Nathan Tchanlach, human sorcerer
"The Nattering Choir seems to like you, too," Nathan adds after Syl offers to heal. "Or they approve of your life choices, at least. They say they can help with healing, too, though I don't have any antitoxins, either." He squints a moment, trying to assess the gnome.
"Is it getting worse, or do you think maybe its run its course? Hopefully the latter. I seem to remember the gods have some remedies for weakness, so in the morning, maybe your patron can help out."
Nathan raises an eyebrow at the babbling about "the ones" and mention of geas. He says nothing for the moment, however, waiting until he and his companions are alone to discuss what it might mean and how they might choose to spend their boon.
[sblock=mini-stats]Nathan Tchanlach Human Sorcerer 6
Initiative: +4 Perception: +0
Conditions: Mage Armor (6 hours)
* 1 extra attack at full BAB when using a full attack action.
* +1 bonus to attacks
* +1 dodge bonus to AC and Reflex saves (lost if Dex is lost)
* +30 ft all movement modes (max of 2x normal speed)
In Hand: None
AC: 15 (19)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 38/38
CMB: +3 CMD: 17 Fort: +4* Ref: +5* <+6 (Haste)> Will: +6*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.
Spells: Cantrips (DC 15): Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark
1st (DC 16): Bless, Grease (DC 17), Mage Armor, Magic Missle, Silent Image, Summon Minor Monster, Vanish. Remaining: 4/8
2nd (DC 17): Create Pit (DC 18), Glitterdust (DC 18), Oppressive Boredom, Resist Energy Remaining: 6/6
3rd (DC 18): Haste Remaining: 3/4
Heavenly Fire: 8/8 remaining[/sblock]
"The Nattering Choir seems to like you, too," Nathan adds after Syl offers to heal. "Or they approve of your life choices, at least. They say they can help with healing, too, though I don't have any antitoxins, either." He squints a moment, trying to assess the gnome.
"Is it getting worse, or do you think maybe its run its course? Hopefully the latter. I seem to remember the gods have some remedies for weakness, so in the morning, maybe your patron can help out."
Nathan raises an eyebrow at the babbling about "the ones" and mention of geas. He says nothing for the moment, however, waiting until he and his companions are alone to discuss what it might mean and how they might choose to spend their boon.
[sblock=mini-stats]Nathan Tchanlach Human Sorcerer 6
Initiative: +4 Perception: +0
Conditions: Mage Armor (6 hours)
* 1 extra attack at full BAB when using a full attack action.
* +1 bonus to attacks
* +1 dodge bonus to AC and Reflex saves (lost if Dex is lost)
* +30 ft all movement modes (max of 2x normal speed)
In Hand: None
AC: 15 (19)
touch: 14 (18) ; flat-footed: 12 (16)
(value in parenthesis w/ mage armor)
HP: 38/38
CMB: +3 CMD: 17 Fort: +4* Ref: +5* <+6 (Haste)> Will: +6*
* Additional +1 trait bonus vs. divine spells
Resistances: Resist 5 Acid and Cold.
Spells: Cantrips (DC 15): Dancing Lights, Detect Magic, Drench, Ghost Sound, Mending, Message, Prestidigitation, Spark
1st (DC 16): Bless, Grease (DC 17), Mage Armor, Magic Missle, Silent Image, Summon Minor Monster, Vanish. Remaining: 4/8
2nd (DC 17): Create Pit (DC 18), Glitterdust (DC 18), Oppressive Boredom, Resist Energy Remaining: 6/6
3rd (DC 18): Haste Remaining: 3/4
Heavenly Fire: 8/8 remaining[/sblock]