Night (A d20 Modern/Future Campaign Setting)

TheVengefulKoala

First Post
The year is 2512, and for roughly 300 years, mankind has been at war. Most of human civilization is clustered in North America, ruled by an theocratic government. But as bad as that might seem at first glance, it is infititely better than the rest of the world. What lies across the Atlantic is blood, death, slavery, and madness.

Mankind is embroiled in a Cold War of sorts with the supernatural, and every day borders shift as a dozen minor skirmishes are won and lost. The vast bulk of humanity is, in fact, enslaved to the monsters that control most of the world. Outside of the New Papal States are the homes of nightmares. Damned things lurk in those ruined lands, and while the undead are the most powerful of humanity's foes, they are by no means the only ones.

But humanity is not without it's champions. For centuries, the Knights of the Silver Cross have protected mankind from the supernatural, and the end of the world didn't change their mission. Scores die every die, but for every Knight that falls, one more day is purchased for humanity.

The year is 2512, and mankind is at war. And a thin, silver line is all that stands between mankind and an eternity of night.
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This thread is where I'll be posting information about this setting periodically. Feel free to contribute, but please keep the flames to a minimum (constructive criticism, however, is perfectly alright).


GENRE: Military/Horror
PERIOD: Far Future
CATEGORY: Action/Horror
AVERAGE PROGRESS LEVEL: 5/6

INSPIRATION:
-MOVIES: Daybreakers, Van Helsing
-ANIME/MANGA: Hellsing, Trinity Blood, Vampire Hunter D
-VIDEO GAMES: Hellgate: London
 
