[LPF] Kostry Kopec

jkason

First Post
Their strategy set, the party makes its way with all confidence in through the open front door. The lunatics Anaerion had seen before begin shrieking the moment they see the group enter. It's a horrendous din, though the bindings on the inmates make it a simple matter to weave through and past them into the front hall.

Of course, it's no surprise after all that ruckus when the party finds a quartet of broad shouldered men waiting for them. Well, you think they're men. Their matching, poorly cared for studded leather and the unsightly metal cages they wear over their heads make it hard to tell much of anything about who's wearing them.

Each also carries a nasty looking club. Both armor and weapons bear bloodstains, though they mostly seem to be older.

"Official business! Prisoner transfer!" Rylidak declares, waving the paper Kalgor's given her. The others do their best to look like something more or less official arranged behind the Crow.

"But Master Crove said all the prisoners was fer the special guest and weren't nobody to touch 'em," comes the reply from the man in the head of the pack.

"Maybe they's the special guest!" says another, patting the first on the back.

"But there's six of them!" says the third, smacking the second on the back of his cage helmet with a clang.

"Five!" corrects the last.

"Don't matter none how many they be," returns the first, looking back to the party again. "Master Crove said we'd know the guest when we seed it, and I don' know none of them. So they can't be it.

"Means they go into cages, boys!"
he says, swinging his club low in an attempt to catch Rylidak's feet out from under her. The Crow deftly side-steps the attempt without even a wobble.

A second orderly rushes Ausk, but finds the other half-orc just as difficult to up end.

The final pair, having no real avenue of attack, run off the way they came. Whether finding a way around to one of the other halls that flank the rear guard or to call for reinforcements is unclear.

[sblock=ooc]Since she was leading the 'official' group, I moved Rylidak to the front.

I rolled Aid Another for each of the party to help Rylidak, but the orderlies, despite being dumb as posts, are apparently used to people shoveling stories at them, and they didn't buy it.

They also managed to beat your initiative (even Anaerion's, for once. Seriously, they rolled crazy well), so they go first.

The two who closed both tried to trip, and failed miserably. The other two double moved out of sight.

Status

Rylidak: 62/65
Gragnor: 38/38, Mage Armor
Ausk: 94/94
Kalgor: 63/63
Anaerion: 51/51, Mage Armor

Enemies:

Orderly 1 (AC 13): uninjured
Orderly 2 (AC 13): uninjured[/sblock]

[sblock=map]
Asylum1_zpsca898dc8.jpg
[/sblock]

GM: PCs up
 

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Satin Knights

First Post
When the orderlies start swinging their clubs, Gragnor doesn't hesitate in retaliating. A furball of pain besets the orderly claw/claw/bite attacks on orderly 2 (1d20+9=26, 1d20+9=14, 1d20+9=28) as all three strikes land, strike+cold+shock damage (1d3+1+1d6+1d6=13, 1d3+1+1d6+1d6=8, 1d4+1+1d6+1d6+1=15) the freezing shock goes straight to his bones.

Rylidak looks the lead orderly in the eyes, "You only get one chance to chain yourself to the wall and avoid death today, I suggest you take it. You are not the abomination that I intend to kill today." Intimidate (1d20+2=15) as she draws her sword in a defensive posture.

With the bottleneck ahead, Kalgor draws his greatsword and watches the side corridors for approaching trouble.

[sblock=actions]Gragnor: claw/claw/bite doing 36 damage.
Rylidak: Intimidate and fighting defensively posture AC 22.
Kalgor: draw weapon, ready to attack anything menacing approaching from the north back hallway.[/sblock][sblock=mini-stats]Kalgor AC 17 HP 63/63, Init +2, Perception +11/+13 vs human, Darkvision, Move 20' STR 18 Dex 14
+1 Greatsword +9, 2d6+7+1 dirty fighting trait when flanking, or
Power Attack +1 Greatsword, +7, 2d6+13 + ...
Handbo +8, d6+4
Comp Longbow, +7, d8+4..... Arrows 7 Normal, 5 CI, 3 Blunt, 2 Smoking
Sling +6, d4+4........ Sling bullets 15
Fort: +5, Reflex +5, Will +6, CMB +8, CMD 21
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand, Jolt, Read Magic
...... . . Mage Cantrips: Dancing Lights, Prestidigitation, Umbrella
.,....Summoner 1st Lvl: 4/5 remaining; Lesser Rejuvenate Eidolon, Shield, Magic Fang, Expeditious Retreat
.,....Summoner 2nd Lvl: 2/2 remaining; Haste, Lesser Evolution Surge, Summon Eidolon
..,,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Vanish(3r), Enlarge Person*(T), Bonded Amulet
...,,......,..Racial Spells: 1/day, not used; Daylight (70 minutes)
,.Summoner Monster III:
4/4 remaining; std action SLA summon, (5 min), Lantern Archon, Celestial Ape, d4+1 Celestial dogs, d4+1 celestial eagles
.,,.........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack

