Scotley's 4e Swashbuckler

stonegod

Spawn of Khyber/LEB Judge
Seeing the drow taken up, the old man spryly takes a shot, aiming for its arms to disable its grip.
OOC: Disruptive Shot vs creature: AC 23, 16 hp and target is dazed (save ends); if miss, 8 damage and slowed TENT. Note, if it is dazed, Malkyr is dropped (can't grapple when dazed).
[sblock=Wilhelm]Wilhelm—Male Human Hunter (Ranger) 4
Initiative: +7 (+11 w/ Aspect of Pouncing Lynx); Passive Perception: 13, Passive Insight: 20
HP: 41/41, Bloodied: 20, Surge: 10, Surges left: 8/8
AC: 21, Fort: 17, Reflex: 22, Will: 15
Speed: 6
Action Points: 1/1, Second Wind: Not Used, Milestones: 0

Aimed Shot
Clever Shot
Rapid Shot
Warning Shot

Disruptive Shot x2
Aspect of the Pouncing Lynx (active)
Aspect of the Dancing Serpent

Invigorating Stride
Flameburst Superior Musket +1 (daily)
Barkskin Hide Armor +1 (daily)
2 Potions of Healing
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Scotley

Hero
Seeing the drow taken up, the old man spryly takes a shot, aiming for its arms to disable its grip.
OOC: Disruptive Shot vs creature: AC 23, 16 hp and target is dazed (save ends); if miss, 8 damage and slowed TENT. Note, if it is dazed, Malkyr is dropped (can't grapple when dazed).
[sblock=Wilhelm]Wilhelm—Male Human Hunter (Ranger) 4
Initiative: +7 (+11 w/ Aspect of Pouncing Lynx); Passive Perception: 13, Passive Insight: 20
HP: 41/41, Bloodied: 20, Surge: 10, Surges left: 8/8
AC: 21, Fort: 17, Reflex: 22, Will: 15
Speed: 6
Action Points: 1/1, Second Wind: Not Used, Milestones: 0

Aimed Shot
Clever Shot
Rapid Shot
Warning Shot

Disruptive Shot x2
Aspect of the Pouncing Lynx (active)
Aspect of the Dancing Serpent

Invigorating Stride
Flameburst Superior Musket +1 (daily)
Barkskin Hide Armor +1 (daily)
2 Potions of Healing
[/sblock]

GM: The creature is AC 28, so the grapple is not broken, but you did wound it a bit and slow him down, which is good cause he's been damn near invulnerable so far.
 

Lou

Explorer
Ali

OOC: I find 4e combat flow very difficult in PBP, especially because of immediate interrupts!

IC: Seeing his comrade mauled to within an inch of his life, Ali swirls his sword to create a Dimensional Vortex, but the spell fizzles.

[sblock=OOC Descriptions]
Ali will use an immediate interrupt in an attempt to free his friend and remove him from combat.

L3 Encounter: Dimensional Vortex (Encounter-arcane, implement, teleportation) immediate int when enemy hit ally with melee atk, target INT v Will, range 10, teleport target 5 squares, target atks a creature of my choice if available, when used with aegis of shielding mark, atk adds CON mod to damage


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Leif

Adventurer
Manous Artouche, Human (Protecting) Paladin 4 -- just speechifying

"By Avandra's Purple Girdle, what in the Tee-Total Holy Hell and the Blazing Furnaces of Gehenna is this thing??"

