BryonD
Hero
Fair enough. But that is not what you said in the post I replied to and I still stand by my assessment that your claim there was simply wrong.I discussed the unbelievability of HP going all the way back to the original edition of the game in my first post. I've never liked the abstraction or multiplicative scaling of HP, ever, in any edition. The idea of the frail 1st level wizard that can be slain by a house cat and the 20th level fighter that can survive being submerged in lava has always bothered me, not only because its unbelievable but also because I think it's bad game design, as I pointed out with the acid flask example. 4e may have embraced the mentality that "HP are more than just wounds" to a degree never seen before, but it's one that has been a part of the game from the very beginning, and one I've never, ever liked.
With the new edition of the game, I hope they take a different approach. I'm not saying that they should get rid of HP. But I do want them to drastically cut back on how much HP and damage scale by level. If they do that, then things like acid flasks will remain somewhat effective weapons throughout the game, and HP will be much more believable as a portrayal of one's ability to endure injuries, so that we don't need to resort to using silly excuses to rationalize them.
As to this point, it may be completely valid. But it also seems pointless to discuss abandoning one the few key elements that crosses every editions when the goal is to recreate the experience of any and every prior edition.
So if you really dislike HP, I'd politely suggest that other games may be better for you. And I really mean that with ZERO snark. I went through a period when I was completely dissatisfied with D&D and the HP issue you describe was part of it. I went to other systems. My personal taste has changed over time. But I fully respect what you are saying. But D&D won't scratch that itch. You either need to get over it because the rest of D&D is cool enough for you to accept HP, or you need to move on.