...,,.......Combat Feats: Precise Strike, Power Attack
.............Consumables: 2 Alchemist's Fires, 1 Cure Light Wounds potion
Party Supplies: Wearing the Ring +1 Protection
...........Party Supplies:
1 of 2 scrolls of Umbrella (1 successfully used), 2 scrolls of Create Treasure Map, Scroll of Devolution, Scroll of Unfetter, 3 scrolls of See Invisibility(2 K, 1A), Scroll of Comprehend Languages, 1 potion of lesser restoration (1 also carried by Tyrien), 2 scrolls of remove curse, 1 scroll of invisibility purge(Ausk), 4 Cure Light Wounds potions (each carrying one)

Effects: In hand = +1 Greatsword, Umbrella (.7 hours)

Gragnor HP: 38/38, AC 25 ..... Move: Walk 40', Fly 40' Perfect
Bite +9, d4+1; Claw +9, d3+1; Claw +9, d3+1 +1d6 Shock +1d6 Cold damage each
Fort +5, Reflex +8, Will +1, CMB +3, CMD 17, Evasion
Perception +7, Stealth +14, Fly +19, Darkvision
Acrobatics +19, Init +4, Precise Strike, Pounce
Effects:
Mage Armor 2.7 hours, Umbrella (.7 hours)

Rylidak Kel
Initiative:
+1
Speed 20/30 (Heavy armor)
AC: 20 (Touch 11, Flat 19)
HP: 65 Current: 62
CMB: +10 CMD: 21 Fort: +8 Reflex: +5 Will: +6
Special: Immune fear, disease


Conditions:

In Hand: +1 longsword and rolled papers

Consumables
Arrows: 20/20
CLW Wand charges: 50/50
Acid: 1/1
Alch Fire: 2/2
Liquid Ice: 1/2, 1 used
Antitoxin: 2/2
Holy Water: 3/3
Tanglefoot bag: 1/1
Universal Solvent: 1/1
Scroll Bull's Str: 1/1

Melee: +1 Longword +12/+7 (1d8+5/19-20) (+2 dmg two-handed)
Melee: +1 Aberration bane Longword +12/+7 (1d8+5/19-20)(+2 dmg two-handed, +2 hit and +2d6 damage vs. aberrations)
Ranged: MW Composite Longbow +4 STR +8/+3 (1d8+4/x3)

Divine Weapon +1
Smite Evil: +2 to hit, +6 dmg, +2 deflection AC
Combat Feats: Power Attack (-2/+4), Furious Focus (ignore attack penalty 1st power attack ea round w/ two hands), Lunge (+5' reach melee / -2 AC)

Lay on Hands: 6/7 (3d6; Mercies: Sickened, Staggered)
Smite Evil: 3/3 (Special: 2 LoH for extra Smite - Oath of Vengeance)
Divine Weapon: 7 minutes
Orc Ferocity: 1/1
Spells:1st (DC 15): Lesser Restoration, Bless
2nd (DC 16): Weapon of Awe
Effects: None
[/sblock]
 

jackslate45

First Post
The wizard takes a look down the south hallway, and decides to confuse the guards who might be coming that way. After taking a quick glance at the walls, Anaerion takes a bit of fleece out of his spell pouch, and rubs it on the wall. He focus's hard on the scrapping of wall, and starts to shape the illusion in his mind. He focus, and points in either direction down both the north and south wall, and a (illusionary) wall extends from the one west side of the complex and extends to the east side down both halls, sealing in the rest of them on both sides, but with enough room to have Kalgor swing an attack on them if needed.
The "soul" of the wizard pipes up with "Hey, uh, prisoner guys? You really think its a good idea to go against a Crow of the city? On official business? Just saying."

