Vermitrax bends the feeble mind of the ogre to put the finishing blow on the guard. The wizard cackles and evil laugh as the rest of his comrades proceed to pummel the beast. But there is still fight left in him as he attempts a counter attack, bring his great club up and smashing it on Prime. The blow goes wide and Prime is able to redirect it away from him with his shield. The ogre roars in anguish. Meanwhile, farther into the cave come the echoes of many voices of the goblin variety. What they are saying or doing is not clear.
[sblock=Mechanics]
[U]Heros [/U]
Drew: Hit 13 on G2 and 7 for ogre, +1 AC and Ref
Prime: shield power cancels attack, hobgoblin hit for 30, ogre 8, gain +4 temp hp and +1 to AC and Ref, damage reduction of 1 per hit, Hit for 8 from granted attack from Sharpe, marks ogre
Vermitrax: Causes Ogre to kill G2, minor: evil laugh (that made me laugh)
Sharpe: Hit for 5 on Ogre, grant attack to Prime, +10 THP to Prime, +2 to next attack, heals Prime for 10 and Zharne has 5 THP
Pet Dragon:
Gellan: Hit ogre for 22, enters swift panther rage (bonusses to speed)
Timber Wolf:
Zharne: Hits for 23 and ogre is slowed
Total Damage to Enemy:
Guard 1: DEAD
Guard 2: DEAD
Ogre Savage: hit for 66 and slowed
Baddies turn:
Ogre Savage:
Attack Prime: 1d20+11 vs AC for 2d10+5 = miss
invoke Angry smash power: reroll attack roll: 1d20+11 = miss again
Total Damage to Allies:
None:
[/sblock]
[sblock=map]
map
[/sblock]
[sblock=Stats]
Palyers
Prime:
Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16
HP:44/58 THP 4: Bloodied: 29, Surge value:14, Surges left: 13/13
Gellan:
Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14
HP: 51/51,THP: Bloodied 25, Surge Value 12, Surges left 9/9
Sharpe:
AC 18, Fort: 15, Ref: 13, Will: 17
HP 40/40, THP: Bloodied 20 Surge Value 10; Surges left 11/11
Malifixindalaunt: Dragon Mount
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP 60/60; Bloodied 30
Vermitrax:
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 Bloodied 19 Surge Value 9; Surges left 9/9
Resist 5 Cold 10 Force
Zharne:
AC 20 THP 5; Fort: 15, Ref: 18, Will 18
HP 51/51 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
Resist 5 Cold
Timber Wolf:
AC 20; Fort: 15, Ref: 18, Will 18
HP 51/51
Drew:
AC 21 Fortitude 15 Reflex 19 Will 15
HP 25/34 Bloodied 17 Surge Value 8 Surges left 8/8
Enemies:
Guard 1: DEAD
Guard 2: DEAD
Ogre Savage: 111/111 and CA granted to all allies
[/sblock]
[sblock=Enemies]
Hobgoblin Guard:
Initiative +8 Senses Perception +6; low-light vision
HP 100:
AC 22 (24 with phalanx soldier); Fortitude 20, Refl ex 18, Will 18
Speed 6
m bastard sword (standard; at-will) ✦ Weapon
+10 vs. AC; 1d10 +4
Hobgoblin Resilience (immediate reaction, when the hobgoblin
warrior suffers an effect that a save can end; encounter)
The hobgoblin warrior makes a saving throw against the
triggering eff ect.
Phalanx Soldier
The hobgoblin warrior gains a +2 bonus to AC while at least one
hobgoblin ally is adjacent to it.
Alignment Evil Languages Common, Goblin
Skills Athletics +10, History +6
Str 19 (+8) Dex 14 (+6) Wis 14 (+6)
Con 15 (+6) Int 11 (+4) Cha 10 (+4)
Ogre Savage
HP 111; Bloodied 55
AC 19; Fortitude 21, Refl ex 16, Will 16
Speed 8
m Greatclub (standard; at-will) ✦ Weapon
Reach 2; +11 vs. AC; 2d10 + 5 damage.
M Angry Smash (standard; recharge 6 ) ✦ Weapon
The ogre savage makes a greatclub attack, but gets two attack
rolls and takes the better result.
