UngeheuerLich
Legend
I totally agree, that the idea, what a power does should primarily powered by the narrative.
HP is adifferent matter.
You acidflask example is good. But a fighter with many hp uses his sword to deflect the flask and only some of it splashes on him. While someone with low hp is hit well.
A fighter that can´t defend is hit by a "coup de crace" and has to make a saving throw or suffer ill effects (like dying)
So in my opinion believeability can really be restored, if the coup de grace mechanic of 3e is taken to a new level:
Maybe some attacks should be able to do wounds, if you attack a helpless combatant. It however is a dangerous thing, as hp bypassing can spoil a lot of fun if it can be done during regular combat. On the other hand, not beeing able to bypass hp to a certain degree out of combat could be unfun too. A very difficult balance point.
I also want to stress, that if the healing surge mechanic returns (which i hope) i don´t want to revise my narrative, when someone heals hp with a martial healing power.
If i received a wound, I want them either be healed by time or magic.
Maybe martial healing powers could work like this:
spend a healing surge. Recover 1/4 of your hp. For the next week or until magcally healed, you have a -1 penalty to all rolls to represent your lasting wounds.
HP is adifferent matter.
You acidflask example is good. But a fighter with many hp uses his sword to deflect the flask and only some of it splashes on him. While someone with low hp is hit well.
A fighter that can´t defend is hit by a "coup de crace" and has to make a saving throw or suffer ill effects (like dying)
So in my opinion believeability can really be restored, if the coup de grace mechanic of 3e is taken to a new level:
Maybe some attacks should be able to do wounds, if you attack a helpless combatant. It however is a dangerous thing, as hp bypassing can spoil a lot of fun if it can be done during regular combat. On the other hand, not beeing able to bypass hp to a certain degree out of combat could be unfun too. A very difficult balance point.
I also want to stress, that if the healing surge mechanic returns (which i hope) i don´t want to revise my narrative, when someone heals hp with a martial healing power.
If i received a wound, I want them either be healed by time or magic.
Maybe martial healing powers could work like this:
spend a healing surge. Recover 1/4 of your hp. For the next week or until magcally healed, you have a -1 penalty to all rolls to represent your lasting wounds.