[sblock=Manous's sheet]
Manous Artouche, Human (Protecting) Paladin 4, 25 pt. build

Action points: 0

Str 16 +3
Dex 13 +1
Con 13 +1
Int 08 -2
Wis 14 +2
Cha 19 +4

Speed: 5

HP=46-37=9+11=20+11+11=42
Healing Surges per day: 12 (-5 used today)
Healing Surge Value: 11

Defenses
AC 23
Fort 16
Ref 16 [10+1/2L+1dex bonus+2shield bonus+1Paladin bonus]
Will 17

Feats:
Alertness [Manous does not grant CA when surprised, and he receives +2 Perception]
Action Surge [Human bonus feat, +3 to attacks when Manous spends an AP]
Devoted Paladin [+1 healing surge, add cha bonus (+4) to lay on hands]
Virtuous Recovery [Gain resist all when spend a healing surge]

Skills
Perception [+2(half level)+1(wis)+5(trained)+2(feat)=+10]
Diplomacy [+2(half level)+4(cha)+5(trained)=+11]
Acrobatics [+2(half level)+1(dex)+0(untrained)=+3]
Athletics [+2(half level)+3(str)+0(untrained)=+5]
Bluff [+2(half level)+4(cha)+0(untrained)=+6]
Endurance [+2(half level)+1(con)+0(untrained)=+3]
Heal [+2(half level)+2(wis)+0(untrained)=+4]
Stealth [+2(half level)+1(dex)+0(untrained)=+3]
Streetwise [+2(half level)+4(cha)+0(untrained)=+6]

Paladin Class Features:
Channel Divinity: Divine Mettle - Encounter [add M's Cha bonus (+4) to an ally's Saving Throw]
Channel Divinity: Divine Strength - Encounter [add M's Str bonus (+3) as extra dam on next att. this turn]
Divine Challenge - At-Will [mark 1 target w/in burst 5]
Lay on Hands - At-Will special - use # of times equal to Wis mod. = 2 [spend healing surge, for ally to heal ally's own surge value hp]

At-Will Powers:
Bolstering Strike [Cha vs. AC] 1[W]+ cha mod and I gain +2 temp hp
Enfeebling Strike [Cha vs. AC] 1[W]+cha mod and if target is marked it takes -2 to att untl ENT
Ardent Strike [Cha vs. AC] [A target hit w/ this power is subject to Manous's Divine Sanction untl ENT,
which means that the target takes 3+4 radiant damage in each round that it makes an attack that
does not include Manous as a target.]

Encounter Powers:

*Heroic Effort [Human Racial Power]
Personal - No Action
Trigger - Manous misses an attack or fails a saving throw
Effect - Manous gains a +4 racial bonus to the attack or saving throw

Shielding Smite [cha vs. AC] [dam = 2[W]+cha mod and one ally w/in 5 gains +2AC untl ENT]
Righteous Smite [cha vs. AC, hit: 2[W]+cha mod plus Manous and all allies w/in 5 squares gain 9 temp hp]

Daily Power:
*Radiant Delirium [3d8+4 + dazed untl ENT and -2 AC save ends][Miss-half dam+target dazed untl ENT]

Utility Power:
Bless Weapon [minor action: until the end of the encounter,
the weapon blessed gains +1 on attack rolls, inflicts +1d6 radiant damage,
and crits on 18-20]

Equipment/Magic
+1 Black Iron Plate Armor [L4] (+9 AC) [50gp+840gp] Property-Resist 5 fire/Resist 5 necrotic
Heavy Shield (+2 AC) [10gp]
+1 Frost War Hammer [L3] (1d10+1 dam., crit +1d6 dam, +2 att, versatile) Power: at-will, free action
change all dam inflicted by this weapon to cold dam. Power: daily, free action inflict an
extra +1d8 cold dam. and target is slowed until the end of my next turn.
Longsword (1d8 dam., +3 att., versatile) [15gp]
Longbow (1d10 dam., +2 att., range 20/40)[30gp]
Arrows [1gp] [29 arrows remaining]
+1 Holy Symbol of Battle [1,000gp] [L5] +1 att/dam., crit +1d8, Power (free) +1d10 damage when hit
Standard Aventurer's Kit [15gp]
Journeybread [50gp]


