GM: | @treex I'm very sorry to hear that. Hope everything is on the mend. Don't worry about the game, it will be here until you get back! Good luck with whatever is going on. | |
Three magically propelled stones fly from the frosted area before Nate reappears and leaves the magical cold with Berry.
Eloan hide behind his shield as the skeleton charge him. He then spot Illarion who fall unconscious.
"NO ONE has ever felt down during my watch! It won't start tonight." Even filled with fear, he decides that he WILL prove to everyone his value. He suddenly disappears to reappear near the giant skeleton.
"Illarion, I know you hear me, it's no time to sleep, we need you! You CAN overcome that pain! You are no coward, you are an hero!"
"And you..." Eloan swings his sword. Even with his frail stature, he got all the powered and prowess of a veteran swordsman and strike at the skeleton, some bone flying around. But as he see it still standing and having seen Kruor get almost killed in one blow, Eloan suddenly realize what he has done.
"Oh gods..." Fearing the giant skeleton wrath, Eloan raise his shield and hide behind it, closing his eyes. He feels bones striking the shield and an heavy weight, but that was a strange blow. It suddenly stop and Eloan dare to look. He see the giant skeleton in pieces in front of him. He raise his shield
"For Daunton!"
Illarions eyes snap open and he quickly stands up. Not being able to move closer to Helsing hurt, but seeing the big skeleton down cheers him up a bit. He points his staff toward the ghoul, his armor shimmering to protect him from reflexive slash from the ghoul and multicolored bolt flies into it, splitting as it passes through it's mind. Burns remain and the bolt flies into the skeleton close to Kruor, then great skeleton, splits again blasting over and around the wolves, finally hitting lesser skeleton puttering out.
"See, that's how it's done! Not the power of the stars, but of the mind! And these skeletons, as opposed to that mindless beast are not absorbing the power."
"I disagree. Against undead, willful or not, the power of the stars is the best as they are vulnerable to it. Now, Hunzu, would you mind coming closer to me so the skeleton remains blocked out?" comments the dwarf as he points up with his hammer and shaft of starlight lightens around the skeleton leaving barely visible wall in front of it threatening to burn it some more if it moves closer to the warlock. He then moves off the boat and takes the position behind the ghoul, helping Illarion finish it.
*Hunzu staggers as the blast of deathly cold slams into Hunzu. The cold causes great cracks to rupture throughout Hunzu's crystalline body. Hunzu looks down upon his hand as he stretches it out and contracts it. He examples the cracks in his body never having been this bad injured off of one blow. After a silent most in time. Hunzu is awakened by the calling of his name by Rabbit. Looking over to the dwarf he silently nods to him before he raises his hand and blasts Helsing with a bolt of per force. Hunzu strides forwards on the wicked looking ship. As he does so he sweeps his polearm through the air off to his right. The casual movement disputes the foundation of reality itself warping the air nearby causing two of the skeletons to go sailing through the air towards the sea itself. Hunzu pauses for a moment in attempt to control the large beast of a skeleton with his mind.*
The howl dies down, and Kamotz settles into a low growl, a threat of death on Helsing. Whiggins closed the distance between Helsing and the pair of wolves quickly, while Kamotz wound up with both hands to deliver a crushing blow. The shifter attacked frantically, often overextending in his attempt to connect with Helsing, leaving himself open and straining his muscles beyond their limits. The three heads of his flail spun viciously, whirring passed Helsing several times as Kamotz pressed the assault.
*Kruor stands slowly after the blow from the skeleton giant. His body is fueled by the marrow blood of the bonecrusher, the mechanical pieces start to knit themselves back together. The warforged vampire eyes flash in various colors, trying to entice the ghoul away from the sorcerer, but the ghoul is fully under the command of Helsing.
[sblock=Kruor's actions]
Free: Regenerate 2 HP at start of turn.
Movement: Stand.
Standard: Dark Beckoning vs. ghoul:
miss
GM: | I did not use Warforged Resolve due to the regeneration inherit to the vampire class and the large THP received from Eloan. I also went with ranged attack over charge attack due to the low overall hit points. I would appreciate if someone could NPC Kruor until he is able to return. | |
[/sblock]
Hunzu's influence over time and space whips the skeletons backward. One of them grabs the rail before going over the edge and it falls to the deck. The second is not so lucky and goes over into the water.
Helsing seems really put out.
"Do you idiots know how long it will take to get those bones off the bottom of this bay! Finish them off!"
At his command, the skeletons and ghoul attack furiously. The skeleton from the quarter deck closes with Ilarion, but the blind elf misses his swing. The skeleton takes further damage from 7 Rabbits spell. The skeleton that grabbed the railing picks itself up and charges Eloan, making a savage cut on the Eladrin.
The remaining bone giant also closes on the eladrin, it's club smashing heavily to the deck. Eloan feels the off his shield, but is not seriously injured from the attack.
The ghoul continues to follow his goal and slashes the sorcerer again. The ghoul's necrotic touch permeates his muscles, making it impossible for him to move.
Kamotz is close enough to see that the damage caused by Hunzu's attack slowly close over and start to heal. At the same time, Kamotz feels his strength being drained by his proximity to Helsing. The muscle fatigue allows the skeletal figure to dodge Kamotz's attacks.
