Leaving Iosef behind, you quickstep to get into the tower, then realize that no shards of shale have fallen in an attempt to impale you. Going up to the second floor, you find the mage's quarters to be mostly as you left them, but with the bedding rumpled and a pillow thrown against the wall. Since there are two stairwells, your plan of buffing here seems most appropriate if you are going to split your direction of attacks.
"Returning eh? Come to let this lowly prisoner out of his cell?" A sinister laugh echoes down the stairwells and into the halls.
"It is true that I have been imprisoned unjustly, and for so long my jailers have turned to dust. Come. Come free me. If you are truly good and just, your tenants demand that you free me."
[sblock=ooc]What seems to be holding it in, from what you remember looking before is a
Magic Circle Against Evil. It has likely been augmented by normal means, and by other strangeness of the island. Usually, that spell lasts a day per level. But, you have been seeing necromantic energies driving spells longer than usual already. Breaking the summoning circle should be as simple as crossing the lines draw in silver dust and disturbing the line. Even a feather laying across one of the lines will break it.
From what you remember, there were no elemental runes to indicate energy protection in the circle. A circle normally block all attacks, melee, ranged and energy if it has been augmented to its fullest.
Iosef's sword is having a tizzy fit and not in the mood. After being rescued from centuries of taunting, she is stuck with a pathetic whelp who is too sickly to wear his own armor properly. You shouldn't need it anyways.
Sorry for the delays, RL is throwing me some curve balls right now.
Guidance is one target per casting, so getting around the circle and then doing the other buffs, it's starting to wear off before you head up stairs.
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The occupant taunts you before you start your casting spree.
If this is okay for an action list, I will taunt you a bit more and then advance you up the stairs.
T-5: Relic casts Mage Armor on self, Frost casts Resist Energy fire? on Relic, Daylily polishes his hammer
T-4: Relic casts Mage Armor on Shadow, Frost casts Resist Energy fire? on Shadow
T-3: Relic casts Bless, Frost casts Prot f/Evil on self, Aradra casts Abundant Ammo
T-2: Relic casts Summ Monster II, Frost casts Shield, Aradra casts Gravity Bow
T-1: Relic casts Haste, Frost casts Prot f/Evil Communal, Aradra activates Iron Will, Daylily still polishing his hammer
T-0: Everybody runs up stairs, the stairs costing 20' of movement to the next level
...86/87 ~ AC 18 ~
Daylily ~
...59/59 ~ AC 14+4 ~
Relic ~ neutralize poison 4.9 hrs, Mage Armor
...96/96 ~ AC 21 ~
Aradra ~
101/101 ~ AC 22 ~
Shadow ~ amulet active
104/104 ~ AC 27~
Frost ~
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