[sblock=Background]
Manous is a "Barbarian Indian" type who was born in the recently discovered "America," but was brought back to "France" as a very small boy (about 12/13?) by a sea captain as an oddity to be widely displayed and poked and prodded by various folks. Then said waif was seen by a Duchess and her heart went out to the poor lad, so she adopted him and had him trained/schooled by the best Masters in the land, and given very much religious instruction in the 'accepted' faith. Ultimately, young Manous became a Paladin, but he still looks very unusual, having been copiously tattooed by his people and subjected to the body modifications of his tribe. I'm thinking Manous's entire body is tattooed with geometric patterns and star charts, his earlobes have been greatly pierced with objects of ever-increasing size during his early childhood, so he has great flapping "rings" of flesh hanging from his ears. Manous Artouche also has a row of "earrings" around his navel (navel rings?) (but he keeps that covered most of the time), and he also has a "bone in his nose." (Not a real bone, but a ring of brass much like a bull.)

So Manous looks like a total freak, except when he is shrouded in his Paladin's armor, at which time he is indistinguishable from any other knight of the realm, but he is always unswervingly loyal to his benefactor the Duchess, and he is as faithful to his new religion as anyone in "France." Now, the Duchess is on the outs with the mainstream of nobility in "France" because she resisted the amorous intentions of the Prince, and he ruined her socially once he got over
the rejection. She may have even been exiled to "Scotland" or wherever, but Manous Artouche was undergoing his tutelage at that time and had to stay behind in "France" with the Duchess's cousin, Grand Duke Siegfried von Koln, who was (as it happens) the boy's Paladin Instructor. Now Siegfried, once Manous was fully trained and set out on the proper path of Paladinhood, fell
victim to temptations of the flesh possibly brought about by arcane mind control, and he wound up as an Anti-Paladin. [Built-in future BBEG!] His fall from Paladinhood finished off the Duchess's family's fall from grace and they are all wanted/hunted/shot on sight, and their vast holdings have mostly been confiscated by the throne. Manous Artouche does, arguably, still have a valid, legal claim to at least a portion of the Duchess's family holdings, since he was
legally adopted by the Duchess before her downfall.
[/sblock]

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Walking Dad

First Post
Malkyr Tsul

Malkyr tries to escape the deadly grip. As he gets loose, he quickly steps back while drawing his weapons and taking a deep breath.

[sblock=OOC]
Move: Acrobatics to escape... (1d20+12=24) success!
shift 1 square away as part of the escape.
Free: draw rythm blade and crossbow.
standard: use second wind.

Special: If an enemy has 10 or less HP left after hit by me, he is dead.

[sblock=Mini-Sheet]
Malkyr Tsul
Perception: 17 Insight: 12 Dark Vision
AC 22 Fortitude 16 Reflex 20 Will 17
Initiative: +7
Hit Points: 11 / 40 Bloodied: 20
Temporary Hit Points: 0
Resist: -
Saving Throw: +2 vs charm, illusion, or sleep.
Action Points: 1 Second Wind: 0
Milestones: 0.5
Healing Surge:10 Surges per day: 7 / 8
At-Will Powers: Bola Takedown, Precision Dart, Quick Shot
Encounter Powers: Cloud of Darkness, Assassin's Strike, Spiteful Glamor, Cloak of Shades
Daily Powers: Carrion Crawler Brain Juice 1/1, Thought-Eater Armor

Condition: second wind (+2 on all defenses)


[/sblock][/sblock]
 

Scotley

Hero
Round Two

Even Tabitha's optimism is shaken by the sight of the beast before her, and the savagery with which it attacks. Its sheer size and thick hide make it seem like her rapier is little more than a hatpin... But if the only option was retreat, well...she'd not abandon her friends.

She rushes to join the fight! Unfortunately, she her attack does not harm the foe.

Lucien tosses the torch to the ground and moves past his companions. Rapier already in hand, he draws his dagger as he moves. He attempts to sweep the feet out from under the creature with his attack, but to no avail...the beast avoids his maneuver.