[sblock= Actions]
Anaerion: Cast Silent Image, at an attempt to confuse those guards who would be trying to flank us. I think my caster level is high enough to get both sides. Anaerion is making it seem that the hallway ended in a walls on both sides. Image Attached. DC 16 Will Negates
Malkovian: Assist Rylidak's intimidate: 1d20+2=10
[/sblock]

[sblock=map]
Asylum1_zpsca898dc8.jpg
[/sblock]

[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 17 (10 flat-footed, 13 Touch )
HP: 51 Current: 51
CMB: +1 CMD:14(10ff) Fort: +4 Reflex: +5 Will: +5
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: Mage Armor
Current Weapon in Hand:

School Focus:
Shift: 15' Teleport as Dim Door. Does not Provoke AoO (7/8 remaining)
Summoner's Charm: Summoning Spells Last a total of 10 Rounds

Malkovian: Happy Again!
Timely Inspiration: 3/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Mage Hand: At will. Controllable by Malkovian
Bonus Power: Anaerion does not know this power.
Bonus Boon: Anaerion does not know this power.


Spells Prepared:
Level 0: Detect Magic, Read Magic, Acid Splash, Mending
Level 1: Mage Armor, Greasex2, Protection From Evil, Magic Missile, Silent Image, Enlarge Person
Level 2: Glittedustx2, Invisibility, Web, Create Pit
Level 3: Haste,SM3x1, Fly, Summon monster 3: Leaoprd
Level 4: Dimension Door, Arcane Eye, Dispel Magic (Prepared as level 4)
Arcane Bond: Available
[/sblock]
 
Last edited:

jkason

First Post
Ausk's raging spirits send the orderly closest to him reeling, at which point Gragnor tears the man apart. He falls to the floor in a ravaged heap, some flesh sizzling with electrical after-effects as others boasts noticable frost.

The surviving orderly quavers in place as Rylidak turns her menacing gaze upon him. Whatever fear the power of the party seems to have put into him, however, something else seems to compel more from him, as he continues to try to press his attack. The swing is miserably off-target.

Anaerion's magics bring walls into being at his command, and the sounds from beyond are at first encouraging.

"They done moved the walls about, en't they?" comes one voice.

Unfortunately, the emergence of an arm through the illusory construct dashes Anaerion's hopes.

"'S not even real, you bloody idiot. Look!" the elf hears. "Means they got magic, though. Go wake those layabouts and get 'em through here," the man who saw through the illusion calls, then he finishes passing into view and closes on Anaerion.

"I'll make sure he can't cast no more o' that nonsense."

[sblock=Actions and Status]* The influence attitude part of Intimidate takes 1 minute, which would be required to get the man to tie himself up, so I went with a demoralize action, which Rylidak made, so her opponent is Shaken for 1 round.

* Hopefully I'm playing the illusion rules right here: one of the two men made his save to disbelieve. Since figments can't support weight, that means he could move through it without effort, effectively meeting the "character faced with proof that an illusion isn't real needs no saving throw" requirement for the other.

Status

Rylidak: 62/65
Gragnor: 38/38, Mage Armor
Ausk: 108/108, 1 round rage
Kalgor: 63/63
Anaerion: 51/51, Mage Armor

Enemies:

Orderly 1 (AC 13): 22/22, shaken 1 round, uninjured
Orderly 2 (AC 13): -20/22, Dead
Orderly 2 (AC 13): 22/22, uninjured[/sblock]

GM: PCs up
 

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jackslate45

First Post
"Sooo, that didn't work huh. Whats your next idea?"

"Summoning spell of the highest caliber"

"Wait, you don't mean..."


"Yep. Kalgor? he's all yours"

[sblock= Actions]
Anaerion: 5' step to F14. Acid Splash attack! 1d20+4=23, 1d3=2
Malkovian: Be pretty for now?
[/sblock]



[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 17 (10 flat-footed, 13 Touch )
HP: 51 Current: 51
CMB: +1 CMD:14(10ff) Fort: +4 Reflex: +5 Will: +5
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: Mage Armor
Current Weapon in Hand:

School Focus:
Shift: 15' Teleport as Dim Door. Does not Provoke AoO (7/8 remaining)
Summoner's Charm: Summoning Spells Last a total of 10 Rounds

Malkovian: Happy Again!
Timely Inspiration: 3/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Mage Hand: At will. Controllable by Malkovian
Bonus Power: Anaerion does not know this power.
Bonus Boon: Anaerion does not know this power.


