Hussar
Legend
I didn't answer because that isnt for me to decide. We each get to say what we want and the designers decide what to do. I doubt burrowing down will help we have seriously different preferences.surges are something i dont like and dont want in core 5e. You like them. My solution would be to include surges as an option that can be added in but not default. That way you can play the style D&D you want and so can i.
Would you accept surges as the default with traditional healing as a module?
See, as to the whole taste discussion, this is where I really don't understand. If your issue is purely an aesthetic one, just change the numbers. You have no problem with 1 week plus for natural healing. Ok, Extended Rest now returns 10% of your HP per extended rest. Done.
If martial healers tip you over, why not just not use them? There is exactly one martial healer in 4e out of what, 36 classes in the game? There's about 8 or 9 (I actually don't know the exact number) leader role classes in the game, all of which have non-mundane healing. Since you have no problems with clerics healing wounds, that would seem to resolve your issues.
Why are these fixes not acceptable?