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TheVengefulKoala

First Post
TIMELINE
1348: The Bubonic Plague, better known as “The Black Death”, reaches Europe. The Vatican establishes the Ordo Equitum Cruce Argentum, or the Order of the Knights of the Silver Cross. This militant order of knights is tasked to investigate rumors of the plague’s supernatural origins.
1350: The plague in Europe ends. The Knights of the Silver Cross submit their final report on the plague. Through their investigations, the knights learn that the plague was created and spread by vampires in an attempt to covertly conquer Europe. Pope Clement VI charges the order with a new task: safeguarding Christendom from the supernatural.
1446: Johan Krauss, an Inquisitor and member of the Knights of the Silver Cross, authors the Mysteriis de Inmortuum, or “Mysteries of the Undead”. This book, using almost a century of investigations, compiled a fairly-accurate representation of the hunting patterns, physiology, and tell-tale signs of vampires, though it was woefully lacking on the subjects of vampiric psychology or society. The Mysteriis became the official handbook of the order’s vampire hunters, and was continually updated whenever new information was learned. Krauss later authored several other guides, such as the Mysteriis de Lupinotuum (Mysteries of the Werewolves) and Mysteriis de Maleficarum (Mysteries of the Witches). The Knights of the Silver Cross begin training their own mages, in addition to their priests.
1665: The Great Plague of London begins. The Knights of the Silver Cross, recognizing the signs of another vampiric plot, mobilize their English branch. The Tenth Crusade begins.
1666: The Tenth Crusade ends. As the Knights of the Silver Cross take heavy losses in their covert war, they enact a mad, last-ditch plan: start a massive fire, intending to use the arson to rid London of the deeply-rooted vampiric infestation. The plan works, the surviving vampires are easily dispatched, and the blaze is immortalized as “the Great Fire of London”.
1940: The Knights of the Silver Cross begin the Eleventh Crusade to purge Europe of vampiric influence, taking advantage World War II as a cover for their acts. Despite popular rumors within the order, the Knights find no evidence that anyone overly-important in the Nazi-German government has any connection to the undead whatsoever.
2025:
o May 6th: Knights in Asia note a dramatic increase in vampiric activity, including active militarization. The Knights of the Silver Cross begin to make preparations for the possibility of an open attack on humanity.
o May 24th: A combined force of vampire soldiers and human thralls lands on the western coast of the United States. National Guard divisions in the area are mobilized, but are unable to effectively kill the undead. A stalemate develops: the National Guardsmen easily kill the near-mindless thralls during the day, but take heavy losses at night from the vampires.
o June 5th: Vampiric reinforcements arrive in the form of several powerful mages. The entire western coast of the United States is eclipsed for 48 hours. By the time the sun shines again, California, Oregon, Washington, and Nevada have fallen. Other reports of open vampire attacks arise in other countries. In addition, many smaller nations such as Japan, the UK, and Cuba have fallen, due to both invasion and double-agents within their governments. The Grandmaster of the Knights of the Silver Cross, Jacque Bonfils, decides that the situation is dire enough for the Knights to reveal themselves as well.
o June 6th: The Twelfth Crusade begins.
o June 18th: The undead have taken the US west of the Mississippi River. Thankfully, their weakness to fire has become known at this point, and all of the U.S. military’s stored flamethrowers and incendiary weapons are used to hold the line. Meanwhile, detachments of Knights reinforce the militaries of nations across the world.
o August 12th: Despite the assistance of the Knights of the Silver Cross, the Mississippi Line falls after almost three months of resistance. The surviving Knights and National Guard members fall back. Meanwhile, all of Asia except for Russia, most of Europe, and Africa have been conquered by the vampires.
o September 2nd: The United States of America falls, followed swiftly by Canada, Mexico, and all of South America. Evacuated Knights and military personnel from the conquered nations are transferred elsewhere.
o October 8th: Almost all of the Italian Peninsula lays in undead possession. Every available Knight is recalled to Rome, an act that enrages many of the surviving nations. Roughly 150,000 Knights of the Silver Cross are stationed within Rome and the Vatican City. Outside are over 2,000,000 vampires and enthralled humans. The Siege of Rome begins.
2026:
o March 15th: The undead army, despite being held at bay for months by a combined force of Knights, Swiss Guard, and displaced military personnel, finally invades Rome and the Vatican. Fortunately, Pope Alexander IX, most of the higher-ranking officials within the church, and most of the defenders manage to escape successfully to the Knight’s headquarters in Bavaria. The Siege of Rome ends in a Pyrrhic victory: the undead take the city, completing their conquest of Italy. However, the vampiric victory is short-lived, as the Knights detonate three nuclear weapons within the city, destroying it utterly.
o March 17th: The only nations left unconquered are Germany and Russia, with the latter still heavily-contested. The Knights of the Silver Cross, realizing that humanity will soon be completely subjected to the undead, create a plan to establish a foothold in the heavily-infested Unites States.
o April 2nd: A small team of Knights, led by Archmagus Adamo de Luca, land on Manhattan Island. The island is almost-entirely populated by the undead, and is also the current location of the vampiric Royal Family and most of the high-ranking nobility. The Knights detonate another nuclear weapon within New York City. At the cost of his own life, the Archmagus converts the heat and radiation from the blast into light, resulting in the island being sterilized of the undead without any collateral damage. In addition, the sheer volume of ash permanently stains everything on Manhattan black.
o April 3rd: The Knights of the Silver Cross take control of “The Black City”.
o July 11th: After months of rebuilding and clearing out New York City of the remaining undead, the Knights begin the American Reconquista, intent on purging North America of vampires. The remaining vampire nobles, without the Royal Family to keep them unified, degenerate into in-fighting. This allows the Knights of the Silver Cross to conquer territory much more easily. They are assisted by the numerous resistance groups that exist in undead-held areas, which usually join the Reconquista after liberation.
2035:
o August 12th: The American Reconquista ends. The entire continent of North America is controlled by humanity. The Knights of the Silver Cross, exhausted both in manpower and resources, declares the end of the Twelfth Crusade.
2050:
o November 8th: In the 15 years since the end of the Twelfth Crusade, society has rebuilt in North America. America, Canada, and Mexico are now a continent-spanning theocracy, ruled by a “reformed” Catholic Church. Among these reforms is the Edict of Buffalo, issued by Pope John XXIV on November 8th, which allows clergy to marry and have families.
2248:
o June 25th: After over a century of planning and preparation, the Knights of the Silver Cross initiate the Thirteenth Crusade. Pope Urban XV swears that “this will be the last crusade”.
2512: Current year. The Thirteenth Crusade is still going on. Thankfully, in addition to North America, most of Europe, South America, and parts of Asia are now under the control of mankind.
 
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GENRE: Military/Horror
PERIOD: Far Future
CATEGORY: Action/Horror
AVERAGE PROGRESS LEVEL: 5/6

INSPIRATION:
-MOVIES: Daybreakers, Van Helsing
-ANIME/MANGA: Hellsing, Trinity Blood, Vampire Hunter D
-VIDEO GAMES: Hellgate: London

One RPG that could also help (somewhat) in inspiration is the Savage Worlds setting 'Necropolis' and its relaunch (of sorts) as 'Necropolis 2350', by Triple Ace Games.

I have the former in my computer's memory. It's a pretty interesting read.

And Welcome aboard, my man. You ever need guns? I'd be glad to participate with that.
 
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TheVengefulKoala

First Post
Marco, I need anything anyone would be good enough to provide. So yes. Bring forth your guns.

I'll have an "armory post" up soon detailing some of the Knight's weapons. So afterwards, go nuts. ;D
 

TheVengefulKoala

First Post
Holy Knight Armory
Headquartered in the Black City, the Holy Knight Armory has been serving the needs of the Order of the Knights of the Silver Cross for the better part of 300 years. Founded in 2230 and owned by the Church, HKA prides itself on producing high-quality firearms and melee weapons for use by the Knights and the other armed forces of the New Papal States.

