take that, instead. The examples given by them have included the Warpriest, going on to describe the Domain choices as "guides" that can either make power selection as easy as choosing the powers the Domain you selected says it gives you or to give players a general idea of what sort of powers Clerics of that Domain/god tend to take, flavor-wise, and that the latter is true for Mages and powers of the school they "specialize" in (HotFL doesn't actually say you have to take powers of the associated school, just that you'll probably want to). This is what they have said.

In HotFL, the specific wording in each class section (Cleric and Wizard, specifically in this case) makes no mention of being able to choose any power other than what is presented in that book specifically. For Warpriest daily and utility powers (which are gained at the normal times), it says "You gain one of the following powers of your choice" and specifically tells you which at-wills and encounter powers you gain depending on your domain choice, while for Mage at-wills, it says "You gain two of the following powers of your choosing" and for encounters and dailies, it says "You may add two of the following powers to your spellbook".

What all that means is that if someone wanted to take a strict interpretation of the wording in HotFL and only the wording of HotFL, Warpriests and Mages are only allowed to choose powers contained therein and Warpriests have no choice but to take the Domain powers given to them unless future products specifically note otherwise. The devs and designers in previews and podcasts, however, have said you are not limited to the powers in HotFL and may select any appropriate power from any other 4E source.

How about with all the other levels where you don't actually get a specific "power" but instead an ability? One that is not an encounter/daily/at will, though it acts like an at will, it's more like simply a special ability you get?
 

From my perusal of the HotFL book this morning my understanding is that those abilities are not replaceable. I am not sure if it details the selection process specifically, but I think the pertinent text for spirit of the rule, if nothing else, can be found under retraining on page 56 "you can't replace a power that has no level, such as a cleric's healing word; or a power designated as a feature..." since your selection of a domain specifically states that you receive those features, it think that exchanging them is verboten.

On the other hand, it was exactly the near uniform modularity of all classes of core 4E that many opponents objected to, so this should probably be considered a feature rather than a design flaw :)
 

Mika

First Post
I'm bassing my information off what people have said in other threads and the WotC previews.

Firstly Defender Aura has the size listed in the effect text "Effect: You activate an aura 1" not up the top where the word Aura is.

Secondly the Feats. The expertise feats are all updates of the existing feats, so if you have "Weapon Expertise: Heavy Blades" on your character sheet now, if you move forward with the essentials changes your feat will function exactly as written in HotFL. Further to that the Expertise feats are typed bonuses, so don't stack with similarly typed bonuses.

Finally Weapon Expertise is +1 to hit/tier, while Weapon Focus and Master at Arms (afaik) are +1 to damage. Baring a change to Weapon Focus if Master At Arms has the feat type to its bonus there is no stacking going on there (though I hope they do stack).

Actually, Heavy Blade Expertise (and all of the other expertise feats) give you additional benefits with the selected weapon groups beyond the bonus to hit -- that is why you would want to take them instead of Versatile Expertise.

Master at Arms is an expertise feat for all weapons -- so if you use more than one type of weapon but no implements, you would want to take this feat instead of Versatile Expertise.

All of the expertise feats now give feat bonuses to attack -- that is how stacking of expertise feats is prevented.

Note that Versatile Expertise is not in this book, but I am using it as a benchmark for comparison for the new expertise feats.
 

scylis

First Post
Argh, I totally missed the box on pg. 57 that says you can choose powers from any source whenever you get to choose a new class power as long as they are the right type. Buggery.

That means that Clerics are only stuck with their Domain powers, while the rest of the time they have access to everything, as does the Mage for all of its powers. The Domain powers seem to be pretty nice, though, so that's some consolation.
 

Remove ads

Top