Psion
Adventurer
This thread came up over at RPGnet. What do you think? How do you characterize dragons in your game?
(Yeah, yeah, save the cullinary jokes.)
As for me, in my game, dragons tend to fall into one of two major characterizations:
1) Forces of nature. Dragons were descended from two true elemental dragons who gave birth too immense powerful dragons beyond mortal comprehension. Over the eons, dragons have become less powerful than their forebears, and more mortal, but they still represent a raw, primal force of nature that can be unleashed at any time.
2) Toadies of the gods. Neutral dragons are beholden to the LN god of dragons and arbirters. When the divine council creates a decree, it is the dragons who carry it out.
(Yeah, yeah, save the cullinary jokes.)
As for me, in my game, dragons tend to fall into one of two major characterizations:
1) Forces of nature. Dragons were descended from two true elemental dragons who gave birth too immense powerful dragons beyond mortal comprehension. Over the eons, dragons have become less powerful than their forebears, and more mortal, but they still represent a raw, primal force of nature that can be unleashed at any time.
2) Toadies of the gods. Neutral dragons are beholden to the LN god of dragons and arbirters. When the divine council creates a decree, it is the dragons who carry it out.