Spells Prepared:
Level 0: Detect Magic, Read Magic, Acid Splash, Mending
Level 1: Mage Armor, Greasex2, Protection From Evil, Magic Missile, Silent Image, Enlarge Person
Level 2: Glittedustx2, Invisibility, Web, Create Pit
Level 3: Haste,SM3x1, Fly, Summon monster 3: Leaoprd
Level 4: Dimension Door, Arcane Eye, Dispel Magic (Prepared as level 4)
Arcane Bond: Available
[/sblock]
 

Satin Knights

First Post
Kalgor steps up to deal with the orderly that was pestering the mage. With a mighty swing (d20+7=24), Kalgor drops (2d6+13=23) the orderly where he stands. "Is that sufficient?"

Since the orderly chose his fate, Rylidak obliges and returns his attack with one of her own (1d20+12=17), slicing into his arm (1d8+1=4) and then his leg (1d20+7=16) for (1d8+1=9). The combined assault of the paladin and prophet is enough to leave this one hugging the floor, gasping for breath.

With all the orderlies dropping around him before he can get another bite in, Gragnor makes a lofty bound forward so he can get dibs on the next one coming.

[sblock=actions]Kalgor: 5' step to H15, nearly split the rear orderly in two.
Rylidak: Two swings, two hits, drops the shaken orderly
Gragnor: jump/fly 15' forward to L15.[/sblock][sblock=mini-stats]Kalgor AC 17 HP 63/63, Init +2, Perception +11/+13 vs human, Darkvision, Move 20' STR 18 Dex 14
+1 Greatsword +9, 2d6+7+1 dirty fighting trait when flanking, or
Power Attack +1 Greatsword, +7, 2d6+13 + ...
Handbo +8, d6+4
Comp Longbow, +7, d8+4..... Arrows 7 Normal, 5 CI, 3 Blunt, 2 Smoking
Sling +6, d4+4........ Sling bullets 15
Fort: +5, Reflex +5, Will +6, CMB +8, CMD 21
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand, Jolt, Read Magic
...... . . Mage Cantrips: Dancing Lights, Prestidigitation, Umbrella
.,....Summoner 1st Lvl: 4/5 remaining; Lesser Rejuvenate Eidolon, Shield, Magic Fang, Expeditious Retreat
.,....Summoner 2nd Lvl: 2/2 remaining; Haste, Lesser Evolution Surge, Summon Eidolon
..,,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Vanish(3r), Enlarge Person*(T), Bonded Amulet
...,,......,..Racial Spells: 1/day, not used; Daylight (70 minutes)
,.Summoner Monster III:
4/4 remaining; std action SLA summon, (5 min), Lantern Archon, Celestial Ape, d4+1 Celestial dogs, d4+1 celestial eagles
.,,.........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack

...,,.......Combat Feats: Precise Strike, Power Attack
.............Consumables: 2 Alchemist's Fires, 1 Cure Light Wounds potion
Party Supplies: Wearing the Ring +1 Protection
...........Party Supplies:
1 of 2 scrolls of Umbrella (1 successfully used), 2 scrolls of Create Treasure Map, Scroll of Devolution, Scroll of Unfetter, 3 scrolls of See Invisibility(2 K, 1A), Scroll of Comprehend Languages, 1 potion of lesser restoration (1 also carried by Tyrien), 2 scrolls of remove curse, 1 scroll of invisibility purge(Ausk), 4 Cure Light Wounds potions (each carrying one)

Effects: In hand = +1 Greatsword, Umbrella (.7 hours)

Gragnor HP: 38/38, AC 25 ..... Move: Walk 40', Fly 40' Perfect
Bite +9, d4+1; Claw +9, d3+1; Claw +9, d3+1 +1d6 Shock +1d6 Cold damage each
Fort +5, Reflex +8, Will +1, CMB +3, CMD 17, Evasion
Perception +7, Stealth +14, Fly +19, Darkvision
Acrobatics +19, Init +4, Precise Strike, Pounce
Effects:
Mage Armor 2.7 hours, Umbrella (.7 hours)