While blessed and enchanted weapons are available from HKA, they are more costly to make. In addition, blessed and enchanted firearms are much rarer and expensive, due to their mechanical complexity. Each weapon must be dismantled, each individual component blessed or enchanted, and then reassembled. Due to this, blessed and enchanted melee weapons are much more common. However, ammunition can be enchanted and blessed fairly easily.
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HKAD6Matthew.jpg

HKA D6 "Matthew" 9mm Autoloader Handgun (Personal Firearms Prof.)
Damage: 2d6
Critical: 20
Damage Type: Ballistic
Range Increment: 40 ft
Rate of Fire: Semiautomatic
Magazine: 15 box
Size: Small
Weight: 2.5 lbs.
Restriction: Licensed (+1)
PDC: 16

The primary sidearm of the Knights of the Silver Cross, the D6 "Matthew" is a sturdy workhorse of a gun. Chambered in 9mm, the Matthew is known for dependability and ease of use. Despite the 9mm's lack of stopping power, especially when compared to other handguns used by the Knights, the D6 is also one of HKA's most easily-customized handguns. As a result, many are also equipped with the Extended Magazine and Autofire Module Gadgets.
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HKA D7 "John" .45 ACP Autoloader Handgun (Personal Firearms Prof.)
Damage: 2d6
Critical: 20
Damage Type: Ballistic
Range Increment: 30 ft
Rate of Fire: Semiautomatic
Magazine: 8 box
Size: Medium
Weight: 2.5 lbs.
Restriction: Licensed (+1)
PDC: 17

The D7 "John" is another handgun commonly used by the Knights of the Silver Cross. HKA, deciding that "if it isn't broken, why fix it?" updated the ancient Colt M1911A1 model, making it even more durable. Chambered in .45 ACP, the John is most often issued to officers, though many find their way into the hands of lower-ranked Knights as well. There's an unofficial rivalry between the D6 and D7 as to which is a better sidearm. The Matthew boasts a larger magazine and a longer range, but the John beats it out in terms of stopping power.
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15mmrevolver.jpg

HKA D8 "Tarsus" 15mm Revolver(Advanced Firearms Prof.)
Damage: 2d10
Critical: 19-20
Damage Type: Ballistic
Range Increment: 30 ft
Rate of Fire: Semiautomatic
Magazine: 3 Cylinder
Size: Medium
Weight: 5 lbs.
Restriction: Restricted (+2)
PDC: 20

Named after the Turkish city where the Apostle Paul was born, the HKA D8 Tarsus is a break-open 15mm revolver that's perfect for hunting vampires: even with their abilities to regenerate damage and ignore mundane weaponry, the Tarsus can easily blow a hole in many of the undead, even while using conventional ammunition. Even with the substantially counterweighted barrel and extensive angling of the grip, however, the recoil has a very high possibility of dislocating someone's wrist (if not the entire arm).

Anyone using a HKA D8 Tarsus must spend a move action every round to properly brace the gun. Unless properly braced, characters will recieve 1d4 Nonlethal damage every time they fire the Tarsus. The Tarsus also ignores 5 points of Hardness or Damage Reduction.
 
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TheVengefulKoala

First Post
The World of 2512 A.D
world_map_gif.gif


Red areas are under the control of the undead and/or other supernatural creatures. White zones are either unaffected (as in the vampires didn't go there during the Twelfth crusade), or they're part of the New Papal States.

Coming soon: vampire society, more weapons, armor, a write up of the military of the New Papal States, and some info on some of the places above.
 

TheVengefulKoala

First Post
10990731_125x125.png


The New Papal States

The New Papal States are the regions collectively ruled by the papacy. The NPS consists of all of North America (except Cuba, Haiti, and the Dominican Republic), all of Central and South America, Portugal, Spain, Germany, Italy, Switzerland, the Netherlands, Belgium, Luxembourg, Denmark, half of New Zealand, most of Japan, some of China, and South Korea.

The New Papal States are ruled directly by the Church and, by extension, the Pope. While a similar political entity existed during the Renaissance, the NPS boasts several differences from the original. One such difference is that the papacy is now a hereditary office, due to the Edict of Buffalo. In addition, while Roman Catholicism is the "state religion" of the New Papal States, it is by no means the only one recognized.

Despite the New Papal States' status as a theocracy, on a local level it more closely resembles a democracy. While the established hierarchy of the Catholic Church rules over the NPS as a whole, elected officials administrate local governments. While this keeps the system running smoothly, it also often-times results in rampant corruption.
 

