FourMonos
First Post
Follow that Ghoul! Round 2
The group consists of an extraordinary number of trackers, with brilliant insight contributed by Hunzu, Illarion and 7 Rabbit. Kruor follows along behind (...brains...)
True to Illarion's summation, the group entered the Merchant Quarter, but seems to be making straight progress through it. Even though Kamotz and Whiggins feel the group is close, the adventurers hit another puzzle when the happen into a small courtyard with many exits.
[sblock=Round 1]
Kruor: push
Hunzu: Success
Neurotic: Success
Eloan: Success
Nathantiel: Success
Kamotz: Success
7 Rabbit: Success
[/sblock]
[sblock=Skill Challenge]*GOAL: You are trying to find the ghoul who is carrying the barmaid from the Hanged Man's Tavern.
*Complexity: 3 (8 successes before 3 failures)
*DC: All DCs are 15
*Skills: You can use any skill that you can reasonably explain. Any explanation I feel doesn’t correspond with the given skill, I will impose a -2 penalty to it.
*Repeating the Same Skills: Any character repeating the same skill check in two successive rounds will impose a -2 cumulative penalty to the triggering roll (i.e. -2 for second check, -4 for third check, etc.)
*Critical Success: A natural 20 counts as 2 successes OR 1 success and remove 1 failure (a Total success - i.e. succeeding at this challenge with no failures - will result in extra goodness for the party).
*Critical Failure: A natural 1 counts as 2 failures.
*Aid Another: You can roll to aid another PC. Using the new compendium rules, a roll of 10+1/2 the rolling PC’s level or higher grants a +2 to that player’s skill check, while a failure grants a -1 penalty to that player’s skill check. A successful aid another roll does not count towards the total number of successes.
[/sblock]
[sblock=Stats]
Nathantiel (I-7): 55/56 hp; HS 8/9; AP 1; Second Wind; Status:
Berry (H-7): 28/28 hp; Status:
Illarion (H-11): 39/39 hp; HS 6/7; AP 1; Second Wind; Status:
Kamotz (K-L, 11-12): 45/45 hp; HS 7/9; AP 1; Second Wind; Status:
(Whiggins 64/67 hp; AC 19; Fortitude 18, Reflex 17, Will 16)
Hunzu (L-7): 31/32 hp; HS 7/8; AP 0; Second Wind; Status:
7 Rabbit (M-11): 48/51 hp; HS 9/10; AP 1; Second Wind; Status:
Eloan (J-9): 42/51 hp; HS 10/10; AP 1; Second Wind; Status:
Kruor (N-4): 27/27 hp; HS 3/2; AP 0; Second Wind; Status: [/sblock]
The group consists of an extraordinary number of trackers, with brilliant insight contributed by Hunzu, Illarion and 7 Rabbit. Kruor follows along behind (...brains...)
True to Illarion's summation, the group entered the Merchant Quarter, but seems to be making straight progress through it. Even though Kamotz and Whiggins feel the group is close, the adventurers hit another puzzle when the happen into a small courtyard with many exits.
[sblock=Round 1]
Kruor: push
Hunzu: Success
Neurotic: Success
Eloan: Success
Nathantiel: Success
Kamotz: Success
7 Rabbit: Success
[/sblock]
[sblock=Skill Challenge]*GOAL: You are trying to find the ghoul who is carrying the barmaid from the Hanged Man's Tavern.
*Complexity: 3 (8 successes before 3 failures)
*DC: All DCs are 15
*Skills: You can use any skill that you can reasonably explain. Any explanation I feel doesn’t correspond with the given skill, I will impose a -2 penalty to it.
*Repeating the Same Skills: Any character repeating the same skill check in two successive rounds will impose a -2 cumulative penalty to the triggering roll (i.e. -2 for second check, -4 for third check, etc.)
*Critical Success: A natural 20 counts as 2 successes OR 1 success and remove 1 failure (a Total success - i.e. succeeding at this challenge with no failures - will result in extra goodness for the party).
*Critical Failure: A natural 1 counts as 2 failures.
*Aid Another: You can roll to aid another PC. Using the new compendium rules, a roll of 10+1/2 the rolling PC’s level or higher grants a +2 to that player’s skill check, while a failure grants a -1 penalty to that player’s skill check. A successful aid another roll does not count towards the total number of successes.
[/sblock]
[sblock=Stats]
Nathantiel (I-7): 55/56 hp; HS 8/9; AP 1; Second Wind; Status:
Berry (H-7): 28/28 hp; Status:
Illarion (H-11): 39/39 hp; HS 6/7; AP 1; Second Wind; Status:
Kamotz (K-L, 11-12): 45/45 hp; HS 7/9; AP 1; Second Wind; Status:
(Whiggins 64/67 hp; AC 19; Fortitude 18, Reflex 17, Will 16)
Hunzu (L-7): 31/32 hp; HS 7/8; AP 0; Second Wind; Status:
7 Rabbit (M-11): 48/51 hp; HS 9/10; AP 1; Second Wind; Status:
Eloan (J-9): 42/51 hp; HS 10/10; AP 1; Second Wind; Status:
Kruor (N-4): 27/27 hp; HS 3/2; AP 0; Second Wind; Status: [/sblock]
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