Converting prehistoric creatures

Cleon

Legend
No, I just meant that the "Dire" SQ is redundant with a dire creature. In other words, if it says "Dire" in its name, it is assumed to have the good Will saves. The standard eucladoceros, IMHO, should still get the dire trait, but isn't called "Dire Eucladoceros".

I'll fix all the rest.

Okay. I'm not that partial to giving the standard Eucladoceros the dire SQ, but not enough to kick up a fuss about it.

So, I guess that means they're both done. :D
 

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Shade

Monster Junkie
Penguin
Tiny Animal
Hit Dice: ½d8 (2 hp)
Initiative: -1
Speed: 10 ft. (2 squares), swim 40 ft.
Armor Class: 12 (+2 size, -1 Dex, +1 natural), touch 11, flat-footed 12
Base Attack/Grapple: +0/-12
Attack: Bite -4 melee* (1d2-4)
Full Attack: Bite -4 melee* (1d2-4)
Space/Reach: 2-½ ft./0 ft.
Special Attacks: -
Special Qualities: Hold breath, low-light vision
Saves: Fort +2, Ref +1, Will +0
Abilities: Str 2, Dex 9, Con 10, Int 2, Wis 11, Cha 6
Skills: Listen +2, Spot +2, Swim +6
Feats: Endurance, Weapon FinesseB
Environment: Cold aquatic
Organization: Flock (11-30)
Challenge Rating: 1/6
Treasure: None
Alignment: Always neutral
Advancement: -
Level Adjustment: -

Hold Breath (Ex): A penguin can hold its breath for a number of rounds equal to 6 x its Constitution score before it risks drowning.

Skills: A penguin has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always can choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
 

Cleon

Legend
Thanks, I was hoping someone else would spare me having to find the stats and type them out. :)

Hang on, what's the point of giving it Weapon Finesse when it has a Dex penalty?

So, increase the size to Medium and give them the Dire quality?

Standard Advancement would give:

Dire Penguin
Medium Animal
Hit Dice: 2d8+2 (11 hp)
Initiative: -3
Speed: 10 ft. (2 squares), swim 40 ft.
Armor Class: 8 (-3 Dex, +1 natural), touch 8, flat-footed 8
Base Attack/Grapple: +1/+1
Attack: Bite -4 melee* (1d4)
Full Attack: Bite -4 melee* (1d4)
Saves: Fort +4, Ref +0, Will +0
Abilities: Str 10, Dex 5, Con 12, Int 2, Wis 11, Cha 6

Hmm, I think we'd better keep the Dex the same as the Tiny penguin.

If its Dire we might as well make the bite a normal attack. I toyed with the idea of increasing the Strength to 12-13, but decided that was too much. These things are only a bit bigger than an Emperor penguin, so shouldn't be that strong.

Probably add a drop of NA.

Oh, and penguins are not restricted to cold climates, indeed the Inkayacu we're basing this on is a South American species. The environment should just be "Aquatic".

Dire Penguin
Medium Animal
Hit Dice: 2d8+2 (11 hp)
Initiative: -1
Speed: 10 ft. (2 squares), swim 40 ft.
Armor Class: 11 (-1 Dex, +2 natural), touch 9, flat-footed 11
Base Attack/Grapple: +1/+1
Attack: Bite +1 melee (1d4)
Full Attack: Bite +1 melee* (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: ---
Special Qualities: Hold breath, low-light vision
Saves: Fort +4, Ref +0, Will +0
Abilities: Str 10, Dex 9, Con 12, Int 2, Wis 11, Cha 6
Skills: Listen +2, Spot +3, Swim +8
Feats: Endurance
Environment: Aquatic
Organization: Flock (11-30)
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: ---
Level Adjustment: ---
 
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