TheVengefulKoala

First Post
HKAD9Mark.jpg

HKA D9 "Mark" 10mm Revolver (Personal Firearms Prof.)
Damage: 2d6
Critical: 20
Damage Type: Ballistic
Range Increment: 30 ft
Rate of Fire: Semiautomatic
Magazine: 6 Cylinder
Size: Small
Weight: 2 lbs.
Restriction: Licensed (+1)
PDC: 17

The HKA D9 "Mark" is a 10mm revolver meant to bridge the gap between the D6 and the D8. Boasting slightly-increased firepower with all the dependability of a revolver, the Mark is popular with members of the Inquisition looking for a good handgun.
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HKAD11StakeRifle.jpg

HKA D11 Stake Rifle (Personal Firearms Prof.)
Damage: 2d8
Critical: 19-20
Damage Type: Piercing

Range Increment: 60 ft
Rate of Fire: Semiautomatic
Magazine: 4 Cylinder

Size: Large
Weight: 13 lbs.
Restriction: Restricted (+2)
PDC: 20

The Holy Knight Armory's D11 Stake Rifle is one of the most-used designs available. Originally designed due to a need for Knights to be able to stake vampires at long range without a cumbersome crossbow, the D11 model has been in use for the past 200 years. For ammunition, the D11 uses 10mm wooden stakes. The back end of the stakes are encased in a metal shell, much like the casing of a conventional bullet. Using modified propellant, the stake is fired almost exactly like a conventional ballisitic round. While the D11 is nowhere near as silent as a crossbow, it is a battle-tested design, cherished by Knights across the NPS.

10mm stakes are available in cases of 8, with each case having a PDC of 10. Steel-tipped (AKA armor-piercing) and silver-tipped stakes are also available, as per the variant ammunition prices in Urban Arcana.
 
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TheVengefulKoala

First Post
Tarsus has been altered to require Adv. Firearms Prof. It invalidates the other handguns and really the stake gun as well. The other's may have larger magazines and larger range, but the Tarsus stands an excellent chance of provoking a massive damage save with each shot. Thus, it now requires advanced Firearms Prof. to use (it's a revolver, so it's not a new design. But it is different enough to require specialized training, AKA: How Not To Break Your Stupid Fool Arm Half the Time).
 

Envisioning an prototype version of the Stake Rifle:

830px-RAILWAYRIFLE.png


More ammunition, but not as reliable (and probably smaller stakes) as the Stake Rifle made by HKA.

Also.... how much advanced is the weapons tech? Because I had a few ideas to adapt (well, more like indulging on my inner Mutant Chronicles fanatic), inculding the ones you see below:

ac40.jpg


purifier.jpg


howler.jpg


Yeah. Those, my man, are a SAW with an underbarrel chainsaw, a SAW with an underbarrel flamethrower, and a gauntlet-mounted grenade launcher (and not a 'mini' one).

Concerning weapons-here we go:

B2_flare_gun.jpg

HKA D2 'Purgatory' Combat Flare Gun. (Personal Firearms Proficiency)
One of the best proven ways to kill vampires is by the act of setting them on fire-because of this, the New Papal States make a point of always outfitting at least one man per strike team with a flamethrower.
However, the situations might arise where it's not possible to use these weapons to their full effectiveness (be this collateral damage, unwieldyness, lack of ammunition, or other things). It is here that the 'Purgatory' Flare Gun comes in. Using phosphorous inside low-velocity flares as ammunition, it is incredibly deadly on vampires.

Damage: 2d6.
Critical: 20
Damage Type: Fire.
Range Increment: 30 ft
Rate of Fire: Semiautomatic.
Magazine: 6 Cylinder.
Size: Medium.
Weight: 6 lbs.
Restriction: Restricted (+2)
PDC: 15.

If used as a weapon, the target is set aflame and the flare deals 2d6 damage plus 1d6 initial fire damage to the target. The target then must save to avoid catching on fire (see Catching on Fire, pg. 213 of the D20 Modern Core Rulebook).

The flares, if launched into the air, are clearly visible from anywhere within 550 ft of the flare launch position.

M857-D Demolition Grenade

240px-PulseGrenade.png


The M857-D Demolition grenade, also known as building poppers or just poppers, were designed as a quick means for SpecOp teams to destroy key target buildings or to collapse bridges without having to expose themselves more than necessary. Poppers can be used like a normal demolitions charge as well. Poppers are designed so that when thrown they will land and adhere to most surfaces.

Damage: 5d6
Critical: 20
Damage Type: Concussion
Blast Radius: 20 ft
Range Increment: 15 ft
Size: Tiny
Weight: 2.2 lbs
PDC: 17 Mil (+3)
Game Notes: Make a Demolition Skill check at -4, then a ranged attack at -2 to throw the grenade at the spot.
 
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