SteelDraco
First Post
I'm in the process of writing up a bounty hunter character, and was surprised to discover that there wasn't an archetype focused on this kind of thing. Input is, as always, welcome.
Quarry Bond (Ex): At 4th level, rather than forming a bond with an animal companion or his allies, the bounty hunter's bond manifests as a connection between hunter and prey. The bounty hunter lives for the hunt, focused on pursuing a particular target, whether for money, vengeance, or a cause. He can designate only one quarry at a time. This quarry must be a single individual, either within line of sight, or someone the bounty hunter has tracked using the Survival skill in the last 24 hours. The target must correspond to one of the ranger's favored enemy types. Against that target, the bounty hunter's favored enemy bonus increases by 50%.
The bounty hunter can dismiss this effect at any time as a free action, but if he does so, he cannot select a new quarry for 8 hours. If the bounty hunter receives proof that his quarry is dead, he can select a new quarry after waiting 1 hour.
This ability replaces nature's bond.
Detect Quarry (Su): The bounty hunter can sense the location of his quarry, if they are close enough.
At 7th level, with one round's concentration, the bounty hunter can determine if his quarry is within Long range (400 ft + 40 ft/level). With a second round's concentration, the bounty hunter can determine the general condition of his quarry if they are within range, as the detect animals or plants spell. With a third round's concentration, the bounty hunter can determine the location of his quarry if within range.
The bounty hunter can use this ability a number of rounds per day equal to his ranger level. This is a divination effect.
Quarry Bond, Improved (Ex): At 11th level, the bounty hunter can select a quarry as a swift action. While pursuing his quarry, the ranger can take 10 on his Survival skill checks while moving at his full speed, without a penalty to his tracking roll. In addition, he receives a +2 insight bonus on all saves against effects generated by his quarry, as well as a +2 insight bonus to AC and CMD against the target's attacks.
This ability replaces the quarry power.
Quarry Bond, Greater (Ex): At 19th level, the bounty hunter's ability to pursue his quarry reaches its peak. He can now select a quarry as a free action, and can now take 20 when using Survival to track his quarry, while moving at normal speed without penalty. His insight bonus to saves, AC, and CMD against his quarry improves to +4. If his quarry is killed or dismissed, he can select a new one after 10 minutes have passed.
Quarry Bond (Ex): At 4th level, rather than forming a bond with an animal companion or his allies, the bounty hunter's bond manifests as a connection between hunter and prey. The bounty hunter lives for the hunt, focused on pursuing a particular target, whether for money, vengeance, or a cause. He can designate only one quarry at a time. This quarry must be a single individual, either within line of sight, or someone the bounty hunter has tracked using the Survival skill in the last 24 hours. The target must correspond to one of the ranger's favored enemy types. Against that target, the bounty hunter's favored enemy bonus increases by 50%.
The bounty hunter can dismiss this effect at any time as a free action, but if he does so, he cannot select a new quarry for 8 hours. If the bounty hunter receives proof that his quarry is dead, he can select a new quarry after waiting 1 hour.
This ability replaces nature's bond.
Detect Quarry (Su): The bounty hunter can sense the location of his quarry, if they are close enough.
At 7th level, with one round's concentration, the bounty hunter can determine if his quarry is within Long range (400 ft + 40 ft/level). With a second round's concentration, the bounty hunter can determine the general condition of his quarry if they are within range, as the detect animals or plants spell. With a third round's concentration, the bounty hunter can determine the location of his quarry if within range.
The bounty hunter can use this ability a number of rounds per day equal to his ranger level. This is a divination effect.
Quarry Bond, Improved (Ex): At 11th level, the bounty hunter can select a quarry as a swift action. While pursuing his quarry, the ranger can take 10 on his Survival skill checks while moving at his full speed, without a penalty to his tracking roll. In addition, he receives a +2 insight bonus on all saves against effects generated by his quarry, as well as a +2 insight bonus to AC and CMD against the target's attacks.
This ability replaces the quarry power.
Quarry Bond, Greater (Ex): At 19th level, the bounty hunter's ability to pursue his quarry reaches its peak. He can now select a quarry as a free action, and can now take 20 when using Survival to track his quarry, while moving at normal speed without penalty. His insight bonus to saves, AC, and CMD against his quarry improves to +4. If his quarry is killed or dismissed, he can select a new one after 10 minutes have passed.