[sblock=CaBaNa] Helsing is emitting a necrotic aura which damages you when you enter it. [/sblock]
Helsing laughs at Kamotz,
"You seem intent on pursuing your death, paladin." He steps back from the reach of the flail and blasts Kamotz with deathly chill. The chill not only further slows him, but the ice forms on his body, locking him in place.
The last skeleton takes advantage of Kamotz's immobility, slashing deeply into the shifter. With the last blow, the sturdy paladin falls.
[sblock= Round Summary]
Nathantiel: Hits last decrepit skeleton, destroying it. Hit BS1 for 10 damage and pushing it one square. Miss skeleton 2.
Eloan: 14 damage to BS1, heal Ilarion, all allies gain 10 THP and +1 defenses until end of encounter.
Illarion: Hits ghoul, skeleton 2, BS-2, and skeleton 3. @
Neurotic you forgot to roll your save vs. immobilized:
Made it
Hunzu: Magic Missile Helsing, Hit Skeleton 2 and Skeleton 3 with Beguiling Strands, misses BS-2. AP: Misses BS-2.
Kamotz: Miss, take 5 damage. AP: Miss, -3 defenses TENT
Kruor: Miss
7 Rabbit: Hit skeleton 1 for 10 + vuln
[/sblock]
[sblock=Map Details]
Illumination: Dim, from various lanterns hung around the ship
Water: Deep water, requires swimming check.
DC to climb back into boat is 10 (athletics or acrobatics).
North end of boat is captain's quarters and the quarter deck above that (10 feet up. Door to captain's quarters is K7-L7.
Stairs to quarter deck and down to galley: N-O 8-9.
Map
[/sblock]
[sblock=Stats]
Nathantiel (D-10): 35/56 hp
+10 THP; HS 8/9; AP 2; Second Wind; Status: +1 defenses
Berry (D-9): 28/28 hp
+ 10 THP; Status: +1 defenses
Illarion (F-7): 12/39 hp; HS 5/7; AP 2; Second Wind; Status: +1 AC TENT, +1 defenses, immobilized (save ends)
Kamotz (G-H, 10-11): -8/45 hp; HS 7/9; AP 0; Second Wind; Status: +1 defenses,
immobilized (save ends), prone, unconscious, dying
(Whiggins 64/67 hp
+10 THP; AC 19; Fortitude 18, Reflex 17, Will 16)
Hunzu (G-9): 12/32 hp
+10 THP; HS 6/8; AP 0; Second Wind; Status: +1 defenses
7 Rabbit (H-8): 47/51 hp
+13 THP; HS 9/10; AP 1; Second Wind; Status: +1 defenses, Armor or Agathis, concealment
Eloan (E-8): 34/51 hp; HS 9/10; AP 1; Second Wind; Status:
Kruor (F-10): 8/27 hp
+10 THP ; HS 3/2; AP 0; Second Wind; Status: +1 defenses
[/sblock]
[sblock=Enemy Actions]
OA from skeleton 1 (N-7) vs 7 Rabbit:
Hit AC 20 for 9 damage. That actually misses due to concealment (previous turn)/improved defenses.
OA from BS2 vs Kamotz:
Hit AC 22 for 13 damage. Hits despite +1 to defenses.
OA from S4 vs. Kamotz:
Miss.
Save for Skeleton 2:
19, it falls prone on the edge of the boat at G-13
Save for Skeleton 3:
7, fail, pushed to E-22
S1: Move to N8. Take 5 radiant damage + vuln. Attack vs. Ilarion:
miss.
S2: Stand, charge to K-13, attack Eloan:
Hit AC 28 for 11 damage. Eloan is also marked TENT.
S3: Athletics:
swim to boat,
climb on boat. Now at G-20
S4: Shift to K-19. Attack Kamotz:
Miss AC 21 (thanks to Eloan) Edit: correction due to -3 AC, the skeleton hits for 13 damage, Kamotz is unconsicous!
BS2: Crushing Blow recharge:
yes. Move to L-M 15-16, Greatclub attack versus Eloan:
Hit AC 25 for 6 damage. (forgot about recharge until after I rolled the attack roll)
Ghoul: Start of turn, take 5 damage. Shift to M-10. Attack vs. Ilarion:
hit AC 28 for 12 damage and Ilaron is immobilized (save ends)
Helsing: Frostburn recharge:
yes. Shift to L-23. Deathchill bolt vs. Kamotz (reflex):
Hit reflex 28 for 7 damage. Kamotz is immobilized (save ends)
[/sblock]
[sblock=Enemies]
Helsing: (K-22): ?AC ?F ?R ?W
Damage taken: 6, Divine Challenge, Used: Frostburn
Ghoul: (N-10): ?AC ?F ?R 16 W
Damage taken: 28
Skeletons (S): ?AC 15 F ?R 15 W
1 (N-7) Damage taken: 25 (on quarter deck stairs), bloodied, cursed by 7 Rabbit.
2 (I-13) Damage taken: 15
3 (G-20): Damage taken: 13
4 (K-19):
Decrepit Skeletons (ds):
Bonecrusher Skeletons (BS): 22 AC ?F 19 R 17 W
2 (L-M 15-16) Damage taken 37, Crushing Blow: recharged, bloodied
[/sblock]