(IC) Quickleaf's Rime of the Frostmaiden

Quickleaf

Legend
GM POST

Ludo's lithe mechanical frame bounds between your party members as the two zombies spill forth, sussurant growls coming from dislocated jaws and severed throats. They spill past Jack who is squeezed into the nearby corner, surging toward Rurm Doraghaen and Ludo.

One stabs its spear at Rurm, whose shield is still being raised too late, but Ludo quickly bats away the hooked spear with a deft claw. Immediately, the other zombie tries to hook Ludo's neck with its spear, Ludo corkscrewing its head to shake off the spear which scratches against its metal hide. His shield now secured, Rurm shoves the spear off Ludo's neck with a loud clang. "Atta boy!"

GM: Zombies AC 8

Zombie misses Rurm
zombie attacks Rurm Doraghen AC 18 with disadvantage from Ludo: 2D20.LOW(1)+3 = [17, 9]+3 = 12

Zombie misses Ludo
zombie attacks Ludo AC 15 with disadvantage from Rurm: 2D20.LOW(1)+3 = [6, 12]+3 = 9 (technically zombie has disadvantage both for Ludo Dodging & for the dwarf Rurm using his Defender reaction)

INITIATIVE
@Steve Gorak @Neurotic @Necropolitan It's your turns! You three can go in any order you like. I'll take Russet's turn after you three go.

➡3. The Fast Group
Aric
Lumrolur
Russet (GM-controlled)
Zeth
2. The Middle Group
Alma
Logrim (& Ludo (used Rx)
1. The Slow Group
Jack
NPC Dwarves – Brydum, Rorm (used Rx), Angrom
0. Zombies (AC 8)


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Necropolitan

Adventurer
Zeth isn't afraid, he's got more than enough meatshields between him and the zombies to take them down before they could threaten him.

A word and gesture causes a bolt of arcane force to launch itself from Zeth's hand into one of the zombies.

As he considers his next move Zeth racks his brain for any information that would be useful for fighting zombies.

OOC:
Zeth moves North/Up on the map so he can see the North/Topmost zombie and target it with Eldritch Blast.
1D20+6 = [5]+6 = 11 hits and he deals 1D10+4 = [5]+4 = 9 damage.

Zeth makes a Religion check for zombie weaknesses/special abilities that would be useful to know.
1D20+6 = [11]+6 = 17
 



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