A Merc's Life: Howl of the Carrion King [03]

Maidhc O Casain

Na Bith Mo Riocht Tá!
A suggestion has been made and seconded that you head back into town, stealth style, and do some recon. Any counter proposals, calls for votes, general consensus or disagreement?

Miles to go before you sleep . . . :p
 

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mleibrock

First Post
Tsadok

"I too would like to even the odds a bit but we have to be VERY careful. If they think anything is up, they will put up their defenses and it will make things much harder for us. I think we could get away with taking out one patrol, maybe make it look like wild animals attacked them or they fell into the water and got carried away or drowned? Either way, I think a little more recon inside the buildings is worth while as well.

I don't think it's yet time to think about taking a defensive stance. I'd like to say Howlou and I could go in again stealthy like but I'm not sure it's a good idea since they already know us, if we get caught it would not be good. Maybe we take everyone in and say we brought some others with us? Then maybe we wouldn't have to sneak around?"
 

Leif

Adventurer
Houwlou Groulenas, Olcán Ranger4

"I am not willing to stealthily wallk amongst them again. The next time I am within blade's reach of a filthy gnoll, he will feel my steel immediately -- there is no room for discussion on this point."

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 44/44     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Summon Nature's Ally I
[/sblock]
 


Leif

Adventurer
Houwlou Groulenas, Olcán Ranger4

"Hmm, tell me more about this plan, Keeland."

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 44/44     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03
S16 +3
D13 +1
C16 +3
I16 +3
W18 +4
C15 +2

BAB: 04  CMB: +7  CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not quite all are shown)
Acrobatics -5; 
Appraise +4; 
Bluff +5; 
Climb +2 (with ACP); 
Diplomacy +3; 
Intimidate +3; 
Knowledge (nature) +9; 
Handle Animal +10; 
Heal +10;  
Perception +15 (+2 undead or desert)
Perform +3 
Profession (Guide) +10; 
Ride +3; 
Sense Motive +7; 
Spellcraft +10; 
Stealth +2; 
Survival +10; 
Swim -9

Spells Prepared:
Summon Nature's Ally I
[/sblock]
 
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Scotley

Hero
"Let us slip in close and look for isolated groups we can pick off. We can examine some of the out buildings and perhaps find a good ambush point to two. When the numbers favor us to attack. If the odds are not good we stay in hiding. If we can use the Elementals to sow fear even better."
 


Leif

Adventurer
Houwlou Groulenas, Olcán Ranger4

Houwlou is disappointed that his plan didn't even get a moments' attention from his fellows, but like any good warrior, he knows when he's been bested. "To use the conjured elemental beasties to sow fear necessarily implies that one or more of their intended targets will escape. If they all die when first attacked, who will sow this fear? But it does sound like a good plan. Perhaps the elemental could select the puniest, weakest among the hyena-humping louts and hit him hard once but then only beat him up?"

[sblock=OOC]What he's suggesting is: maybe have the elemental attack with full fury once and then make all subsequent attacks be non-lethal against ONE gnoll only, and the weakest looking one. That way, he'd still get the sh*t beat out of him and it might make his 'they're all dead and only I escaped to warn you' story a little more believable?[/sblock]

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 44/44     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03
S16 +3
D13 +1
C16 +3
I16 +3
W18 +4
C15 +2

BAB: 04  CMB: +7  CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not quite all are shown)
Acrobatics -5; 
Appraise +4; 
Bluff +5; 
Climb +2 (with ACP); 
Diplomacy +3; 
Intimidate +3; 
Knowledge (nature) +9; 
Handle Animal +10; 
Heal +10;  
Perception +15 (+2 undead or desert)
Perform +3 
Profession (Guide) +10; 
Ride +3; 
Sense Motive +7; 
Spellcraft +10; 
Stealth +2; 
Survival +10; 
Swim -9

Spells Prepared:
Summon Nature's Ally I
[/sblock]
 
Last edited:

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