Rylidak Kel
Initiative:
+1
Speed 20/30 (Heavy armor)
AC: 20 (Touch 11, Flat 19)
HP: 65 Current: 62
CMB: +10 CMD: 21 Fort: +8 Reflex: +5 Will: +6
Special: Immune fear, disease


Conditions:

In Hand: +1 longsword and rolled papers

Consumables
Arrows: 20/20
CLW Wand charges: 50/50
Acid: 1/1
Alch Fire: 2/2
Liquid Ice: 1/2, 1 used
Antitoxin: 2/2
Holy Water: 3/3
Tanglefoot bag: 1/1
Universal Solvent: 1/1
Scroll Bull's Str: 1/1

Melee: +1 Longword +12/+7 (1d8+5/19-20) (+2 dmg two-handed)
Melee: +1 Aberration bane Longword +12/+7 (1d8+5/19-20)(+2 dmg two-handed, +2 hit and +2d6 damage vs. aberrations)
Ranged: MW Composite Longbow +4 STR +8/+3 (1d8+4/x3)

Divine Weapon +1
Smite Evil: +2 to hit, +6 dmg, +2 deflection AC
Combat Feats: Power Attack (-2/+4), Furious Focus (ignore attack penalty 1st power attack ea round w/ two hands), Lunge (+5' reach melee / -2 AC)

Lay on Hands: 6/7 (3d6; Mercies: Sickened, Staggered)
Smite Evil: 3/3 (Special: 2 LoH for extra Smite - Oath of Vengeance)
Divine Weapon: 7 minutes
Orc Ferocity: 1/1
Spells:1st (DC 15): Lesser Restoration, Bless
2nd (DC 16): Weapon of Awe
Effects: None[/sblock]
 

jkason

First Post
Without his mental attention to it, Anaerion's wall disappears as he and Kalgor switch places. The braggart who managed to see through the illusion finds himself the quick and painful victim of acid, spirits, and steel, all of which are all too real.

Likewise, Ausk and Rylidak make quick work of their opponent. With vain hope, the orderly tries to lash out at Rylidak, but fails. The strain of the effort sends forth a fresh pulse of blood. His eyes roll backward and he falls to the ground.

Gragnor leaps forward in anticipation of further attack. The sudden appearance of an othewordly flying cat sends the lunatics who can now see him from their places chained to the stairwell into hysterics. They shriek and screech, twisting and pulling at their chains to no avail.

As one orderly rushes the narrow hallway to stradle the bleeding body of his compatriot calling out threats of revenge for the slaying, three others charge up through the wider hallway Gragnor now has an angle on.

[sblock=Actions and status]The disabled orderly tried an attack. Missed, and taking a standard action costs him a hit point and sets him dying.

Dying orderly failed his stabilization check, so he's all the closer to being a goner.

The other four orderlies had to double move to their current positions (apparently there's not a lot of use for ranged weapons in the asylum).

Status

Rylidak: 62/65
Gragnor: 38/38, Mage Armor
Ausk: 108/108, 2 rounds rage
Kalgor: 63/63
Anaerion: 51/51, Mage Armor

Enemies:

Orderly 1 (AC 13): -1/22, Dying
Orderly 2 (AC 13): -20/22, Dead
Orderly 3 (AC 13): -8/22, Dying
Orderly 4 (AC 13): 22/22: Uninjured
Orderly 5 (AC 13): 22/22: Uninjured
Orderly 6 (AC 13): 22/22: Uninjured
Orderly 7 (AC 13): 22/22: Uninjured[/sblock]

GM: PCs up
 

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Satin Knights

First Post
Kalgor fights on, engaging the approaching one with a powerful slice (1d20+7=26) crit fail (1d20+7=8) damage (2d6+13=25) dropping the guard with one stroke.

Gragnor moves forward and bites (1d20+9=20) another guard with shocking cold damage (1d4+1+1d6+1d6=7) stopping him in his tracks.