Alignment Chaotic evil Languages Giant
Str 21 (+9) Dex 11 (+4) Wis 11 (+4)
Con 21 (+9) Int 4 (+1) Cha 6 (+2)
Equipment hide armor, greatclub
[/sblock]
[sblock=Adventure Summary]
Motives
Find Lord Weinfurter dead or alive
Locate and retrieve an orb
[/sblock]
ooc: hmmm...I count that the ogre has 50 hp left but the map has only 38. I'll take your word for it
ooc: 4rd round begins now
[sblock=Mechanics]
[U]Heros [/U]
Drew: Hit 13 on G2 and 7 for ogre, +1 AC and Ref
Prime: shield power cancels attack, hobgoblin hit for 30, ogre 8, gain +4 temp hp and +1 to AC and Ref, damage reduction of 1 per hit, Hit for 8 from granted attack from Sharpe, marks ogre
Vermitrax: Causes Ogre to kill G2, minor: evil laugh (that made me laugh)
Sharpe: Hit for 5 on Ogre, grant attack to Prime, +10 THP to Prime, +2 to next attack, heals Prime for 10 and Zharne has 5 THP
Pet Dragon:
Gellan: Hit ogre for 22, enters swift panther rage (bonusses to speed)
Timber Wolf:
Zharne: Hits for 23 and ogre is slowed
Total Damage to Enemy:
Guard 1: DEAD
Guard 2: DEAD
Ogre Savage: hit for 66 and slowed
Baddies turn:
Ogre Savage:
Attack Prime: 1d20+11 vs AC for 2d10+5 = miss
invoke Angry smash power: reroll attack roll: 1d20+11 = miss again
Total Damage to Allies:
None:
[/sblock]
[sblock=map]
map
[/sblock]
[sblock=Stats]
Palyers
Prime:
Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16
HP:44/58 THP 4: Bloodied: 29, Surge value:14, Surges left: 13/13
Gellan:
Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14
HP: 51/51,THP: Bloodied 25, Surge Value 12, Surges left 9/9
Sharpe:
AC 18, Fort: 15, Ref: 13, Will: 17
HP 40/40, THP: Bloodied 20 Surge Value 10; Surges left 11/11
Malifixindalaunt: Dragon Mount
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP 60/60; Bloodied 30
Vermitrax:
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 Bloodied 19 Surge Value 9; Surges left 9/9
Resist 5 Cold 10 Force
Zharne:
AC 20 THP 5; Fort: 15, Ref: 18, Will 18
HP 51/51 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
Resist 5 Cold
Timber Wolf:
AC 20; Fort: 15, Ref: 18, Will 18
HP 51/51
Drew:
AC 21 Fortitude 15 Reflex 19 Will 15
HP 25/34 Bloodied 17 Surge Value 8 Surges left 8/8
Enemies:
Guard 1: DEAD
Guard 2: DEAD
Ogre Savage: 111/111 and CA granted to all allies
[/sblock]
[sblock=Enemies]
Hobgoblin Guard:
Initiative +8 Senses Perception +6; low-light vision
HP 100:
AC 22 (24 with phalanx soldier); Fortitude 20, Refl ex 18, Will 18
Speed 6
m bastard sword (standard; at-will) ✦ Weapon
+10 vs. AC; 1d10 +4
Hobgoblin Resilience (immediate reaction, when the hobgoblin
warrior suffers an effect that a save can end; encounter)
The hobgoblin warrior makes a saving throw against the
triggering eff ect.
Phalanx Soldier
The hobgoblin warrior gains a +2 bonus to AC while at least one
hobgoblin ally is adjacent to it.
Alignment Evil Languages Common, Goblin
Skills Athletics +10, History +6
Str 19 (+8) Dex 14 (+6) Wis 14 (+6)
Con 15 (+6) Int 11 (+4) Cha 10 (+4)
Ogre Savage
HP 111; Bloodied 55
AC 19; Fortitude 21, Refl ex 16, Will 16
Speed 8
m Greatclub (standard; at-will) ✦ Weapon
Reach 2; +11 vs. AC; 2d10 + 5 damage.
M Angry Smash (standard; recharge 6 ) ✦ Weapon
The ogre savage makes a greatclub attack, but gets two attack
rolls and takes the better result.
Alignment Chaotic evil Languages Giant
Str 21 (+9) Dex 11 (+4) Wis 11 (+4)
Con 21 (+9) Int 4 (+1) Cha 6 (+2)
Equipment hide armor, greatclub
[/sblock]
[sblock=Adventure Summary]
Motives
Find Lord Weinfurter dead or alive
Locate and retrieve an orb
[/sblock]
ooc: hmmm...I count that the ogre has 50 hp left but the map has only 38. I'll take your word for it
ooc: 4rd round begins now
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