Initiative Order
Besharrn 19
B'rii 19
Brendan 15
Jabb and Bloodrah 13
Falco 10
Vadim 5
Falco will stay his footing and begin casting Mage Hand on a large leaf from the tree to his left and move that leaf right in front of Bloodrah's eyes. The soggy leaves smack wetly into her face causing her to have to brush them away with a forearm and distracting her.
Finally recovering from his initial horror Vadim takes a step toward the creature attacking B'rii, uncoiling his whip as he moves. What little light there is on the overcast day glints on the razor edges along the weapon's length as he flicks it back and forth in a pattern that's almost hypnotic to watch. The braided leather and metal snakes out smoothly and snaps around the monster's weapon; Vadim gives a jerk on the whip, but the thing is strong and manages to hang on to its weapon.
Besharrn takes a step to as he makes a full attack against Jabb, but his efforts to defend himself perhaps hamper his ability to connect. The Half-Orc says nothing, he just grunts as he swings his big, sharp halberd as if it was a twig. Sadly, he fails to connect this time. Besharrn thinks, "Risks be da**ed! Next time I'm CLOBBERIN' this dude and giving him a halberd enema!"
B'rii grits his teeth as the weapon hits him. With a gleem in his eye, B'rii attacks with a magical flourish, slashing into the bugbear's chest and unleashing a jolt of electrical spell energy. The smell of ozone is strong and the Bugbear shakes uncontrollably as the energy passes through her into the ground. She remains on her feet, but is seriously wounded and singed.
Still focusing on the bugbear to his forward left (BloodRah), Brendan will hold his position and let fly with another flight of missiles, once again focusing on the center mass of the creature. The two missiles rock the Bugbear obviously leaving her at death's door.
Bloodrah swings feebly. She is badly wounded and partially blinded and getting nowhere close to her target. Jabb also seems distraught by the powerful attacks his partner is taking and impressive axe wielding. His swing is strong, but can't penetrate the deft axe handling of the Half-Orc.
OOC: Actions for all.
[sblock=Leif]I let you have the intimidate check, but I can't see letting you do that extra action often without you spending a feat or otherwise using an action. Normally Hero points are good for bonuses, but I might let you spend one for the extra action.[/sblock]