Rylidak comes around the corner to engage as well, striking (1d20+12=13) the guard's armor instead of piercing through.
[sblock=actions]Kalgor, stand still, std attack
Gragnor, move M15, N15, N16 to single attack bite
Ryladak, move to M16, single attack, nat 1 miss[/sblock][sblock=mini-stats]Kalgor AC 17 HP 63/63, Init +2, Perception +11/+13 vs human, Darkvision, Move 20' STR 18 Dex 14
+1 Greatsword +9, 2d6+7+1 dirty fighting trait when flanking, or
Power Attack +1 Greatsword, +7, 2d6+13 + ...
Handbo +8, d6+4
Comp Longbow, +7, d8+4..... Arrows 7 Normal, 5 CI, 3 Blunt, 2 Smoking
Sling +6, d4+4........ Sling bullets 15
Fort: +5, Reflex +5, Will +6, CMB +8, CMD 21
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand, Jolt, Read Magic
...... . . Mage Cantrips: Dancing Lights, Prestidigitation, Umbrella
.,....Summoner 1st Lvl: 4/5 remaining; Lesser Rejuvenate Eidolon, Shield, Magic Fang, Expeditious Retreat
.,....Summoner 2nd Lvl: 2/2 remaining; Haste, Lesser Evolution Surge, Summon Eidolon
..,,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Vanish(3r), Enlarge Person*(T), Bonded Amulet
...,,......,..Racial Spells: 1/day, not used; Daylight (70 minutes)
,.Summoner Monster III:
4/4 remaining; std action SLA summon, (5 min), Lantern Archon, Celestial Ape, d4+1 Celestial dogs, d4+1 celestial eagles
.,,.........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack

...,,.......Combat Feats: Precise Strike, Power Attack
.............Consumables: 2 Alchemist's Fires, 1 Cure Light Wounds potion
Party Supplies: Wearing the Ring +1 Protection
...........Party Supplies:
1 of 2 scrolls of Umbrella (1 successfully used), 2 scrolls of Create Treasure Map, Scroll of Devolution, Scroll of Unfetter, 3 scrolls of See Invisibility(2 K, 1A), Scroll of Comprehend Languages, 1 potion of lesser restoration (1 also carried by Tyrien), 2 scrolls of remove curse, 1 scroll of invisibility purge(Ausk), 4 Cure Light Wounds potions (each carrying one)

Effects: In hand = +1 Greatsword, Umbrella (.7 hours)

Gragnor HP: 38/38, AC 25 ..... Move: Walk 40', Fly 40' Perfect
Bite +9, d4+1; Claw +9, d3+1; Claw +9, d3+1 +1d6 Shock +1d6 Cold damage each
Fort +5, Reflex +8, Will +1, CMB +3, CMD 17, Evasion
Perception +7, Stealth +14, Fly +19, Darkvision
Acrobatics +19, Init +4, Precise Strike, Pounce
Effects:
Mage Armor 2.7 hours, Umbrella (.7 hours)

Rylidak Kel
Initiative:
+1
Speed 20/30 (Heavy armor)
AC: 20 (Touch 11, Flat 19)
HP: 65 Current: 62
CMB: +10 CMD: 21 Fort: +8 Reflex: +5 Will: +6
Special: Immune fear, disease


Conditions:

In Hand: +1 longsword and rolled papers

Consumables
Arrows: 20/20
CLW Wand charges: 50/50
Acid: 1/1
Alch Fire: 2/2
Liquid Ice: 1/2, 1 used
Antitoxin: 2/2
Holy Water: 3/3
Tanglefoot bag: 1/1
Universal Solvent: 1/1
Scroll Bull's Str: 1/1

Melee: +1 Longword +12/+7 (1d8+5/19-20) (+2 dmg two-handed)
Melee: +1 Aberration bane Longword +12/+7 (1d8+5/19-20)(+2 dmg two-handed, +2 hit and +2d6 damage vs. aberrations)
Ranged: MW Composite Longbow +4 STR +8/+3 (1d8+4/x3)

Divine Weapon +1
Smite Evil: +2 to hit, +6 dmg, +2 deflection AC
Combat Feats: Power Attack (-2/+4), Furious Focus (ignore attack penalty 1st power attack ea round w/ two hands), Lunge (+5' reach melee / -2 AC)

Lay on Hands: 6/7 (3d6; Mercies: Sickened, Staggered)
Smite Evil: 3/3 (Special: 2 LoH for extra Smite - Oath of Vengeance)
Divine Weapon: 7 minutes
Orc Ferocity: 1/1
Spells:1st (DC 15): Lesser Restoration, Bless
2nd (DC 16): Weapon of Awe
Effects: None[/sblock]
 

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