Dice4Hire
First Post
I just want D&D to improve my sex-life. Is that asking too much?
It will give you a x1000 multiplier, but unfortunately 0x1000 is still 0
You are outta luck.
I just want D&D to improve my sex-life. Is that asking too much?
I think the racial utility powers that we've seen in Heroes of Shadow and Heroes of the Feywild is a step in this direction. Which is why I say that 5E might as well take the next logical step and make race a theme. You want to give dwarves the potential to be good with axes and effective against giants? Give them a racial attack power that requires them to use an axe and gets +1[W] (more at higher levels) against giants or something. To prevent too many options for any single character, allow players the choice between that power and a more generic (but broadly useful) class attack power.Make the races actually matter. A +2 bonus at first level to an ability score simply doesn't matter later in the campaign. The dwarf may as well be an elf (except that he got some minor differences 8 levels ago).
Racial ability bonuses should be twice as large as they are. And, like classes, they should continue to gain stuff which reminds them they're a halfing not a goliath.
I would prefer there to be no Fifth Edition. Since Fourth Edition can be entirely contained within the on-line Character Builder, Monster Builder and Compendium, I think that all that is needed is more errata and revisions. To mark Dungeons and Dragons' fortieth anniversary, the Wizards of the Coast should republish the first two Players' Handbooks with all the errata incorporated.
Keep everything. Just gradually fix a few minor problems....
2. I think you need a default setting. There needs to be a way for new people to enter the game, and w/o this, not sure how they really do it.
There's no scene there. Nothing's happening. Just a sword larger than the wielder, and lots of spikes. No scene to fire the imagination.
I just want D&D to improve my sex-life. Is that asking too much?
It sounds very much like you want 5e to be an improved 4e....My list of concepts to keep in 5e:
1. Powers For Everybody
Every character should have options beyond "I make a basic attack." You should not have to play a spellcaster to unleash a more powerful attack or trigger some beneficial effect when you need it.
2. The Encounter Power
There should be encounter powers to straddle the middle ground between vanilla at-will abilities and more significant daily powers.
3. Healing Surges
Healing surges ensure that healing powers generally keep pace with character hit points as they go up in level. As a reserve of endurance that usually goes beyond what the PCs can bring to bear in any single encounter, they also enable multiple encounters per day while retaining the possibility that PCs could be dropped in any encounter. Possibly, they could be reflavored and renamed as hit point restoring powers instead of healing surges, e.g. instead of having 12 healing surges, a paladin could have 12 daily uses of cure light wounds.
4. Skill Challenges
Skill challenges provide a structure to supplement the normal free-form approach for resolving non-combat challenges that are more complex and require more than a single skill check. Perhaps they could explicitly be made more flexible - for example, the DM could award multiple successes and even automatic successes for good ideas.
Well, certainly I would like 5e to build on what I see to be the strengths of 4e. I did have a list of changes which I think 5e should make to the 4e ruleset, earlier in the thread.It sounds very much like you want 5e to be an improved 4e....
Are they really that objectionable? If you ignore the actual terminology (which have probably acquired negative connotations to some gamers) it basically boils down to:Those are pretty much the exact things that folks that don't like 4e would want removed from the game. (And why we dropped the game to play Pathfinder, in many cases.)
Gamers tend to be an easily offended lot (just go over to rgp.net, for chrissakes). If someone is still offended about something a game designer said about a game...four years ago, then I don't know what to say. You can't design your PR around people that are that sensitive.
3. Healing should scale with character hit points. Characters should have some ability to recover hit points so that they are able to take on more than one encounter a day, while preserving the threat that they could be dropped even in the first encounter of the day.