Seeing the drow taken up, the old man spryly takes a shot, aiming for its arms to disable its grip. While the powerful claws continue to hold the beast the glancing shot at least seems to slow the creature.

Shocked by the impact of Ali's sword against his armor, Manous responds with hasty and regrettable venom as he attacks the creature: "Mon Dieu! Etes Vous un imbécile?" His attacks are equally hasty and just as regrettable as the Warhammer fails to connect at either swing.

Malkyr tries to escape the deadly grip. Despite the rock-crushing power of the claws, the agile Drow slips free. As he gets loose, he quickly steps back while drawing his weapons and taking a deep breath.

Seeing his comrade mauled to within an inch of his life, Ali swirls his sword to create a Dimensional Vortex, but the spell fizzles.

Manous exclaims "By Avandra's Purple Girdle, what in the Tee-Total Holy Hell and the Blazing Furnaces of Gehenna is this thing??"

The massive bug man turns its odd and dizzying gaze on you all. Looking into the four strange multifaceted insect eyes leave you reeling with confusion. The Hounds stumble back in all directions helpless before the gaze. All are dazed until the end of the bugman's next turn.

[sblock=Dazed]
✦You grant combat advantage.
✦You can take either a standard action, a move action, or a minor action on your turn (you can also take free actions). You can’t take immediate actions or opportunity actions.
✦You can’t flank an enemy.[/sblock]

GM: I was not able to upload the map so please get it from the wiki maps page: http://alt-earth4ednd.wikispaces.com/


OOC:
gaze attack vs. Will (1d20+15=19)

Initiative Order:

Tabitha 19
Lucien 17
Wilhelm 15
Manous 14
Malkyr 13
Ali 24
Beast 21

Creature is AC 28. Fortitude 25, Reflex 23. Will 22

Here is a current link to the RG just in case you need it:
http://www.enworld.org/forum/showthread.php?301242-RG-Scotley-s-Alt-Earth-Swashbuckler
 
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Walking Dad

First Post
OOC: By the official rules, you have to roll the gaze attack s each target separately. Have you changed the rule deliberately? Not that it will matter much with a +15 bonus :(
 


Scotley

Hero
GM: My imperfect grasp of 4e at work I'm afraid. I'll roll again and see if it helps, but I only rolled a 4 first time out, so it is likely to only get worse. I'll let the 19 stand for Ail and roll 5 more in initiative order for the rest.


gaze attack (1d20+15=32, 1d20+15=23, 1d20+15=17, 1d20+15=26, 1d20+15=23)

GM: Sorry no help there. Even the 17 was good enough to hit almost everyone. At least the re-roll didn't result in a crit. Time to pull out your best tricks gang.
 

Walking Dad

First Post
Malkyr Tsul

Malkyr quickly changes his crossbow to a more precise weapon, but it seems not precise enough...

[sblock=OOC]
Free: switch crossbow to blowpipe.
standard: Precision Dart.
Precision Dart (1d20+12=15, 1d4+1d8+6=14) :(

Special: If an enemy has 10 or less HP left after hit by me, he is dead.

[sblock=Mini-Sheet]
Malkyr Tsul
Perception: 17 Insight: 12 Dark Vision
AC 22 Fortitude 16 Reflex 20 Will 17
Initiative: +7
Hit Points: 11 / 40 Bloodied: 20
Temporary Hit Points: 0
Resist: -
Saving Throw: +2 vs charm, illusion, or sleep.
Action Points: 1 Second Wind: 0
Milestones: 0.5
Healing Surge:10 Surges per day: 7 / 8
At-Will Powers: Bola Takedown, Precision Dart, Quick Shot
Encounter Powers: Cloud of Darkness, Assassin's Strike, Spiteful Glamor, Cloak of Shades
Daily Powers: Carrion Crawler Brain Juice 1/1, Thought-Eater Armor

Condition:


[/sblock][/sblock]
 

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