Arkos watches the effect of the heated metal over the minute that the spell takes to fully work. As he watches he paces and mutters piecing together the information found and the things they have all discovered since entering the golem hall.
"Wait! You said acid, did you not, Mellisande? I saw barrels of strange liquids stored back there. Maybe we could mix up something..." The mephling scrambles towards the barrels and begins poking around.
"Here, help me with this." He motions imperiously for the others to come give him a hand with the mixing.
[sblock=OOC]Considering my track record with the dice roller, some aid another actions will probably be necessary. Aaand, yes. What a surprise.
[/sblock][sblock=Mini Stats]
Arkos Stoneborn
Initiative: +1
AC: 12 (11 flat-footed, 12 Touch) [15 w/ Barkskin]
AC: (Predator) 16 (15 flat-footed, 12 Touch)
AC: (Aerial) 14 (13 flat-footed, 12 Touch)
HP: 56 Current: 35
Fort: +8
Reflex: +3
Reflex: (Aerial) +5
Will: +9
Speed: 30 ft., burrow 10 ft.
Speed: (Predator) 50 ft.
Speed: (Aerial) fly 40 ft. (good)
Current Weapon in Hand:
Current Conditions in Effect:
Attacks
Spear +9 (1d6+7 /crit. x3)
Sling +5 (1d3 /crit. x2)
Bite (Predator) +13 (1d4+8 /crit. x2; as magic)
Talon (Aerial) +12 (1d4+7 /crit. x2; as magic)
Breath Weapon (1d8; bludgeoning; Ref 15 for half dmg.)
2 Tentacles (while in Predator) +11 (1d8+7) 10 ft. reach
Spells Prepared:
Spell Save: 14 +SL
3rd level: 3; cure moderate wounds, evard's menacing tentacles (PHB2), evard's menacing tentacles
2nd level: 4; barkskin, bull's strength,
heat metal, resist energy
1st level: 4; cure light wounds, faerie fire, goodberry, produce flame
orisons: 5; create water, cure minor wounds, detect magic,
light, purify food & drink
Backpack: healer's kit (x2), sunrod (x2), thunderstone (x2), tanglefoot bag (x2), smoke stick(x2), bedroll, 2 wand CLW, 19 pebbles of CSW & 5 pebbles of Remove Disease. food and water.[/sblock]